|  | /* | 
|  | * QEMU Object Model | 
|  | * | 
|  | * Copyright IBM, Corp. 2011 | 
|  | * | 
|  | * Authors: | 
|  | *  Anthony Liguori   <aliguori@us.ibm.com> | 
|  | * | 
|  | * This work is licensed under the terms of the GNU GPL, version 2 or later. | 
|  | * See the COPYING file in the top-level directory. | 
|  | * | 
|  | */ | 
|  |  | 
|  | #ifndef QEMU_OBJECT_H | 
|  | #define QEMU_OBJECT_H | 
|  |  | 
|  | #include <glib.h> | 
|  | #include <stdint.h> | 
|  | #include <stdbool.h> | 
|  | #include "qemu/queue.h" | 
|  |  | 
|  | struct Visitor; | 
|  | struct Error; | 
|  |  | 
|  | struct TypeImpl; | 
|  | typedef struct TypeImpl *Type; | 
|  |  | 
|  | typedef struct ObjectClass ObjectClass; | 
|  | typedef struct Object Object; | 
|  |  | 
|  | typedef struct TypeInfo TypeInfo; | 
|  |  | 
|  | typedef struct InterfaceClass InterfaceClass; | 
|  | typedef struct InterfaceInfo InterfaceInfo; | 
|  |  | 
|  | #define TYPE_OBJECT "object" | 
|  |  | 
|  | /** | 
|  | * SECTION:object.h | 
|  | * @title:Base Object Type System | 
|  | * @short_description: interfaces for creating new types and objects | 
|  | * | 
|  | * The QEMU Object Model provides a framework for registering user creatable | 
|  | * types and instantiating objects from those types.  QOM provides the following | 
|  | * features: | 
|  | * | 
|  | *  - System for dynamically registering types | 
|  | *  - Support for single-inheritance of types | 
|  | *  - Multiple inheritance of stateless interfaces | 
|  | * | 
|  | * <example> | 
|  | *   <title>Creating a minimal type</title> | 
|  | *   <programlisting> | 
|  | * #include "qdev.h" | 
|  | * | 
|  | * #define TYPE_MY_DEVICE "my-device" | 
|  | * | 
|  | * // No new virtual functions: we can reuse the typedef for the | 
|  | * // superclass. | 
|  | * typedef DeviceClass MyDeviceClass; | 
|  | * typedef struct MyDevice | 
|  | * { | 
|  | *     DeviceState parent; | 
|  | * | 
|  | *     int reg0, reg1, reg2; | 
|  | * } MyDevice; | 
|  | * | 
|  | * static const TypeInfo my_device_info = { | 
|  | *     .name = TYPE_MY_DEVICE, | 
|  | *     .parent = TYPE_DEVICE, | 
|  | *     .instance_size = sizeof(MyDevice), | 
|  | * }; | 
|  | * | 
|  | * static void my_device_register_types(void) | 
|  | * { | 
|  | *     type_register_static(&my_device_info); | 
|  | * } | 
|  | * | 
|  | * type_init(my_device_register_types) | 
|  | *   </programlisting> | 
|  | * </example> | 
|  | * | 
|  | * In the above example, we create a simple type that is described by #TypeInfo. | 
|  | * #TypeInfo describes information about the type including what it inherits | 
|  | * from, the instance and class size, and constructor/destructor hooks. | 
|  | * | 
|  | * Every type has an #ObjectClass associated with it.  #ObjectClass derivatives | 
|  | * are instantiated dynamically but there is only ever one instance for any | 
|  | * given type.  The #ObjectClass typically holds a table of function pointers | 
|  | * for the virtual methods implemented by this type. | 
|  | * | 
|  | * Using object_new(), a new #Object derivative will be instantiated.  You can | 
|  | * cast an #Object to a subclass (or base-class) type using | 
|  | * object_dynamic_cast().  You typically want to define macro wrappers around | 
|  | * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a | 
|  | * specific type: | 
|  | * | 
|  | * <example> | 
|  | *   <title>Typecasting macros</title> | 
|  | *   <programlisting> | 
|  | *    #define MY_DEVICE_GET_CLASS(obj) \ | 
|  | *       OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) | 
|  | *    #define MY_DEVICE_CLASS(klass) \ | 
|  | *       OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) | 
|  | *    #define MY_DEVICE(obj) \ | 
|  | *       OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) | 
|  | *   </programlisting> | 
|  | * </example> | 
|  | * | 
|  | * # Class Initialization # | 
|  | * | 
|  | * Before an object is initialized, the class for the object must be | 
|  | * initialized.  There is only one class object for all instance objects | 
|  | * that is created lazily. | 
|  | * | 
|  | * Classes are initialized by first initializing any parent classes (if | 
|  | * necessary).  After the parent class object has initialized, it will be | 
|  | * copied into the current class object and any additional storage in the | 
|  | * class object is zero filled. | 
|  | * | 
|  | * The effect of this is that classes automatically inherit any virtual | 
|  | * function pointers that the parent class has already initialized.  All | 
|  | * other fields will be zero filled. | 
|  | * | 
|  | * Once all of the parent classes have been initialized, #TypeInfo::class_init | 
