blob: d84a8b6182ef8796e1fc29dcc8c50c6125ffc123 [file] [log] [blame]
GLOBAL
base_opcode 2048
encoder_headers <string.h> "glUtils.h" "GL2EncoderUtils.h"
#void glBindAttribLocation(GLuint program, GLuint index, GLchar *name)
glBindAttribLocation
len name (strlen(name) + 1)
#void glBufferData(GLenum target, GLsizeiptr size, GLvoid *data, GLenum usage)
glBufferData
len data size
var_flag data nullAllowed isLarge
#void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
glBufferSubData
len data size
var_flag data nullAllowed isLarge
#void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid *data)
glCompressedTexImage2D
len data imageSize
var_flag data nullAllowed isLarge
#void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid *data)
glCompressedTexSubImage2D
len data imageSize
var_flag data nullAllowed isLarge
#void glDeleteBuffers(GLsizei n, GLuint *buffers)
glDeleteBuffers
len buffers (n * sizeof(GLuint))
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
#void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers)
glDeleteFramebuffers
len framebuffers (n * sizeof(GLuint))
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
#void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers)
glDeleteRenderbuffers
len renderbuffers (n * sizeof(GLuint))
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
#void glDeleteTextures(GLsizei n, GLuint *textures)
glDeleteTextures
len textures (n * sizeof(GLuint))
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
#void glDrawElements(GLenum mode, GLsizei count, GLenum type, GLvoid *indices)
glDrawElements
flag unsupported
#void glGenBuffers(GLsizei n, GLuint *buffers)
glGenBuffers
len buffers (n * sizeof(GLuint))
dir buffers out
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
#void glGenFramebuffers(GLsizei n, GLuint *framebuffers)
glGenFramebuffers
len framebuffers (n * sizeof(GLuint))
dir framebuffers out
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
#void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
glGenRenderbuffers
len renderbuffers (n * sizeof(GLuint))
dir renderbuffers out
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
#void glGenTextures(GLsizei n, GLuint *textures)
glGenTextures
len textures (n * sizeof(GLuint))
dir textures out
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
#void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
glGetActiveAttrib
len name bufsize
dir name out
var_flag name nullAllowed
dir length out
len length (sizeof(GLsizei))
var_flag length nullAllowed
dir size out
len size (sizeof(GLint))
var_flag size nullAllowed
dir type out
len type (sizeof(GLenum))
var_flag type nullAllowed
#void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
glGetActiveUniform
len name bufsize
dir name out
var_flag name nullAllowed
dir length out
len length (sizeof(GLsizei))
var_flag length nullAllowed
dir size out
len size (sizeof(GLint))
var_flag size nullAllowed
dir type out
len type (sizeof(GLenum))
var_flag type nullAllowed
#void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
glGetAttachedShaders
len shaders (maxcount*sizeof(GLuint))
dir shaders out
dir count out
var_flag count nullAllowed
len count (sizeof(GLsizei))
#int glGetAttribLocation(GLuint program, GLchar *name)
glGetAttribLocation
len name (strlen(name) + 1)
#void glGetBooleanv(GLenum pname, GLboolean *params)
glGetBooleanv
dir params out
len params (glUtilsParamSize(pname) * sizeof(GLboolean))
#void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
glGetBufferParameteriv
len params (sizeof(GLint))
dir params out
#void glGetFloatv(GLenum pname, GLfloat *params)
glGetFloatv
dir params out
len params (glUtilsParamSize(pname) * sizeof(GLfloat))
#void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
glGetFramebufferAttachmentParameteriv
dir params out
len params (sizeof(GLint))
#void glGetIntegerv(GLenum pname, GLint *params)
glGetIntegerv
dir params out
len params (glUtilsParamSize(pname) * sizeof(GLint))
#void glGetProgramiv(GLuint program, GLenum pname, GLint *params)
glGetProgramiv
dir params out
len params sizeof(GLint)
#XXX - might change if extension constants that return more then one value
#void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
glGetProgramInfoLog
dir infolog out
len infolog bufsize
dir length out
len length sizeof(GLsizei)
var_flag length nullAllowed
#void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
glGetRenderbufferParameteriv
dir params out
len params sizeof(GLint)
# XXX - might change if pname with value larger then one is added
#void glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
glGetShaderiv
dir params out
len params sizeof(GLint)
# XXX - might change if pname with value larger then one is added
#void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
glGetShaderInfoLog
dir length out
len length (sizeof(GLsizei))
var_flag length nullAllowed
dir infolog out
len infolog bufsize
#void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
glGetShaderPrecisionFormat
dir range out
len range (2 * sizeof(GLint))
dir precision out
len precision (sizeof(GLint))
#void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
glGetShaderSource
dir length out
len length (sizeof(GLsizei))
var_flag length nullAllowed
dir source out
len source bufsize
#GLubyte* glGetString(GLenum name)
glGetString
flag unsupported
#void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
glGetTexParameterfv
dir params out
len params (glUtilsParamSize(pname) * sizeof(GLfloat))
#void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
glGetTexParameteriv
dir params out
len params (glUtilsParamSize(pname) * sizeof(GLint))
#void glGetUniformfv(GLuint program, GLint location, GLfloat *params)
glGetUniformfv
dir params out
len params glSizeof(glesv2_enc::uniformType(self, program, location))
#void glGetUniformiv(GLuint program, GLint location, GLint *params)
glGetUniformiv
dir params out
len params glSizeof(glesv2_enc::uniformType(self, program, location))
#int glGetUniformLocation(GLuint program, GLchar *name)
glGetUniformLocation
len name (strlen(name) + 1)
