| // Copyright (C) 2016 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| #pragma once |
| |
| #include "OpenglRender/Renderer.h" |
| |
| #include "RenderWindow.h" |
| |
| #include "android/base/Compiler.h" |
| #include "android/base/synchronization/Lock.h" |
| #include "android/base/synchronization/MessageChannel.h" |
| #include "android/base/threads/FunctorThread.h" |
| |
| #include "RenderThread.h" |
| |
| #include <memory> |
| #include <utility> |
| #include <vector> |
| |
| namespace emugl { |
| |
| class RendererImpl final : public Renderer, |
| public std::enable_shared_from_this<RendererImpl> { |
| public: |
| RendererImpl(); |
| ~RendererImpl(); |
| |
| bool initialize(int width, int height, bool useSubWindow); |
| |
| void stop(); |
| |
| public: |
| RenderChannelPtr createRenderChannel() final; |
| HardwareStrings getHardwareStrings() final; |
| void setPostCallback(OnPostCallback onPost, |
| void* context) final; |
| bool showOpenGLSubwindow(FBNativeWindowType window, |
| int wx, |
| int wy, |
| int ww, |
| int wh, |
| int fbw, |
| int fbh, |
| float dpr, |
| float zRot) final; |
| bool destroyOpenGLSubwindow() final; |
| void setOpenGLDisplayRotation(float zRot) final; |
| void setOpenGLDisplayTranslation(float px, float py) final; |
| void repaintOpenGLDisplay() final; |
| void cleanupProcGLObjects(uint64_t puid) final; |
| private: |
| DISALLOW_COPY_ASSIGN_AND_MOVE(RendererImpl); |
| |
| private: |
| std::unique_ptr<RenderWindow> mRenderWindow; |
| |
| android::base::Lock mThreadVectorLock; |
| |
| using ThreadWithChannel = std::pair<std::unique_ptr<RenderThread>, |
| std::weak_ptr<RenderChannelImpl>>; |
| |
| std::vector<ThreadWithChannel> mThreads; |
| bool mStopped = false; |
| |
| // A message channel and a cleanup thread for GL resources of finished |
| // guest processes. Cleanup takes time, so we should offload it into a |
| // worker thread. |
| android::base::MessageChannel<uint64_t, 64> mCleanupProcessIds; |
| android::base::FunctorThread mCleanupThread; |
| }; |
| |
| } // namespace emugl |