|  | * is called to let the class being instantiated provide default initialize for | 
|  | * its virtual functions.  Here is how the above example might be modified | 
|  | * to introduce an overridden virtual function: | 
|  | * | 
|  | * <example> | 
|  | *   <title>Overriding a virtual function</title> | 
|  | *   <programlisting> | 
|  | * #include "qdev.h" | 
|  | * | 
|  | * void my_device_class_init(ObjectClass *klass, void *class_data) | 
|  | * { | 
|  | *     DeviceClass *dc = DEVICE_CLASS(klass); | 
|  | *     dc->reset = my_device_reset; | 
|  | * } | 
|  | * | 
|  | * static const TypeInfo my_device_info = { | 
|  | *     .name = TYPE_MY_DEVICE, | 
|  | *     .parent = TYPE_DEVICE, | 
|  | *     .instance_size = sizeof(MyDevice), | 
|  | *     .class_init = my_device_class_init, | 
|  | * }; | 
|  | *   </programlisting> | 
|  | * </example> | 
|  | * | 
|  | * Introducing new virtual functions requires a class to define its own | 
|  | * struct and to add a .class_size member to the TypeInfo.  Each function | 
|  | * will also have a wrapper to call it easily: | 
|  | * | 
|  | * <example> | 
|  | *   <title>Defining an abstract class</title> | 
|  | *   <programlisting> | 
|  | * #include "qdev.h" | 
|  | * | 
|  | * typedef struct MyDeviceClass | 
|  | * { | 
|  | *     DeviceClass parent; | 
|  | * | 
|  | *     void (*frobnicate) (MyDevice *obj); | 
|  | * } MyDeviceClass; | 
|  | * | 
|  | * static const TypeInfo my_device_info = { | 
|  | *     .name = TYPE_MY_DEVICE, | 
|  | *     .parent = TYPE_DEVICE, | 
|  | *     .instance_size = sizeof(MyDevice), | 
|  | *     .abstract = true, // or set a default in my_device_class_init | 
|  | *     .class_size = sizeof(MyDeviceClass), | 
|  | * }; | 
|  | * | 
|  | * void my_device_frobnicate(MyDevice *obj) | 
|  | * { | 
|  | *     MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); | 
|  | * | 
|  | *     klass->frobnicate(obj); | 
|  | * } | 
|  | *   </programlisting> | 
|  | * </example> | 
|  | * | 
|  | * # Interfaces # | 
|  | * | 
|  | * Interfaces allow a limited form of multiple inheritance.  Instances are | 
|  | * similar to normal types except for the fact that are only defined by | 
|  | * their classes and never carry any state.  You can dynamically cast an object | 
|  | * to one of its #Interface types and vice versa. | 
|  | */ | 
|  |  | 
|  |  | 
|  | /** | 
|  | * ObjectPropertyAccessor: | 
|  | * @obj: the object that owns the property | 
|  | * @v: the visitor that contains the property data | 
|  | * @opaque: the object property opaque | 
|  | * @name: the name of the property | 
|  | * @errp: a pointer to an Error that is filled if getting/setting fails. | 
|  | * | 
|  | * Called when trying to get/set a property. | 
|  | */ | 
|  | typedef void (ObjectPropertyAccessor)(Object *obj, | 
|  | struct Visitor *v, | 
|  | void *opaque, | 
|  | const char *name, | 
|  | struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * ObjectPropertyRelease: | 
|  | * @obj: the object that owns the property | 
|  | * @name: the name of the property | 
|  | * @opaque: the opaque registered with the property | 
|  | * | 
|  | * Called when a property is removed from a object. | 
|  | */ | 
|  | typedef void (ObjectPropertyRelease)(Object *obj, | 
|  | const char *name, | 
|  | void *opaque); | 
|  |  | 
|  | typedef struct ObjectProperty | 
|  | { | 
|  | gchar *name; | 
|  | gchar *type; | 
|  | ObjectPropertyAccessor *get; | 
|  | ObjectPropertyAccessor *set; | 
|  | ObjectPropertyRelease *release; | 
|  | void *opaque; | 
|  |  | 
|  | QTAILQ_ENTRY(ObjectProperty) node; | 
|  | } ObjectProperty; | 
|  |  | 
|  | /** | 
|  | * ObjectUnparent: | 
|  | * @obj: the object that is being removed from the composition tree | 
|  | * | 
|  | * Called when an object is being removed from the QOM composition tree. | 
|  | * The function should remove any backlinks from children objects to @obj. | 
|  | */ | 
|  | typedef void (ObjectUnparent)(Object *obj); | 
|  |  | 
|  | /** | 
|  | * ObjectFree: | 
|  | * @obj: the object being freed | 
|  | * | 
|  | * Called when an object's last reference is removed. | 
|  | */ | 
|  | typedef void (ObjectFree)(void *obj); | 
|  |  | 
|  | /** | 
|  | * ObjectClass: | 
|  | * | 
|  | * The base for all classes.  The only thing that #ObjectClass contains is an | 
|  | * integer type handle. | 
|  | */ | 
|  | struct ObjectClass | 
|  | { | 
|  | /*< private >*/ | 
|  | Type type; | 
|  | GSList *interfaces; | 
|  |  | 
|  | ObjectUnparent *unparent; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * Object: | 
|  | * | 
