| QEMU Coding Style |
| ================= |
| |
| Please use the script checkpatch.pl in the scripts directory to check |
| patches before submitting. |
| |
| 1. Whitespace |
| |
| Of course, the most important aspect in any coding style is whitespace. |
| Crusty old coders who have trouble spotting the glasses on their noses |
| can tell the difference between a tab and eight spaces from a distance |
| of approximately fifteen parsecs. Many a flamewar have been fought and |
| lost on this issue. |
| |
| QEMU indents are four spaces. Tabs are never used, except in Makefiles |
| where they have been irreversibly coded into the syntax. |
| Spaces of course are superior to tabs because: |
| |
| - You have just one way to specify whitespace, not two. Ambiguity breeds |
| mistakes. |
| - The confusion surrounding 'use tabs to indent, spaces to justify' is gone. |
| - Tab indents push your code to the right, making your screen seriously |
| unbalanced. |
| - Tabs will be rendered incorrectly on editors who are misconfigured not |
| to use tab stops of eight positions. |
| - Tabs are rendered badly in patches, causing off-by-one errors in almost |
| every line. |
| - It is the QEMU coding style. |
| |
| Do not leave whitespace dangling off the ends of lines. |
| |
| 2. Line width |
| |
| Lines should be 80 characters; try not to make them longer. |
| |
| Sometimes it is hard to do, especially when dealing with QEMU subsystems |
| that use long function or symbol names. Even in that case, do not make |
| lines much longer than 80 characters. |
| |
| Rationale: |
| - Some people like to tile their 24" screens with a 6x4 matrix of 80x24 |
| xterms and use vi in all of them. The best way to punish them is to |
| let them keep doing it. |
| - Code and especially patches is much more readable if limited to a sane |
| line length. Eighty is traditional. |
| - The four-space indentation makes the most common excuse ("But look |
| at all that white space on the left!") moot. |
| - It is the QEMU coding style. |
| |
| 3. Naming |
| |
| Variables are lower_case_with_underscores; easy to type and read. Structured |
| type names are in CamelCase; harder to type but standing out. Enum type |
| names and function type names should also be in CamelCase. Scalar type |
| names are lower_case_with_underscores_ending_with_a_t, like the POSIX |
| uint64_t and family. Note that this last convention contradicts POSIX |
| and is therefore likely to be changed. |
| |
| When wrapping standard library functions, use the prefix qemu_ to alert |
| readers that they are seeing a wrapped version; otherwise avoid this prefix. |
| |
| 4. Block structure |
| |
| Every indented statement is braced; even if the block contains just one |
| statement. The opening brace is on the line that contains the control |
| flow statement that introduces the new block; the closing brace is on the |
| same line as the else keyword, or on a line by itself if there is no else |
| keyword. Example: |
| |
| if (a == 5) { |
| printf("a was 5.\n"); |
| } else if (a == 6) { |
| printf("a was 6.\n"); |
| } else { |
| printf("a was something else entirely.\n"); |
| } |
| |
| Note that 'else if' is considered a single statement; otherwise a long if/ |
| else if/else if/.../else sequence would need an indent for every else |
| statement. |
| |
| An exception is the opening brace for a function; for reasons of tradition |
| and clarity it comes on a line by itself: |
| |
| void a_function(void) |
| { |
| do_something(); |
| } |
| |
| Rationale: a consistent (except for functions...) bracing style reduces |
| ambiguity and avoids needless churn when lines are added or removed. |
| Furthermore, it is the QEMU coding style. |
| |
| 5. Declarations |
| |
| Mixed declarations (interleaving statements and declarations within |
| blocks) are generally not allowed; declarations should be at the beginning |
| of blocks. |
| |
| Every now and then, an exception is made for declarations inside a |
| #ifdef or #ifndef block: if the code looks nicer, such declarations can |
| be placed at the top of the block even if there are statements above. |
| On the other hand, however, it's often best to move that #ifdef/#ifndef |
| block to a separate function altogether. |
| |
| 6. Conditional statements |
| |
| When comparing a variable for (in)equality with a constant, list the |
| constant on the right, as in: |
| |
| if (a == 1) { |
| /* Reads like: "If a equals 1" */ |
| do_something(); |
| } |
| |
| Rationale: Yoda conditions (as in 'if (1 == a)') are awkward to read. |
| Besides, good compilers already warn users when '==' is mis-typed as '=', |
| even when the constant is on the right. |