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| @setfilename qemu-tech.info |
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| @documentlanguage en |
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| @settitle QEMU Internals |
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| @c %**end of header |
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| @ifinfo |
| @direntry |
| * QEMU Internals: (qemu-tech). The QEMU Emulator Internals. |
| @end direntry |
| @end ifinfo |
| |
| @iftex |
| @titlepage |
| @sp 7 |
| @center @titlefont{QEMU Internals} |
| @sp 3 |
| @end titlepage |
| @end iftex |
| |
| @ifnottex |
| @node Top |
| @top |
| |
| @menu |
| * Introduction:: |
| * QEMU Internals:: |
| * Regression Tests:: |
| * Index:: |
| @end menu |
| @end ifnottex |
| |
| @contents |
| |
| @node Introduction |
| @chapter Introduction |
| |
| @menu |
| * intro_features:: Features |
| * intro_x86_emulation:: x86 and x86-64 emulation |
| * intro_arm_emulation:: ARM emulation |
| * intro_mips_emulation:: MIPS emulation |
| * intro_ppc_emulation:: PowerPC emulation |
| * intro_sparc_emulation:: Sparc32 and Sparc64 emulation |
| * intro_xtensa_emulation:: Xtensa emulation |
| * intro_other_emulation:: Other CPU emulation |
| @end menu |
| |
| @node intro_features |
| @section Features |
| |
| QEMU is a FAST! processor emulator using a portable dynamic |
| translator. |
| |
| QEMU has two operating modes: |
| |
| @itemize @minus |
| |
| @item |
| Full system emulation. In this mode (full platform virtualization), |
| QEMU emulates a full system (usually a PC), including a processor and |
| various peripherals. It can be used to launch several different |
| Operating Systems at once without rebooting the host machine or to |
| debug system code. |
| |
| @item |
| User mode emulation. In this mode (application level virtualization), |
| QEMU can launch processes compiled for one CPU on another CPU, however |
| the Operating Systems must match. This can be used for example to ease |
| cross-compilation and cross-debugging. |
| @end itemize |
| |
| As QEMU requires no host kernel driver to run, it is very safe and |
| easy to use. |
| |
| QEMU generic features: |
| |
| @itemize |
| |
| @item User space only or full system emulation. |
| |
| @item Using dynamic translation to native code for reasonable speed. |
| |
| @item |
| Working on x86, x86_64 and PowerPC32/64 hosts. Being tested on ARM, |
| HPPA, Sparc32 and Sparc64. Previous versions had some support for |
| Alpha and S390 hosts, but TCG (see below) doesn't support those yet. |
| |
| @item Self-modifying code support. |
| |
| @item Precise exceptions support. |
| |
| @item |
| Floating point library supporting both full software emulation and |
| native host FPU instructions. |
| |
| @end itemize |
| |
| QEMU user mode emulation features: |
| @itemize |
| @item Generic Linux system call converter, including most ioctls. |
| |
| @item clone() emulation using native CPU clone() to use Linux scheduler for threads. |
| |
| @item Accurate signal handling by remapping host signals to target signals. |
| @end itemize |
| |
| Linux user emulator (Linux host only) can be used to launch the Wine |
| Windows API emulator (@url{http://www.winehq.org}). A BSD user emulator for BSD |
| hosts is under development. It would also be possible to develop a |
| similar user emulator for Solaris. |
| |
| QEMU full system emulation features: |
| @itemize |
| @item |
| QEMU uses a full software MMU for maximum portability. |
| |
| @item |
| QEMU can optionally use an in-kernel accelerator, like kvm. The accelerators |
| execute some of the guest code natively, while |
| continuing to emulate the rest of the machine. |
| |
| @item |
| Various hardware devices can be emulated and in some cases, host |
| devices (e.g. serial and parallel ports, USB, drives) can be used |
| transparently by the guest Operating System. Host device passthrough |
| can be used for talking to external physical peripherals (e.g. a |
| webcam, modem or tape drive). |
| |
| @item |
| Symmetric multiprocessing (SMP) even on a host with a single CPU. On a |
| SMP host system, QEMU can use only one CPU fully due to difficulty in |
| implementing atomic memory accesses efficiently. |
| |
| @end itemize |
| |
| @node intro_x86_emulation |
| @section x86 and x86-64 emulation |
