| /* |
| * QEMU System Emulator |
| * |
| * Copyright (c) 2003-2008 Fabrice Bellard |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to deal |
| * in the Software without restriction, including without limitation the rights |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| * copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| * THE SOFTWARE. |
| */ |
| |
| #include "qemu-common.h" |
| #include "block/aio.h" |
| |
| /* |
| * An AsyncContext protects the callbacks of AIO requests and Bottom Halves |
| * against interfering with each other. A typical example is qcow2 that accepts |
| * asynchronous requests, but relies for manipulation of its metadata on |
| * synchronous bdrv_read/write that doesn't trigger any callbacks. |
| * |
| * However, these functions are often emulated using AIO which means that AIO |
| * callbacks must be run - but at the same time we must not run callbacks of |
| * other requests as they might start to modify metadata and corrupt the |
| * internal state of the caller of bdrv_read/write. |
| * |
| * To achieve the desired semantics we switch into a new AsyncContext. |
| * Callbacks must only be run if they belong to the current AsyncContext. |
| * Otherwise they need to be queued until their own context is active again. |
| * This is how you can make qemu_aio_wait() wait only for your own callbacks. |
| * |
| * The AsyncContexts form a stack. When you leave a AsyncContexts, you always |
| * return to the old ("parent") context. |
| */ |
| struct AsyncContext { |
| /* Consecutive number of the AsyncContext (position in the stack) */ |
| int id; |
| |
| /* Anchor of the list of Bottom Halves belonging to the context */ |
| struct QEMUBH *first_bh; |
| |
| /* Link to parent context */ |
| struct AsyncContext *parent; |
| }; |
| |
| /* The currently active AsyncContext */ |
| static struct AsyncContext *async_context = &(struct AsyncContext) { 0 }; |
| |
| /* |
| * Enter a new AsyncContext. Already scheduled Bottom Halves and AIO callbacks |
| * won't be called until this context is left again. |
| */ |
| void async_context_push(void) |
| { |
| struct AsyncContext *new = g_malloc0(sizeof(*new)); |
| new->parent = async_context; |
| new->id = async_context->id + 1; |
| async_context = new; |
| } |
| |
| /* Run queued AIO completions and destroy Bottom Half */ |
| static void bh_run_aio_completions(void *opaque) |
| { |
| QEMUBH **bh = opaque; |
| qemu_bh_delete(*bh); |
| g_free(bh); |
| qemu_aio_process_queue(); |
| } |
| /* |
| * Leave the currently active AsyncContext. All Bottom Halves belonging to the |
| * old context are executed before changing the context. |
| */ |
| void async_context_pop(void) |
| { |
| struct AsyncContext *old = async_context; |
| QEMUBH **bh; |
| |
| /* Flush the bottom halves, we don't want to lose them */ |
| while (qemu_bh_poll()); |
| |
| /* Switch back to the parent context */ |
| async_context = async_context->parent; |
| g_free(old); |
| |
| if (async_context == NULL) { |
| abort(); |
| } |
| |
| /* Schedule BH to run any queued AIO completions as soon as possible */ |
| bh = g_malloc(sizeof(*bh)); |
| *bh = qemu_bh_new(bh_run_aio_completions, bh); |
| qemu_bh_schedule(*bh); |
| } |
| |
| /* |
| * Returns the ID of the currently active AsyncContext |
| */ |
| int get_async_context_id(void) |
| { |
| return async_context->id; |
| } |
| |
| /***********************************************************/ |
| /* bottom halves (can be seen as timers which expire ASAP) */ |
| |
| struct QEMUBH { |
| QEMUBHFunc *cb; |
| void *opaque; |
| int scheduled; |
| int idle; |
| int deleted; |
| QEMUBH *next; |
| }; |
| |
| QEMUBH *qemu_bh_new(QEMUBHFunc *cb, void *opaque) |
| { |
| QEMUBH *bh; |
| bh = g_malloc0(sizeof(QEMUBH)); |
| bh->cb = cb; |
| bh->opaque = opaque; |
| bh->next = async_context->first_bh; |
| async_context->first_bh = bh; |
| return bh; |
| } |
| |
| int qemu_bh_poll(void) |
| { |
| QEMUBH *bh, **bhp; |
| int ret; |
| |
| ret = 0; |
| for (bh = async_context->first_bh; bh; bh = bh->next) { |
| if (!bh->deleted && bh->scheduled) { |
| bh->scheduled = 0; |
| if (!bh->idle) |
| ret = 1; |
| bh->idle = 0; |
| bh->cb(bh->opaque); |
| } |
| } |
| |
| /* remove deleted bhs */ |
| bhp = &async_context->first_bh; |
| while (*bhp) { |
| bh = *bhp; |
| if (bh->deleted) { |
| *bhp = bh->next; |
| g_free(bh); |
| } else |
| bhp = &bh->next; |
| } |
| |
| return ret; |
| } |
| |
| void qemu_bh_schedule_idle(QEMUBH *bh) |
| { |
| if (bh->scheduled) |
| return; |
| bh->scheduled = 1; |
| bh->idle = 1; |
| } |
| |
| void qemu_bh_schedule(QEMUBH *bh) |
| { |
| if (bh->scheduled) |
| return; |
| bh->scheduled = 1; |
| bh->idle = 0; |
| /* stop the currently executing CPU to execute the BH ASAP */ |
| qemu_notify_event(); |
| } |
| |
| void qemu_bh_cancel(QEMUBH *bh) |
| { |
| bh->scheduled = 0; |
| } |
| |
| void qemu_bh_delete(QEMUBH *bh) |
| { |
| bh->scheduled = 0; |
| bh->deleted = 1; |
| } |
| |
| void qemu_bh_update_timeout(int *timeout) |
| { |
| QEMUBH *bh; |
| |
| for (bh = async_context->first_bh; bh; bh = bh->next) { |
| if (!bh->deleted && bh->scheduled) { |
| if (bh->idle) { |
| /* idle bottom halves will be polled at least |
| * every 10ms */ |
| *timeout = MIN(10, *timeout); |
| } else { |
| /* non-idle bottom halves will be executed |
| * immediately */ |
| *timeout = 0; |
| break; |
| } |
| } |
| } |
| } |
| |