| !gles1_only |
| |
| # OpenGL functions which are needed ONLY for implementing GLES 1.1 |
| |
| void glAlphaFunc(GLenum func, GLclampf ref); |
| void glBegin( GLenum mode ); |
| void glClientActiveTexture( GLenum texture ); |
| void glClipPlane(GLenum plane, const GLdouble *equation); |
| void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
| void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glColor4fv( const GLfloat *v ); |
| void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| void glColor4ubv( const GLubyte *v ); |
| void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glDisableClientState(GLenum array); |
| void glEnableClientState(GLenum array); |
| void glEnd(void); |
| void glFogf(GLenum pname, GLfloat param); |
| void glFogfv(GLenum pname, const GLfloat *params); |
| void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| void glGetClipPlane(GLenum plane, GLdouble *equation); |
| void glGetDoublev( GLenum pname, GLdouble *params ); |
| void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
| void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
| void glGetPointerv(GLenum pname, GLvoid* *params); |
| void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
| void glLightf(GLenum light, GLenum pname, GLfloat param); |
| void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
| void glLightModelf(GLenum pname, GLfloat param); |
| void glLightModelfv(GLenum pname, const GLfloat *params); |
| void glLoadIdentity(void); |
| void glLoadMatrixf(const GLfloat *m); |
| void glLogicOp(GLenum opcode); |
| void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
| void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
| void glMultiTexCoord2fv( GLenum target, const GLfloat *v ); |
| void glMultiTexCoord2sv( GLenum target, const GLshort *v ); |
| void glMultiTexCoord3fv( GLenum target, const GLfloat *v ); |
| void glMultiTexCoord3sv( GLenum target, const GLshort *v ); |
| void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); |
| void glMultiTexCoord4fv( GLenum target, const GLfloat *v ); |
| void glMultiTexCoord4sv( GLenum target, const GLshort *v ); |
| void glMultMatrixf(const GLfloat *m); |
| void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
| void glNormal3fv( const GLfloat *v ); |
| void glNormal3sv( const GLshort *v ); |
| void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| void glPointParameterf(GLenum param, GLfloat value); |
| void glPointParameterfv(GLenum param, const GLfloat *values); |
| void glPointSize(GLfloat size); |
| void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| void glScalef(GLfloat x, GLfloat y, GLfloat z); |
| void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
| void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glMatrixMode(GLenum mode); |
| void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glPopMatrix(void); |
| void glPushMatrix(void); |
| void glShadeModel(GLenum mode); |
| void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glTexEnvi(GLenum target, GLenum pname, GLint param); |
| void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
| void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
| void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |