net: EAGAIN handling for net/socket.c UDP Implement asynchronous send for UDP (or other SOCK_DGRAM) sockets. If send fails with EAGAIN we wait for the socket to become writable again. Signed-off-by: Stefan Hajnoczi <stefanha@linux.vnet.ibm.com>
diff --git a/net/socket.c b/net/socket.c index 7bff536..aabf0a4 100644 --- a/net/socket.c +++ b/net/socket.c
@@ -102,9 +102,19 @@ static ssize_t net_socket_receive_dgram(NetClientState *nc, const uint8_t *buf, size_t size) { NetSocketState *s = DO_UPCAST(NetSocketState, nc, nc); + ssize_t ret; - return sendto(s->fd, (const void *)buf, size, 0, - (struct sockaddr *)&s->dgram_dst, sizeof(s->dgram_dst)); + do { + ret = sendto(s->fd, buf, size, 0, + (struct sockaddr *)&s->dgram_dst, + sizeof(s->dgram_dst)); + } while (ret == -1 && errno == EINTR); + + if (ret == -1 && errno == EAGAIN) { + net_socket_write_poll(s, true); + return 0; + } + return ret; } static void net_socket_send(void *opaque)