| |
| QEMU x86 target features: |
| |
| @itemize |
| |
| @item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation. |
| LDT/GDT and IDT are emulated. VM86 mode is also supported to run |
| DOSEMU. There is some support for MMX/3DNow!, SSE, SSE2, SSE3, SSSE3, |
| and SSE4 as well as x86-64 SVM. |
| |
| @item Support of host page sizes bigger than 4KB in user mode emulation. |
| |
| @item QEMU can emulate itself on x86. |
| |
| @item An extensive Linux x86 CPU test program is included @file{tests/test-i386}. |
| It can be used to test other x86 virtual CPUs. |
| |
| @end itemize |
| |
| Current QEMU limitations: |
| |
| @itemize |
| |
| @item Limited x86-64 support. |
| |
| @item IPC syscalls are missing. |
| |
| @item The x86 segment limits and access rights are not tested at every |
| memory access (yet). Hopefully, very few OSes seem to rely on that for |
| normal use. |
| |
| @end itemize |
| |
| @node intro_arm_emulation |
| @section ARM emulation |
| |
| @itemize |
| |
| @item Full ARM 7 user emulation. |
| |
| @item NWFPE FPU support included in user Linux emulation. |
| |
| @item Can run most ARM Linux binaries. |
| |
| @end itemize |
| |
| @node intro_mips_emulation |
| @section MIPS emulation |
| |
| @itemize |
| |
| @item The system emulation allows full MIPS32/MIPS64 Release 2 emulation, |
| including privileged instructions, FPU and MMU, in both little and big |
| endian modes. |
| |
| @item The Linux userland emulation can run many 32 bit MIPS Linux binaries. |
| |
| @end itemize |
| |
| Current QEMU limitations: |
| |
| @itemize |
| |
| @item Self-modifying code is not always handled correctly. |
| |
| @item 64 bit userland emulation is not implemented. |
| |
| @item The system emulation is not complete enough to run real firmware. |
| |
| @item The watchpoint debug facility is not implemented. |
| |
| @end itemize |
| |
| @node intro_ppc_emulation |
| @section PowerPC emulation |
| |
| @itemize |
| |
| @item Full PowerPC 32 bit emulation, including privileged instructions, |
| FPU and MMU. |
| |
| @item Can run most PowerPC Linux binaries. |
| |
| @end itemize |
| |
| @node intro_sparc_emulation |
| @section Sparc32 and Sparc64 emulation |
| |
| @itemize |
| |
| @item Full SPARC V8 emulation, including privileged |
| instructions, FPU and MMU. SPARC V9 emulation includes most privileged |
| and VIS instructions, FPU and I/D MMU. Alignment is fully enforced. |
| |
| @item Can run most 32-bit SPARC Linux binaries, SPARC32PLUS Linux binaries and |
| some 64-bit SPARC Linux binaries. |
| |
| @end itemize |
| |
| Current QEMU limitations: |
| |
| @itemize |
| |
| @item IPC syscalls are missing. |
| |
| @item Floating point exception support is buggy. |
| |
| @item Atomic instructions are not correctly implemented. |
| |
| @item There are still some problems with Sparc64 emulators. |
| |
| @end itemize |
| |
| @node intro_xtensa_emulation |
| @section Xtensa emulation |
| |
| @itemize |
| |
| @item Core Xtensa ISA emulation, including most options: code density, |
| loop, extended L32R, 16- and 32-bit multiplication, 32-bit division, |
| MAC16, miscellaneous operations, boolean, FP coprocessor, coprocessor |
| context, debug, multiprocessor synchronization, |
| conditional store, exceptions, relocatable vectors, unaligned exception, |
| interrupts (including high priority and timer), hardware alignment, |
| region protection, region translation, MMU, windowed registers, thread |
| pointer, processor ID. |
| |
| @item Not implemented options: data/instruction cache (including cache |
| prefetch and locking), XLMI, processor interface. Also options not |
| covered by the core ISA (e.g. FLIX, wide branches) are not implemented. |
| |
| @item Can run most Xtensa Linux binaries. |
| |
| @item New core configuration that requires no additional instructions |
| may be created from overlay with minimal amount of hand-written code. |
| |
| @end itemize |
| |
| @node intro_other_emulation |
| @section Other CPU emulation |
| |
| In addition to the above, QEMU supports emulation of other CPUs with |
| varying levels of success. These are: |
| |
| @itemize |
| |
| @item |
| Alpha |
| @item |
| CRIS |
| @item |
| M68k |
| @item |
| SH4 |
| @end itemize |
| |
| @node QEMU Internals |
| @chapter QEMU Internals |
| |
| @menu |
| * QEMU compared to other emulators:: |