|  | * The base for all objects.  The first member of this object is a pointer to | 
|  | * a #ObjectClass.  Since C guarantees that the first member of a structure | 
|  | * always begins at byte 0 of that structure, as long as any sub-object places | 
|  | * its parent as the first member, we can cast directly to a #Object. | 
|  | * | 
|  | * As a result, #Object contains a reference to the objects type as its | 
|  | * first member.  This allows identification of the real type of the object at | 
|  | * run time. | 
|  | * | 
|  | * #Object also contains a list of #Interfaces that this object | 
|  | * implements. | 
|  | */ | 
|  | struct Object | 
|  | { | 
|  | /*< private >*/ | 
|  | ObjectClass *class; | 
|  | ObjectFree *free; | 
|  | QTAILQ_HEAD(, ObjectProperty) properties; | 
|  | uint32_t ref; | 
|  | Object *parent; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * TypeInfo: | 
|  | * @name: The name of the type. | 
|  | * @parent: The name of the parent type. | 
|  | * @instance_size: The size of the object (derivative of #Object).  If | 
|  | *   @instance_size is 0, then the size of the object will be the size of the | 
|  | *   parent object. | 
|  | * @instance_init: This function is called to initialize an object.  The parent | 
|  | *   class will have already been initialized so the type is only responsible | 
|  | *   for initializing its own members. | 
|  | * @instance_finalize: This function is called during object destruction.  This | 
|  | *   is called before the parent @instance_finalize function has been called. | 
|  | *   An object should only free the members that are unique to its type in this | 
|  | *   function. | 
|  | * @abstract: If this field is true, then the class is considered abstract and | 
|  | *   cannot be directly instantiated. | 
|  | * @class_size: The size of the class object (derivative of #ObjectClass) | 
|  | *   for this object.  If @class_size is 0, then the size of the class will be | 
|  | *   assumed to be the size of the parent class.  This allows a type to avoid | 
|  | *   implementing an explicit class type if they are not adding additional | 
|  | *   virtual functions. | 
|  | * @class_init: This function is called after all parent class initialization | 
|  | *   has occurred to allow a class to set its default virtual method pointers. | 
|  | *   This is also the function to use to override virtual methods from a parent | 
|  | *   class. | 
|  | * @class_base_init: This function is called for all base classes after all | 
|  | *   parent class initialization has occurred, but before the class itself | 
|  | *   is initialized.  This is the function to use to undo the effects of | 
|  | *   memcpy from the parent class to the descendents. | 
|  | * @class_finalize: This function is called during class destruction and is | 
|  | *   meant to release and dynamic parameters allocated by @class_init. | 
|  | * @class_data: Data to pass to the @class_init, @class_base_init and | 
|  | *   @class_finalize functions.  This can be useful when building dynamic | 
|  | *   classes. | 
|  | * @interfaces: The list of interfaces associated with this type.  This | 
|  | *   should point to a static array that's terminated with a zero filled | 
|  | *   element. | 
|  | */ | 
|  | struct TypeInfo | 
|  | { | 
|  | const char *name; | 
|  | const char *parent; | 
|  |  | 
|  | size_t instance_size; | 
|  | void (*instance_init)(Object *obj); | 
|  | void (*instance_finalize)(Object *obj); | 
|  |  | 
|  | bool abstract; | 
|  | size_t class_size; | 
|  |  | 
|  | void (*class_init)(ObjectClass *klass, void *data); | 
|  | void (*class_base_init)(ObjectClass *klass, void *data); | 
|  | void (*class_finalize)(ObjectClass *klass, void *data); | 
|  | void *class_data; | 
|  |  | 
|  | InterfaceInfo *interfaces; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * OBJECT: | 
|  | * @obj: A derivative of #Object | 
|  | * | 
|  | * Converts an object to a #Object.  Since all objects are #Objects, | 
|  | * this function will always succeed. | 
|  | */ | 
|  | #define OBJECT(obj) \ | 
|  | ((Object *)(obj)) | 
|  |  | 
|  | /** | 
|  | * OBJECT_CLASS: | 
|  | * @class: A derivative of #ObjectClass. | 
|  | * | 
|  | * Converts a class to an #ObjectClass.  Since all objects are #Objects, | 
|  | * this function will always succeed. | 
|  | */ | 
|  | #define OBJECT_CLASS(class) \ | 
|  | ((ObjectClass *)(class)) | 
|  |  | 
|  | /** | 
|  | * OBJECT_CHECK: | 
|  | * @type: The C type to use for the return value. | 
|  | * @obj: A derivative of @type to cast. | 
|  | * @name: The QOM typename of @type | 
|  | * | 
|  | * A type safe version of @object_dynamic_cast_assert.  Typically each class | 
|  | * will define a macro based on this type to perform type safe dynamic_casts to | 
|  | * this object type. | 
|  | * | 
|  | * If an invalid object is passed to this function, a run time assert will be | 
|  | * generated. | 
|  | */ | 
|  | #define OBJECT_CHECK(type, obj, name) \ | 
|  | ((type *)object_dynamic_cast_assert(OBJECT(obj), (name))) | 
|  |  | 
|  | /** | 
|  | * OBJECT_CLASS_CHECK: | 
|  | * @class: The C type to use for the return value. | 
|  | * @obj: A derivative of @type to cast. | 
|  | * @name: the QOM typename of @class. | 
|  | * | 
|  | * A type safe version of @object_class_dynamic_cast_assert.  This macro is | 
|  | * typically wrapped by each type to perform type safe casts of a class to a | 
|  | * specific class type. | 
|  | */ | 
|  | #define OBJECT_CLASS_CHECK(class, obj, name) \ | 
|  | ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name))) | 
|  |  | 
|  | /** | 
|  | * OBJECT_GET_CLASS: | 
|  | * @class: The C type to use for the return value. | 
|  | * @obj: The object to obtain the class for. | 
|  | * @name: The QOM typename of @obj. | 
|  | * | 
|  | * This function will return a specific class for a given object.  Its generally | 
|  | * used by each type to provide a type safe macro to get a specific class type | 
|  | * from an object. | 
|  | */ | 
|  | #define OBJECT_GET_CLASS(class, obj, name) \ | 
|  | OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name) | 
|  |  | 
|  | /** | 
|  | * InterfaceInfo: | 
|  | * @type: The name of the interface. | 
|  | * | 
|  | * The information associated with an interface. | 
|  | */ | 
|  | struct InterfaceInfo { | 
|  | const char *type; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * InterfaceClass: | 
|  | * @parent_class: the base class | 
|  | * | 
|  | * The class for all interfaces.  Subclasses of this class should only add | 
|  | * virtual methods. | 
|  | */ | 
|  | struct InterfaceClass | 
|  | { | 
|  | ObjectClass parent_class; | 
|  | /*< private >*/ | 
|  | ObjectClass *concrete_class; | 
|  | }; | 
|  |  | 
|  | #define TYPE_INTERFACE "interface" | 
|  |  | 
|  | /** | 
|  | * INTERFACE_CLASS: | 
|  | * @klass: class to cast from | 
|  | * Returns: An #InterfaceClass or raise an error if cast is invalid | 
|  | */ | 
|  | #define INTERFACE_CLASS(klass) \ | 
|  | OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE) | 
|  |  | 
|  | /** | 
|  | * INTERFACE_CHECK: | 
|  | * @interface: the type to return | 
|  | * @obj: the object to convert to an interface | 
|  | * @name: the interface type name | 
|  | * | 
|  | * Returns: @obj casted to @interface if cast is valid, otherwise raise error. | 
|  | */ | 
|  | #define INTERFACE_CHECK(interface, obj, name) \ | 
|  | ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name))) | 
|  |  | 
|  | /** | 
|  | * object_new: | 
|  | * @typename: The name of the type of the object to instantiate. | 
|  | * | 
|  | * This function will initialize a new object using heap allocated memory.  This | 
|  | * function should be paired with object_delete() to free the resources | 
|  | * associated with the object. | 
|  | * | 
|  | * Returns: The newly allocated and instantiated object. | 
|  | */ | 
|  | Object *object_new(const char *typename); | 
|  |  | 
|  | /** | 
|  | * object_new_with_type: | 
|  | * @type: The type of the object to instantiate. | 
|  | * | 
|  | * This function will initialize a new object using heap allocated memory.  This | 
|  | * function should be paired with object_delete() to free the resources | 
|  | * associated with the object. | 
|  | * | 
|  | * Returns: The newly allocated and instantiated object. | 
|  | */ | 
|  | Object *object_new_with_type(Type type); | 
|  |  | 
|  | /** | 
|  | * object_delete: | 
|  | * @obj: The object to free. | 
|  | * | 
|  | * Finalize an object and then free the memory associated with it.  This should | 
|  | * be paired with object_new() to free the resources associated with an object. | 
|  | */ | 
|  | void object_delete(Object *obj); | 
|  |  | 
|  | /** | 
|  | * object_initialize_with_type: | 
|  | * @obj: A pointer to the memory to be used for the object. | 
|  | * @type: The type of the object to instantiate. | 
|  | * | 
|  | * This function will initialize an object.  The memory for the object should | 
|  | * have already been allocated. | 
|  | */ | 
|  | void object_initialize_with_type(void *data, Type type); | 
|  |  | 
|  | /** | 
|  | * object_initialize: | 
|  | * @obj: A pointer to the memory to be used for the object. | 
|  | * @typename: The name of the type of the object to instantiate. | 
|  | * | 
|  | * This function will initialize an object.  The memory for the object should | 
|  | * have already been allocated. | 
|  | */ | 
|  | void object_initialize(void *obj, const char *typename); | 
|  |  | 
|  | /** | 
|  | * object_dynamic_cast: | 
|  | * @obj: The object to cast. | 
|  | * @typename: The @typename to cast to. | 
|  | * | 
|  | * This function will determine if @obj is-a @typename.  @obj can refer to an | 
|  | * object or an interface associated with an object. | 
|  | * | 
|  | * Returns: This function returns @obj on success or #NULL on failure. | 
|  | */ | 
|  | Object *object_dynamic_cast(Object *obj, const char *typename); | 
|  |  | 
|  | /** | 
|  | * object_dynamic_cast_assert: | 
|  | * | 
|  | * See object_dynamic_cast() for a description of the parameters of this | 
|  | * function.  The only difference in behavior is that this function asserts | 
|  | * instead of returning #NULL on failure. | 
|  | */ | 
|  | Object *object_dynamic_cast_assert(Object *obj, const char *typename); | 
|  |  | 
|  | /** | 
|  | * object_get_class: | 
|  | * @obj: A derivative of #Object | 
|  | * | 
|  | * Returns: The #ObjectClass of the type associated with @obj. | 
|  | */ | 
|  | ObjectClass *object_get_class(Object *obj); | 
|  |  | 
|  | /** | 
|  | * object_get_typename: | 
|  | * @obj: A derivative of #Object. | 
|  | * | 
|  | * Returns: The QOM typename of @obj. | 
|  | */ | 
|  | const char *object_get_typename(Object *obj); | 
|  |  | 
|  | /** | 
|  | * type_register_static: | 
|  | * @info: The #TypeInfo of the new type. | 
|  | * | 
|  | * @info and all of the strings it points to should exist for the life time | 
|  | * that the type is registered. | 
|  | * | 
|  | * Returns: 0 on failure, the new #Type on success. | 
|  | */ | 
|  | Type type_register_static(const TypeInfo *info); | 
|  |  | 
|  | /** | 
|  | * type_register: | 
|  | * @info: The #TypeInfo of the new type | 
|  | * | 
|  | * Unlike type_register_static(), this call does not require @info or its | 
|  | * string members to continue to exist after the call returns. | 
|  | * | 
|  | * Returns: 0 on failure, the new #Type on success. | 
|  | */ | 
|  | Type type_register(const TypeInfo *info); | 
|  |  | 
|  | /** | 
|  | * object_class_dynamic_cast_assert: | 
|  | * @klass: The #ObjectClass to attempt to cast. | 
|  | * @typename: The QOM typename of the class to cast to. | 
|  | * | 
|  | * Returns: This function always returns @klass and asserts on failure. | 
|  | */ | 
|  | ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass, | 
|  | const char *typename); | 
|  |  | 
|  | ObjectClass *object_class_dynamic_cast(ObjectClass *klass, | 
|  | const char *typename); | 
|  |  | 
|  | /** | 
|  | * object_class_get_parent: | 
|  | * @klass: The class to obtain the parent for. | 
|  | * | 
|  | * Returns: The parent for @klass or %NULL if none. | 
|  | */ | 
|  | ObjectClass *object_class_get_parent(ObjectClass *klass); | 
|  |  | 
|  | /** | 
|  | * object_class_get_name: | 
|  | * @klass: The class to obtain the QOM typename for. | 
|  | * | 
|  | * Returns: The QOM typename for @klass. | 
|  | */ | 
|  | const char *object_class_get_name(ObjectClass *klass); | 
|  |  | 
|  | /** | 
|  | * object_class_by_name: | 
|  | * @typename: The QOM typename to obtain the class for. | 
|  | * | 
|  | * Returns: The class for @typename or %NULL if not found. | 
|  | */ | 
|  | ObjectClass *object_class_by_name(const char *typename); | 
|  |  | 
|  | void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque), | 
|  | const char *implements_type, bool include_abstract, | 
|  | void *opaque); | 
|  |  | 
|  | /** | 
|  | * object_class_get_list: | 
|  | * @implements_type: The type to filter for, including its derivatives. | 
|  | * @include_abstract: Whether to include abstract classes. | 
|  | * | 
|  | * Returns: A singly-linked list of the classes in reverse hashtable order. | 
|  | */ | 
|  | GSList *object_class_get_list(const char *implements_type, | 
|  | bool include_abstract); | 
|  |  | 
|  | /** | 
|  | * object_ref: | 
|  | * @obj: the object | 
|  | * | 
|  | * Increase the reference count of a object.  A object cannot be freed as long | 
|  | * as its reference count is greater than zero. | 
|  | */ | 
|  | void object_ref(Object *obj); | 
|  |  | 
|  | /** | 
|  | * qdef_unref: | 
|  | * @obj: the object | 
|  | * | 
|  | * Decrease the reference count of a object.  A object cannot be freed as long | 
|  | * as its reference count is greater than zero. | 
|  | */ | 
|  | void object_unref(Object *obj); | 
|  |  | 
|  | /** | 
|  | * object_property_add: | 
|  | * @obj: the object to add a property to | 
