| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef PROGRAM_DATA_H |
| #define PROGRAM_DATA_H |
| |
| #include <memory> |
| |
| class ProgramData:public ObjectData{ |
| public: |
| ProgramData(); |
| |
| GLuint getAttachedVertexShader() const; |
| GLuint getAttachedFragmentShader() const; |
| GLuint getAttachedShader(GLenum type) const; |
| |
| bool attachShader(GLuint shader,GLenum type); |
| bool isAttached(GLuint shader) const; |
| bool detachShader(GLuint shader); |
| |
| void setLinkStatus(GLint status); |
| GLint getLinkStatus() const; |
| |
| void setInfoLog(const GLchar *log); |
| const GLchar* getInfoLog() const; |
| |
| bool isInUse() const { return IsInUse; } |
| void setInUse(bool inUse) { IsInUse = inUse; } |
| |
| bool getDeleteStatus() const { return DeleteStatus; } |
| void setDeleteStatus(bool status) { DeleteStatus = status; } |
| private: |
| GLuint AttachedVertexShader; |
| GLuint AttachedFragmentShader; |
| std::unique_ptr<const GLchar[]> infoLog; |
| GLint LinkStatus; |
| bool IsInUse; |
| bool DeleteStatus; |
| }; |
| #endif |