| * Portable dynamic translation:: |
| * Condition code optimisations:: |
| * CPU state optimisations:: |
| * Translation cache:: |
| * Direct block chaining:: |
| * Self-modifying code and translated code invalidation:: |
| * Exception support:: |
| * MMU emulation:: |
| * Device emulation:: |
| * Hardware interrupts:: |
| * User emulation specific details:: |
| * Bibliography:: |
| @end menu |
| |
| @node QEMU compared to other emulators |
| @section QEMU compared to other emulators |
| |
| Like bochs [3], QEMU emulates an x86 CPU. But QEMU is much faster than |
| bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC |
| emulation while QEMU can emulate several processors. |
| |
| Like Valgrind [2], QEMU does user space emulation and dynamic |
| translation. Valgrind is mainly a memory debugger while QEMU has no |
| support for it (QEMU could be used to detect out of bound memory |
| accesses as Valgrind, but it has no support to track uninitialised data |
| as Valgrind does). The Valgrind dynamic translator generates better code |
| than QEMU (in particular it does register allocation) but it is closely |
| tied to an x86 host and target and has no support for precise exceptions |
| and system emulation. |
| |
| EM86 [4] is the closest project to user space QEMU (and QEMU still uses |
| some of its code, in particular the ELF file loader). EM86 was limited |
| to an alpha host and used a proprietary and slow interpreter (the |
| interpreter part of the FX!32 Digital Win32 code translator [5]). |
| |
| TWIN [6] is a Windows API emulator like Wine. It is less accurate than |
| Wine but includes a protected mode x86 interpreter to launch x86 Windows |
| executables. Such an approach has greater potential because most of the |
| Windows API is executed natively but it is far more difficult to develop |
| because all the data structures and function parameters exchanged |
| between the API and the x86 code must be converted. |
| |
| User mode Linux [7] was the only solution before QEMU to launch a |
| Linux kernel as a process while not needing any host kernel |
| patches. However, user mode Linux requires heavy kernel patches while |
| QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is |
| slower. |
| |
| The Plex86 [8] PC virtualizer is done in the same spirit as the now |
| obsolete qemu-fast system emulator. It requires a patched Linux kernel |
| to work (you cannot launch the same kernel on your PC), but the |
| patches are really small. As it is a PC virtualizer (no emulation is |
| done except for some privileged instructions), it has the potential of |
| being faster than QEMU. The downside is that a complicated (and |
| potentially unsafe) host kernel patch is needed. |
| |
| The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo |
| [11]) are faster than QEMU, but they all need specific, proprietary |
| and potentially unsafe host drivers. Moreover, they are unable to |
| provide cycle exact simulation as an emulator can. |
| |
| VirtualBox [12], Xen [13] and KVM [14] are based on QEMU. QEMU-SystemC |
| [15] uses QEMU to simulate a system where some hardware devices are |
| developed in SystemC. |
| |
| @node Portable dynamic translation |
| @section Portable dynamic translation |
| |
| QEMU is a dynamic translator. When it first encounters a piece of code, |
| it converts it to the host instruction set. Usually dynamic translators |
| are very complicated and highly CPU dependent. QEMU uses some tricks |
| which make it relatively easily portable and simple while achieving good |
| performances. |
| |
| After the release of version 0.9.1, QEMU switched to a new method of |
| generating code, Tiny Code Generator or TCG. TCG relaxes the |
| dependency on the exact version of the compiler used. The basic idea |
| is to split every target instruction into a couple of RISC-like TCG |
| ops (see @code{target-i386/translate.c}). Some optimizations can be |
| performed at this stage, including liveness analysis and trivial |
| constant expression evaluation. TCG ops are then implemented in the |
| host CPU back end, also known as TCG target (see |
| @code{tcg/i386/tcg-target.c}). For more information, please take a |
| look at @code{tcg/README}. |
| |
| @node Condition code optimisations |
| @section Condition code optimisations |
| |
| Lazy evaluation of CPU condition codes (@code{EFLAGS} register on x86) |
| is important for CPUs where every instruction sets the condition |
| codes. It tends to be less important on conventional RISC systems |
| where condition codes are only updated when explicitly requested. On |
| Sparc64, costly update of both 32 and 64 bit condition codes can be |
| avoided with lazy evaluation. |
| |
| Instead of computing the condition codes after each x86 instruction, |
| QEMU just stores one operand (called @code{CC_SRC}), the result |
| (called @code{CC_DST}) and the type of operation (called |
| @code{CC_OP}). When the condition codes are needed, the condition |
| codes can be calculated using this information. In addition, an |
| optimized calculation can be performed for some instruction types like |
| conditional branches. |
| |
| @code{CC_OP} is almost never explicitly set in the generated code |
| because it is known at translation time. |
| |
| The lazy condition code evaluation is used on x86, m68k, cris and |
| Sparc. ARM uses a simplified variant for the N and Z flags. |
| |
| @node CPU state optimisations |
| @section CPU state optimisations |
| |
| The target CPUs have many internal states which change the way it |
| evaluates instructions. In order to achieve a good speed, the |
| translation phase considers that some state information of the virtual |
| CPU cannot change in it. The state is recorded in the Translation |
| Block (TB). If the state changes (e.g. privilege level), a new TB will |
| be generated and the previous TB won't be used anymore until the state |
| matches the state recorded in the previous TB. For example, if the SS, |
| DS and ES segments have a zero base, then the translator does not even |
| generate an addition for the segment base. |
| |
| [The FPU stack pointer register is not handled that way yet]. |
| |
| @node Translation cache |
| @section Translation cache |
| |
| A 32 MByte cache holds the most recently used translations. For |
| simplicity, it is completely flushed when it is full. A translation unit |
| contains just a single basic block (a block of x86 instructions |
| terminated by a jump or by a virtual CPU state change which the |
| translator cannot deduce statically). |
| |
| @node Direct block chaining |
| @section Direct block chaining |
| |
| After each translated basic block is executed, QEMU uses the simulated |
| Program Counter (PC) and other cpu state informations (such as the CS |
| segment base value) to find the next basic block. |
| |
| In order to accelerate the most common cases where the new simulated PC |
| is known, QEMU can patch a basic block so that it jumps directly to the |
| next one. |
| |
| The most portable code uses an indirect jump. An indirect jump makes |
| it easier to make the jump target modification atomic. On some host |
| architectures (such as x86 or PowerPC), the @code{JUMP} opcode is |
| directly patched so that the block chaining has no overhead. |
| |
| @node Self-modifying code and translated code invalidation |
| @section Self-modifying code and translated code invalidation |
| |
| Self-modifying code is a special challenge in x86 emulation because no |
| instruction cache invalidation is signaled by the application when code |
| is modified. |
| |
| When translated code is generated for a basic block, the corresponding |
| host page is write protected if it is not already read-only. Then, if |
| a write access is done to the page, Linux raises a SEGV signal. QEMU |
| then invalidates all the translated code in the page and enables write |
| accesses to the page. |
| |
| Correct translated code invalidation is done efficiently by maintaining |
| a linked list of every translated block contained in a given page. Other |
| linked lists are also maintained to undo direct block chaining. |
| |
| On RISC targets, correctly written software uses memory barriers and |
| cache flushes, so some of the protection above would not be |
| necessary. However, QEMU still requires that the generated code always |
| matches the target instructions in memory in order to handle |
| exceptions correctly. |
| |
| @node Exception support |
| @section Exception support |
| |
| longjmp() is used when an exception such as division by zero is |
| encountered. |
| |
| The host SIGSEGV and SIGBUS signal handlers are used to get invalid |