|  | * @name: the name of the property.  This can contain any character except for | 
|  | *  a forward slash.  In general, you should use hyphens '-' instead of | 
|  | *  underscores '_' when naming properties. | 
|  | * @type: the type name of the property.  This namespace is pretty loosely | 
|  | *   defined.  Sub namespaces are constructed by using a prefix and then | 
|  | *   to angle brackets.  For instance, the type 'virtio-net-pci' in the | 
|  | *   'link' namespace would be 'link<virtio-net-pci>'. | 
|  | * @get: The getter to be called to read a property.  If this is NULL, then | 
|  | *   the property cannot be read. | 
|  | * @set: the setter to be called to write a property.  If this is NULL, | 
|  | *   then the property cannot be written. | 
|  | * @release: called when the property is removed from the object.  This is | 
|  | *   meant to allow a property to free its opaque upon object | 
|  | *   destruction.  This may be NULL. | 
|  | * @opaque: an opaque pointer to pass to the callbacks for the property | 
|  | * @errp: returns an error if this function fails | 
|  | */ | 
|  | void object_property_add(Object *obj, const char *name, const char *type, | 
|  | ObjectPropertyAccessor *get, | 
|  | ObjectPropertyAccessor *set, | 
|  | ObjectPropertyRelease *release, | 
|  | void *opaque, struct Error **errp); | 
|  |  | 
|  | void object_property_del(Object *obj, const char *name, struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_find: | 
|  | * @obj: the object | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Look up a property for an object and return its #ObjectProperty if found. | 
|  | */ | 
|  | ObjectProperty *object_property_find(Object *obj, const char *name, | 
|  | struct Error **errp); | 
|  |  | 
|  | void object_unparent(Object *obj); | 
|  |  | 
|  | /** | 
|  | * object_property_get: | 
|  | * @obj: the object | 
|  | * @v: the visitor that will receive the property value.  This should be an | 
|  | *   Output visitor and the data will be written with @name as the name. | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Reads a property from a object. | 
|  | */ | 
|  | void object_property_get(Object *obj, struct Visitor *v, const char *name, | 
|  | struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_set_str: | 
|  | * @value: the value to be written to the property | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Writes a string value to a property. | 
|  | */ | 
|  | void object_property_set_str(Object *obj, const char *value, | 
|  | const char *name, struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_get_str: | 
|  | * @obj: the object | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Returns: the value of the property, converted to a C string, or NULL if | 
|  | * an error occurs (including when the property value is not a string). | 
|  | * The caller should free the string. | 
|  | */ | 
|  | char *object_property_get_str(Object *obj, const char *name, | 
|  | struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_set_link: | 
|  | * @value: the value to be written to the property | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Writes an object's canonical path to a property. | 
|  | */ | 
|  | void object_property_set_link(Object *obj, Object *value, | 
|  | const char *name, struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_get_link: | 
|  | * @obj: the object | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Returns: the value of the property, resolved from a path to an Object, | 
|  | * or NULL if an error occurs (including when the property value is not a | 
|  | * string or not a valid object path). | 
|  | */ | 
|  | Object *object_property_get_link(Object *obj, const char *name, | 
|  | struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_set_bool: | 
|  | * @value: the value to be written to the property | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Writes a bool value to a property. | 
|  | */ | 
|  | void object_property_set_bool(Object *obj, bool value, | 
|  | const char *name, struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_get_bool: | 
|  | * @obj: the object | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Returns: the value of the property, converted to a boolean, or NULL if | 
|  | * an error occurs (including when the property value is not a bool). | 
|  | */ | 
|  | bool object_property_get_bool(Object *obj, const char *name, | 
|  | struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_set_int: | 
|  | * @value: the value to be written to the property | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Writes an integer value to a property. | 
|  | */ | 
|  | void object_property_set_int(Object *obj, int64_t value, | 
|  | const char *name, struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_get_int: | 
|  | * @obj: the object | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Returns: the value of the property, converted to an integer, or NULL if | 
|  | * an error occurs (including when the property value is not an integer). | 
|  | */ | 
|  | int64_t object_property_get_int(Object *obj, const char *name, | 
|  | struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_set: | 
|  | * @obj: the object | 
|  | * @v: the visitor that will be used to write the property value.  This should | 
|  | *   be an Input visitor and the data will be first read with @name as the | 
|  | *   name and then written as the property value. | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Writes a property to a object. | 
|  | */ | 
|  | void object_property_set(Object *obj, struct Visitor *v, const char *name, | 
|  | struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_parse: | 
|  | * @obj: the object | 
|  | * @string: the string that will be used to parse the property value. | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Parses a string and writes the result into a property of an object. | 
|  | */ | 
|  | void object_property_parse(Object *obj, const char *string, | 
|  | const char *name, struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_print: | 
|  | * @obj: the object | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Returns a string representation of the value of the property.  The | 
|  | * caller shall free the string. | 
|  | */ | 
|  | char *object_property_print(Object *obj, const char *name, | 
|  | struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_get_type: | 
|  | * @obj: the object | 
|  | * @name: the name of the property | 
|  | * @errp: returns an error if this function fails | 
|  | * | 
|  | * Returns:  The type name of the property. | 
|  | */ | 
|  | const char *object_property_get_type(Object *obj, const char *name, | 
|  | struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_get_root: | 
|  | * | 
|  | * Returns: the root object of the composition tree | 
|  | */ | 
|  | Object *object_get_root(void); | 
|  |  | 
|  | /** | 
|  | * object_get_canonical_path: | 
|  | * | 
|  | * Returns: The canonical path for a object.  This is the path within the | 
|  | * composition tree starting from the root. | 
|  | */ | 
|  | gchar *object_get_canonical_path(Object *obj); | 
|  |  | 
|  | /** | 
|  | * object_resolve_path: | 
|  | * @path: the path to resolve | 
|  | * @ambiguous: returns true if the path resolution failed because of an | 
|  | *   ambiguous match | 
|  | * | 
|  | * There are two types of supported paths--absolute paths and partial paths. | 
|  | * | 
|  | * Absolute paths are derived from the root object and can follow child<> or | 
|  | * link<> properties.  Since they can follow link<> properties, they can be | 
|  | * arbitrarily long.  Absolute paths look like absolute filenames and are | 
|  | * prefixed with a leading slash. | 
|  | * | 
|  | * Partial paths look like relative filenames.  They do not begin with a | 
|  | * prefix.  The matching rules for partial paths are subtle but designed to make | 
|  | * specifying objects easy.  At each level of the composition tree, the partial | 
|  | * path is matched as an absolute path.  The first match is not returned.  At | 
|  | * least two matches are searched for.  A successful result is only returned if | 
|  | * only one match is found.  If more than one match is found, a flag is | 
|  | * returned to indicate that the match was ambiguous. | 
|  | * | 
|  | * Returns: The matched object or NULL on path lookup failure. | 
|  | */ | 
|  | Object *object_resolve_path(const char *path, bool *ambiguous); | 
|  |  | 
|  | /** | 
|  | * object_resolve_path_type: | 
|  | * @path: the path to resolve | 
|  | * @typename: the type to look for. | 
|  | * @ambiguous: returns true if the path resolution failed because of an | 
|  | *   ambiguous match | 
|  | * | 
|  | * This is similar to object_resolve_path.  However, when looking for a | 
|  | * partial path only matches that implement the given type are considered. | 
|  | * This restricts the search and avoids spuriously flagging matches as | 
|  | * ambiguous. | 
|  | * | 
|  | * For both partial and absolute paths, the return value goes through | 
|  | * a dynamic cast to @typename.  This is important if either the link, | 
|  | * or the typename itself are of interface types. | 
|  | * | 
|  | * Returns: The matched object or NULL on path lookup failure. | 
|  | */ | 
|  | Object *object_resolve_path_type(const char *path, const char *typename, | 