# client-state shall be handled locally by the encoder in most cases.
# however, GL_CURRENT_VERTEX_ATTRIB and potential others are handled by the server side,
# thus we still need to implement it.
#void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
glGetVertexAttribfv
dir params out
len params (glUtilsParamSize(pname) * sizeof(GLfloat))
#see glGetVertexAttribfv for comments
#void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
glGetVertexAttribiv
dir params out
len params (glUtilsParamSize(pname) * sizeof(GLint))
#void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
glReadPixels
dir pixels out
len pixels glesv2_enc::pixelDataSize(self, width, height, format, type, 1)
#void glShaderBinary(GLsizei n, GLuint *shaders, GLenum binaryformat, GLvoid *binary, GLsizei length)
glShaderBinary
flag unsupported
#void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels)
glTexImage2D
dir pixels in
len pixels glesv2_enc::pixelDataSize(self, width, height, format, type, 0)
var_flag pixels nullAllowed isLarge
#void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
glTexParameterfv
len params (glUtilsParamSize(pname) * sizeof(GLfloat))
#void glTexParameteriv(GLenum target, GLenum pname, GLint *params)
glTexParameteriv
len params (glUtilsParamSize(pname) * sizeof(GLint))
#void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
glTexSubImage2D
len pixels glesv2_enc::pixelDataSize(self, width, height, format, type, 0)
var_flag pixels nullAllowed isLarge
#void glUniform1fv(GLint location, GLsizei count, GLfloat *v)
glUniform1fv
len v (count * sizeof(GLfloat))
#void glUniform1iv(GLint location, GLsizei count, GLint *v)
glUniform1iv
len v (count * sizeof(GLint))
#void glUniform2fv(GLint location, GLsizei count, GLfloat *v)
glUniform2fv
len v (count * 2 * sizeof(GLfloat))
#void glUniform2iv(GLint location, GLsizei count, GLint *v)
glUniform2iv
len v (count * 2 * sizeof(GLint))
#void glUniform3fv(GLint location, GLsizei count, GLfloat *v)
glUniform3fv
len v (count * 3 * sizeof(GLfloat))
#void glUniform3iv(GLint location, GLsizei count, GLint *v)
glUniform3iv
len v (3 * count * sizeof(GLint))
#void glUniform4fv(GLint location, GLsizei count, GLfloat *v)
glUniform4fv
len v (4 * count * sizeof(GLfloat))
#void glUniform4iv(GLint location, GLsizei count, GLint *v)
glUniform4iv
len v (4 * count * sizeof(GLint))
#void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
glUniformMatrix2fv
len value (count * 4 * sizeof(GLfloat))
#void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
glUniformMatrix3fv
len value (count * 9 * sizeof(GLfloat))
#void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
glUniformMatrix4fv
len value (count * 16 * sizeof(GLfloat))
#void glVertexAttrib1fv(GLuint indx, GLfloat *values)
glVertexAttrib1fv
len values (sizeof(GLfloat))
#void glVertexAttrib2fv(GLuint indx, GLfloat *values)
glVertexAttrib2fv
len values (2 * sizeof(GLfloat))
#void glVertexAttrib3fv(GLuint indx, GLfloat *values)
glVertexAttrib3fv
len values (3 * sizeof(GLfloat))
#void glVertexAttrib4fv(GLuint indx, GLfloat *values)
glVertexAttrib4fv
len values (4 * sizeof(GLfloat))
#void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *ptr)
glVertexAttribPointer
flag unsupported
#void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
glGetProgramBinaryOES
flag unsupported
#void glProgramBinaryOES(GLuint program, GLenum binaryFormat, GLvoid *binary, GLint length)
glProgramBinaryOES
flag unsupported
#void* glMapBufferOES(GLenum target, GLenum access)
glMapBufferOES
flag unsupported
#void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid *pixels)
glTexImage3DOES
len pixels glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0)
var_flag pixels nullAllowed isLarge
#void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *pixels)
glTexSubImage3DOES
len pixels glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0)
var_flag pixels nullAllowed isLarge
#void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data)
glCompressedTexImage3DOES
len data imageSize
var_flag data nullAllowed isLarge
#void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid *data)
glCompressedTexSubImage3DOES
len data imageSize
var_flag data nullAllowed isLarge
#void glDeleteVertexArraysOES(GLsizei n, GLuint *arrays)
glDeleteVertexArraysOES
len arrays (n * sizeof(GLuint))
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
#void glGenVertexArraysOES(GLsizei n, GLuint *arrays)
glGenVertexArraysOES
len arrays (n * sizeof(GLuint))
dir arrays out
param_check n if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
#void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, GLenum *attachments)
glDiscardFramebufferEXT
len attachments (numAttachments * sizeof(GLenum))
#void glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
glMultiDrawArraysEXT
flag unsupported
#void glMultiDrawElementsEXT(GLenum mode, GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount)
glMultiDrawElementsEXT
flag unsupported