| memory accesses. The simulated program counter is found by |
| retranslating the corresponding basic block and by looking where the |
| host program counter was at the exception point. |
| |
| The virtual CPU cannot retrieve the exact @code{EFLAGS} register because |
| in some cases it is not computed because of condition code |
| optimisations. It is not a big concern because the emulated code can |
| still be restarted in any cases. |
| |
| @node MMU emulation |
| @section MMU emulation |
| |
| For system emulation QEMU supports a soft MMU. In that mode, the MMU |
| virtual to physical address translation is done at every memory |
| access. QEMU uses an address translation cache to speed up the |
| translation. |
| |
| In order to avoid flushing the translated code each time the MMU |
| mappings change, QEMU uses a physically indexed translation cache. It |
| means that each basic block is indexed with its physical address. |
| |
| When MMU mappings change, only the chaining of the basic blocks is |
| reset (i.e. a basic block can no longer jump directly to another one). |
| |
| @node Device emulation |
| @section Device emulation |
| |
| Systems emulated by QEMU are organized by boards. At initialization |
| phase, each board instantiates a number of CPUs, devices, RAM and |
| ROM. Each device in turn can assign I/O ports or memory areas (for |
| MMIO) to its handlers. When the emulation starts, an access to the |
| ports or MMIO memory areas assigned to the device causes the |
| corresponding handler to be called. |
| |
| RAM and ROM are handled more optimally, only the offset to the host |
| memory needs to be added to the guest address. |
| |
| The video RAM of VGA and other display cards is special: it can be |
| read or written directly like RAM, but write accesses cause the memory |
| to be marked with VGA_DIRTY flag as well. |
| |
| QEMU supports some device classes like serial and parallel ports, USB, |
| drives and network devices, by providing APIs for easier connection to |
| the generic, higher level implementations. The API hides the |
| implementation details from the devices, like native device use or |
| advanced block device formats like QCOW. |
| |
| Usually the devices implement a reset method and register support for |
| saving and loading of the device state. The devices can also use |
| timers, especially together with the use of bottom halves (BHs). |
| |
| @node Hardware interrupts |
| @section Hardware interrupts |
| |
| In order to be faster, QEMU does not check at every basic block if a |
| hardware interrupt is pending. Instead, the user must asynchronously |
| call a specific function to tell that an interrupt is pending. This |
| function resets the chaining of the currently executing basic |
| block. It ensures that the execution will return soon in the main loop |
| of the CPU emulator. Then the main loop can test if the interrupt is |
| pending and handle it. |
| |
| @node User emulation specific details |
| @section User emulation specific details |
| |
| @subsection Linux system call translation |
| |
| QEMU includes a generic system call translator for Linux. It means that |
| the parameters of the system calls can be converted to fix the |
| endianness and 32/64 bit issues. The IOCTLs are converted with a generic |
| type description system (see @file{ioctls.h} and @file{thunk.c}). |
| |
| QEMU supports host CPUs which have pages bigger than 4KB. It records all |
| the mappings the process does and try to emulated the @code{mmap()} |
| system calls in cases where the host @code{mmap()} call would fail |
| because of bad page alignment. |
| |
| @subsection Linux signals |
| |
| Normal and real-time signals are queued along with their information |
| (@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt |
| request is done to the virtual CPU. When it is interrupted, one queued |
| signal is handled by generating a stack frame in the virtual CPU as the |
| Linux kernel does. The @code{sigreturn()} system call is emulated to return |
| from the virtual signal handler. |
| |
| Some signals (such as SIGALRM) directly come from the host. Other |
| signals are synthesized from the virtual CPU exceptions such as SIGFPE |
| when a division by zero is done (see @code{main.c:cpu_loop()}). |
| |
| The blocked signal mask is still handled by the host Linux kernel so |
| that most signal system calls can be redirected directly to the host |
| Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system |
| calls need to be fully emulated (see @file{signal.c}). |
| |
| @subsection clone() system call and threads |
| |
| The Linux clone() system call is usually used to create a thread. QEMU |
| uses the host clone() system call so that real host threads are created |
| for each emulated thread. One virtual CPU instance is created for each |
| thread. |
| |
| The virtual x86 CPU atomic operations are emulated with a global lock so |
| that their semantic is preserved. |
| |
| Note that currently there are still some locking issues in QEMU. In |
| particular, the translated cache flush is not protected yet against |
| reentrancy. |
| |
| @subsection Self-virtualization |
| |
| QEMU was conceived so that ultimately it can emulate itself. Although |
| it is not very useful, it is an important test to show the power of the |
| emulator. |
| |
| Achieving self-virtualization is not easy because there may be address |
| space conflicts. QEMU user emulators solve this problem by being an |
| executable ELF shared object as the ld-linux.so ELF interpreter. That |
| way, it can be relocated at load time. |
| |
| @node Bibliography |
| @section Bibliography |
| |
| @table @asis |
| |
| @item [1] |
| @url{http://citeseer.nj.nec.com/piumarta98optimizing.html}, Optimizing |
| direct threaded code by selective inlining (1998) by Ian Piumarta, Fabio |
| Riccardi. |
| |
| @item [2] |
| @url{http://developer.kde.org/~sewardj/}, Valgrind, an open-source |
| memory debugger for x86-GNU/Linux, by Julian Seward. |
| |
| @item [3] |
| @url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project, |
| by Kevin Lawton et al. |
| |
| @item [4] |
| @url{http://www.cs.rose-hulman.edu/~donaldlf/em86/index.html}, the EM86 |
| x86 emulator on Alpha-Linux. |
| |
| @item [5] |
| @url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/@/full_papers/chernoff/chernoff.pdf}, |
| DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton |
| Chernoff and Ray Hookway. |
| |
| @item [6] |
| @url{http://www.willows.com/}, Windows API library emulation from |
| Willows Software. |
| |
| @item [7] |
| @url{http://user-mode-linux.sourceforge.net/}, |
| The User-mode Linux Kernel. |
| |
| @item [8] |
| @url{http://www.plex86.org/}, |
| The new Plex86 project. |
| |
| @item [9] |
| @url{http://www.vmware.com/}, |
| The VMWare PC virtualizer. |
| |
| @item [10] |
| @url{http://www.microsoft.com/windowsxp/virtualpc/}, |
| The VirtualPC PC virtualizer. |
| |
| @item [11] |
| @url{http://www.twoostwo.org/}, |
| The TwoOStwo PC virtualizer. |
| |
| @item [12] |
| @url{http://virtualbox.org/}, |
| The VirtualBox PC virtualizer. |
| |
| @item [13] |
| @url{http://www.xen.org/}, |
| The Xen hypervisor. |
| |
| @item [14] |
| @url{http://kvm.qumranet.com/kvmwiki/Front_Page}, |
| Kernel Based Virtual Machine (KVM). |
| |
| @item [15] |
| @url{http://www.greensocs.com/projects/QEMUSystemC}, |
| QEMU-SystemC, a hardware co-simulator. |
| |
| @end table |
| |
| @node Regression Tests |
| @chapter Regression Tests |
| |
| In the directory @file{tests/}, various interesting testing programs |
| are available. They are used for regression testing. |
| |
| @menu |
| * test-i386:: |
| * linux-test:: |
| @end menu |
| |
| @node test-i386 |
| @section @file{test-i386} |
| |
| This program executes most of the 16 bit and 32 bit x86 instructions and |
| generates a text output. It can be compared with the output obtained with |
| a real CPU or another emulator. The target @code{make test} runs this |
| program and a @code{diff} on the generated output. |
| |
| The Linux system call @code{modify_ldt()} is used to create x86 selectors |
| to test some 16 bit addressing and 32 bit with segmentation cases. |
| |
| The Linux system call @code{vm86()} is used to test vm86 emulation. |
| |
| Various exceptions are raised to test most of the x86 user space |
| exception reporting. |
| |
| @node linux-test |
| @section @file{linux-test} |
| |
| This program tests various Linux system calls. It is used to verify |
| that the system call parameters are correctly converted between target |
| and host CPUs. |
| |
| @node Index |
| @chapter Index |
| @printindex cp |
| |
| @bye |