|  | bool *ambiguous); | 
|  |  | 
|  | /** | 
|  | * object_resolve_path_component: | 
|  | * @parent: the object in which to resolve the path | 
|  | * @part: the component to resolve. | 
|  | * | 
|  | * This is similar to object_resolve_path with an absolute path, but it | 
|  | * only resolves one element (@part) and takes the others from @parent. | 
|  | * | 
|  | * Returns: The resolved object or NULL on path lookup failure. | 
|  | */ | 
|  | Object *object_resolve_path_component(Object *parent, gchar *part); | 
|  |  | 
|  | /** | 
|  | * object_property_add_child: | 
|  | * @obj: the object to add a property to | 
|  | * @name: the name of the property | 
|  | * @child: the child object | 
|  | * @errp: if an error occurs, a pointer to an area to store the area | 
|  | * | 
|  | * Child properties form the composition tree.  All objects need to be a child | 
|  | * of another object.  Objects can only be a child of one object. | 
|  | * | 
|  | * There is no way for a child to determine what its parent is.  It is not | 
|  | * a bidirectional relationship.  This is by design. | 
|  | * | 
|  | * The value of a child property as a C string will be the child object's | 
|  | * canonical path. It can be retrieved using object_property_get_str(). | 
|  | * The child object itself can be retrieved using object_property_get_link(). | 
|  | */ | 
|  | void object_property_add_child(Object *obj, const char *name, | 
|  | Object *child, struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_add_link: | 
|  | * @obj: the object to add a property to | 
|  | * @name: the name of the property | 
|  | * @type: the qobj type of the link | 
|  | * @child: a pointer to where the link object reference is stored | 
|  | * @errp: if an error occurs, a pointer to an area to store the area | 
|  | * | 
|  | * Links establish relationships between objects.  Links are unidirectional | 
|  | * although two links can be combined to form a bidirectional relationship | 
|  | * between objects. | 
|  | * | 
|  | * Links form the graph in the object model. | 
|  | */ | 
|  | void object_property_add_link(Object *obj, const char *name, | 
|  | const char *type, Object **child, | 
|  | struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_add_str: | 
|  | * @obj: the object to add a property to | 
|  | * @name: the name of the property | 
|  | * @get: the getter or NULL if the property is write-only.  This function must | 
|  | *   return a string to be freed by g_free(). | 
|  | * @set: the setter or NULL if the property is read-only | 
|  | * @errp: if an error occurs, a pointer to an area to store the error | 
|  | * | 
|  | * Add a string property using getters/setters.  This function will add a | 
|  | * property of type 'string'. | 
|  | */ | 
|  | void object_property_add_str(Object *obj, const char *name, | 
|  | char *(*get)(Object *, struct Error **), | 
|  | void (*set)(Object *, const char *, struct Error **), | 
|  | struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_property_add_bool: | 
|  | * @obj: the object to add a property to | 
|  | * @name: the name of the property | 
|  | * @get: the getter or NULL if the property is write-only. | 
|  | * @set: the setter or NULL if the property is read-only | 
|  | * @errp: if an error occurs, a pointer to an area to store the error | 
|  | * | 
|  | * Add a bool property using getters/setters.  This function will add a | 
|  | * property of type 'bool'. | 
|  | */ | 
|  | void object_property_add_bool(Object *obj, const char *name, | 
|  | bool (*get)(Object *, struct Error **), | 
|  | void (*set)(Object *, bool, struct Error **), | 
|  | struct Error **errp); | 
|  |  | 
|  | /** | 
|  | * object_child_foreach: | 
|  | * @obj: the object whose children will be navigated | 
|  | * @fn: the iterator function to be called | 
|  | * @opaque: an opaque value that will be passed to the iterator | 
|  | * | 
|  | * Call @fn passing each child of @obj and @opaque to it, until @fn returns | 
|  | * non-zero. | 
|  | * | 
|  | * Returns: The last value returned by @fn, or 0 if there is no child. | 
|  | */ | 
|  | int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque), | 
|  | void *opaque); | 
|  |  | 
|  | /** | 
|  | * container_get: | 
|  | * @root: root of the #path, e.g., object_get_root() | 
|  | * @path: path to the container | 
|  | * | 
|  | * Return a container object whose path is @path.  Create more containers | 
|  | * along the path if necessary. | 
|  | * | 
|  | * Returns: the container object. | 
|  | */ | 
|  | Object *container_get(Object *root, const char *path); | 
|  |  | 
|  |  | 
|  | #endif |