# handled by encoder
#void glShaderSource(GLuint shader, GLsizei count, GLstr *string, const GLint *length)
glShaderSource
flag unsupported
#void glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups)
glGetPerfMonitorGroupsAMD
flag unsupported
#void glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
glGetPerfMonitorCountersAMD
flag unsupported
#void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
glGetPerfMonitorGroupStringAMD
flag unsupported
#void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
glGetPerfMonitorCounterStringAMD
flag unsupported
#void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data)
glGetPerfMonitorCounterInfoAMD
flag unsupported
#void glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors)
glGenPerfMonitorsAMD
flag unsupported
#void glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors)
glDeletePerfMonitorsAMD
flag unsupported
#void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
glSelectPerfMonitorCountersAMD
flag unsupported
#void glBeginPerfMonitorAMD(GLuint monitor)
glBeginPerfMonitorAMD
flag unsupported
#void glEndPerfMonitorAMD(GLuint monitor)
glEndPerfMonitorAMD
flag unsupported
#void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
glGetPerfMonitorCounterDataAMD
flag unsupported
#void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
glRenderbufferStorageMultisampleIMG
flag unsupported
#void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
glFramebufferTexture2DMultisampleIMG
flag unsupported
#void glDeleteFencesNV(GLsizei n, GLuint *fences)
glDeleteFencesNV
flag unsupported
#void glGenFencesNV(GLsizei n, GLuint *fences)
glGenFencesNV
flag unsupported
#GLboolean glIsFenceNV(GLuint fence)
glIsFenceNV
flag unsupported
#GLboolean glTestFenceNV(GLuint fence)
glTestFenceNV
flag unsupported
#void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
glGetFenceivNV
flag unsupported
#void glFinishFenceNV(GLuint fence)
glFinishFenceNV
flag unsupported
#void glSetFenceNV(GLuint fence, GLenum condition)
glSetFenceNV
flag unsupported
#void glCoverageMaskNV(GLboolean mask)
glCoverageMaskNV
flag unsupported
#void glCoverageOperationNV(GLenum operation)
glCoverageOperationNV
flag unsupported
#void glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls)
glGetDriverControlsQCOM
flag unsupported
#void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
glGetDriverControlStringQCOM
flag unsupported
#void glEnableDriverControlQCOM(GLuint driverControl)
glEnableDriverControlQCOM
flag unsupported
#void glDisableDriverControlQCOM(GLuint driverControl)
glDisableDriverControlQCOM
flag unsupported
#void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures)
glExtGetTexturesQCOM
flag unsupported
#void glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
glExtGetBuffersQCOM
flag unsupported
#void glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
glExtGetRenderbuffersQCOM
flag unsupported
#void glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
glExtGetFramebuffersQCOM
flag unsupported
#void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
glExtGetTexLevelParameterivQCOM
flag unsupported
#void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
glExtTexObjectStateOverrideiQCOM
flag unsupported
#void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
glExtGetTexSubImageQCOM
flag unsupported
#void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr *params)
glExtGetBufferPointervQCOM
flag unsupported
#void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders)
glExtGetShadersQCOM
flag unsupported
#void glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms)
glExtGetProgramsQCOM
flag unsupported
#GLboolean glExtIsProgramBinaryQCOM(GLuint program)
glExtIsProgramBinaryQCOM
flag unsupported
#void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length)
glExtGetProgramBinarySourceQCOM
flag unsupported
#void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
glStartTilingQCOM
flag unsupported
#void glEndTilingQCOM(GLbitfield preserveMask)
glEndTilingQCOM
flag unsupported
#void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void * data, GLuint datalen)
glVertexAttribPointerData
len data datalen
custom_pack data glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen)
flag custom_decoder
flag not_api
glVertexAttribPointerOffset
flag custom_decoder
flag not_api
#client-state, handled by the encoder
#GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
glGetVertexAttribPointerv
flag unsupported
glDrawElementsData
len data datalen
flag custom_decoder
flag not_api
glDrawElementsOffset
flag custom_decoder
flag not_api
#GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats)
glGetCompressedTextureFormats
dir formats out
len formats (count * sizeof(GLint))
flag custom_decoder
flag not_api
#GL_ENTRY(void, glShaderString, GLuint shader, GLchar *string, GLsizei len)
glShaderString
len string len
flag custom_decoder
flag not_api
glFinishRoundTrip
flag custom_decoder
flag not_api