| /* |
| * Hierarchical Bitmap Data Type |
| * |
| * Copyright Red Hat, Inc., 2012 |
| * |
| * Author: Paolo Bonzini <pbonzini@redhat.com> |
| * |
| * This work is licensed under the terms of the GNU GPL, version 2 or |
| * later. See the COPYING file in the top-level directory. |
| */ |
| |
| #include "qemu/osdep.h" |
| #include "qemu/hbitmap.h" |
| #include "qemu/host-utils.h" |
| #include "trace.h" |
| |
| /* HBitmaps provides an array of bits. The bits are stored as usual in an |
| * array of unsigned longs, but HBitmap is also optimized to provide fast |
| * iteration over set bits; going from one bit to the next is O(logB n) |
| * worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough |
| * that the number of levels is in fact fixed. |
| * |
| * In order to do this, it stacks multiple bitmaps with progressively coarser |
| * granularity; in all levels except the last, bit N is set iff the N-th |
| * unsigned long is nonzero in the immediately next level. When iteration |
| * completes on the last level it can examine the 2nd-last level to quickly |
| * skip entire words, and even do so recursively to skip blocks of 64 words or |
| * powers thereof (32 on 32-bit machines). |
| * |
| * Given an index in the bitmap, it can be split in group of bits like |
| * this (for the 64-bit case): |
| * |
| * bits 0-57 => word in the last bitmap | bits 58-63 => bit in the word |
| * bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word |
| * bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word |
| * |
| * So it is easy to move up simply by shifting the index right by |
| * log2(BITS_PER_LONG) bits. To move down, you shift the index left |
| * similarly, and add the word index within the group. Iteration uses |
| * ffs (find first set bit) to find the next word to examine; this |
| * operation can be done in constant time in most current architectures. |
| * |
| * Setting or clearing a range of m bits on all levels, the work to perform |
| * is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap. |
| * |
| * When iterating on a bitmap, each bit (on any level) is only visited |
| * once. Hence, The total cost of visiting a bitmap with m bits in it is |
| * the number of bits that are set in all bitmaps. Unless the bitmap is |
| * extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized |
| * cost of advancing from one bit to the next is usually constant (worst case |
| * O(logB n) as in the non-amortized complexity). |
| */ |
| |
| struct HBitmap { |
| /* Number of total bits in the bottom level. */ |
| uint64_t size; |
| |
| /* Number of set bits in the bottom level. */ |
| uint64_t count; |
| |
| /* A scaling factor. Given a granularity of G, each bit in the bitmap will |
| * will actually represent a group of 2^G elements. Each operation on a |
| * range of bits first rounds the bits to determine which group they land |
| * in, and then affect the entire page; iteration will only visit the first |
| * bit of each group. Here is an example of operations in a size-16, |
| * granularity-1 HBitmap: |
| * |
| * initial state 00000000 |
| * set(start=0, count=9) 11111000 (iter: 0, 2, 4, 6, 8) |
| * reset(start=1, count=3) 00111000 (iter: 4, 6, 8) |
| * set(start=9, count=2) 00111100 (iter: 4, 6, 8, 10) |
| * reset(start=5, count=5) 00000000 |
| * |
| * From an implementation point of view, when setting or resetting bits, |
| * the bitmap will scale bit numbers right by this amount of bits. When |
| * iterating, the bitmap will scale bit numbers left by this amount of |
| * bits. |
| */ |
| int granularity; |
| |
| /* A number of progressively less coarse bitmaps (i.e. level 0 is the |
| * coarsest). Each bit in level N represents a word in level N+1 that |
| * has a set bit, except the last level where each bit represents the |
| * actual bitmap. |
| * |
| * Note that all bitmaps have the same number of levels. Even a 1-bit |
| * bitmap will still allocate HBITMAP_LEVELS arrays. |
| */ |
| unsigned long *levels[HBITMAP_LEVELS]; |
| |
| /* The length of each levels[] array. */ |
| uint64_t sizes[HBITMAP_LEVELS]; |
| }; |
| |
| /* Advance hbi to the next nonzero word and return it. hbi->pos |
| * is updated. Returns zero if we reach the end of the bitmap. |
| */ |
| unsigned long hbitmap_iter_skip_words(HBitmapIter *hbi) |
| { |
| size_t pos = hbi->pos; |
| const HBitmap *hb = hbi->hb; |
| unsigned i = HBITMAP_LEVELS - 1; |
| |
| unsigned long cur; |
| do { |
| cur = hbi->cur[--i]; |
| pos >>= BITS_PER_LEVEL; |
| } while (cur == 0); |
| |
| /* Check for end of iteration. We always use fewer than BITS_PER_LONG |
| * bits in the level 0 bitmap; thus we can repurpose the most significant |
| * bit as a sentinel. The sentinel is set in hbitmap_alloc and ensures |
| * that the above loop ends even without an explicit check on i. |
| */ |
| |
| if (i == 0 && cur == (1UL << (BITS_PER_LONG - 1))) { |
| return 0; |
| } |
| for (; i < HBITMAP_LEVELS - 1; i++) { |
| /* Shift back pos to the left, matching the right shifts above. |
| * The index of this word's least significant set bit provides |
| * the low-order bits. |
| */ |
| assert(cur); |
| pos = (pos << BITS_PER_LEVEL) + ctzl(cur); |
| hbi->cur[i] = cur & (cur - 1); |
| |
| /* Set up next level for iteration. */ |
| cur = hb->levels[i + 1][pos]; |
| } |
| |
| hbi->pos = pos; |
| trace_hbitmap_iter_skip_words(hbi->hb, hbi, pos, cur); |
| |
| assert(cur); |
| return cur; |
| } |
| |
| void hbitmap_iter_init(HBitmapIter *hbi, const HBitmap *hb, uint64_t first) |
| { |
| unsigned i, bit; |
| uint64_t pos; |
| |
| hbi->hb = hb; |
| pos = first >> hb->granularity; |
| assert(pos < hb->size); |
| hbi->pos = pos >> BITS_PER_LEVEL; |
| hbi->granularity = hb->granularity; |
| |
| for (i = HBITMAP_LEVELS; i-- > 0; ) { |
| bit = pos & (BITS_PER_LONG - 1); |
| pos >>= BITS_PER_LEVEL; |
| |
| /* Drop bits representing items before first. */ |
| hbi->cur[i] = hb->levels[i][pos] & ~((1UL << bit) - 1); |
| |
| /* We have already added level i+1, so the lowest set bit has |
| * been processed. Clear it. |
| */ |
| if (i != HBITMAP_LEVELS - 1) { |
| hbi->cur[i] &= ~(1UL << bit); |
| } |
| } |
| } |
| |
| bool hbitmap_empty(const HBitmap *hb) |
| { |
| return hb->count == 0; |
| } |
| |
| int hbitmap_granularity(const HBitmap *hb) |
| { |
| return hb->granularity; |
| } |
| |
| uint64_t hbitmap_count(const HBitmap *hb) |
| { |
| return hb->count << hb->granularity; |
| } |
| |
| /* Count the number of set bits between start and end, not accounting for |
| * the granularity. Also an example of how to use hbitmap_iter_next_word. |
| */ |
| static uint64_t hb_count_between(HBitmap *hb, uint64_t start, uint64_t last) |
| { |
| HBitmapIter hbi; |
| uint64_t count = 0; |
| uint64_t end = last + 1; |
| unsigned long cur; |
| size_t pos; |
| |
| hbitmap_iter_init(&hbi, hb, start << hb->granularity); |
| for (;;) { |
| pos = hbitmap_iter_next_word(&hbi, &cur); |
| if (pos >= (end >> BITS_PER_LEVEL)) { |
| break; |
| } |
| count += ctpopl(cur); |
| } |
| |
| if (pos == (end >> BITS_PER_LEVEL)) { |
| /* Drop bits representing the END-th and subsequent items. */ |
| int bit = end & (BITS_PER_LONG - 1); |
| cur &= (1UL << bit) - 1; |
| count += ctpopl(cur); |
| } |
| |
| return count; |
| } |
| |
| /* Setting starts at the last layer and propagates up if an element |
| * changes from zero to non-zero. |
| */ |
| static inline bool hb_set_elem(unsigned long *elem, uint64_t start, uint64_t last) |
| { |
| unsigned long mask; |
| bool changed; |
| |
| assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL)); |
| assert(start <= last); |
| |
| mask = 2UL << (last & (BITS_PER_LONG - 1)); |
| mask -= 1UL << (start & (BITS_PER_LONG - 1)); |
| changed = (*elem == 0); |
| *elem |= mask; |
| return changed; |
| } |
| |
| /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */ |
| static void hb_set_between(HBitmap *hb, int level, uint64_t start, uint64_t last) |
| { |
| size_t pos = start >> BITS_PER_LEVEL; |
| size_t lastpos = last >> BITS_PER_LEVEL; |
| bool changed = false; |
| size_t i; |
| |
| i = pos; |
| if (i < lastpos) { |
| uint64_t next = (start | (BITS_PER_LONG - 1)) + 1; |
| changed |= hb_set_elem(&hb->levels[level][i], start, next - 1); |
| for (;;) { |
| start = next; |
| next += BITS_PER_LONG; |
| if (++i == lastpos) { |
| break; |
| } |
| changed |= (hb->levels[level][i] == 0); |
| hb->levels[level][i] = ~0UL; |
| } |
| } |
| changed |= hb_set_elem(&hb->levels[level][i], start, last); |
| |
| /* If there was any change in this layer, we may have to update |
| * the one above. |
| */ |
| if (level > 0 && changed) { |
| hb_set_between(hb, level - 1, pos, lastpos); |
| } |
| } |
| |
| void hbitmap_set(HBitmap *hb, uint64_t start, uint64_t count) |
| { |
| /* Compute range in the last layer. */ |
| uint64_t last = start + count - 1; |
| |
| trace_hbitmap_set(hb, start, count, |
| start >> hb->granularity, last >> hb->granularity); |
| |
| start >>= hb->granularity; |
| last >>= hb->granularity; |
| count = last - start + 1; |
| assert(last < hb->size); |
| |
| hb->count += count - hb_count_between(hb, start, last); |
| hb_set_between(hb, HBITMAP_LEVELS - 1, start, last); |
| } |
| |
| /* Resetting works the other way round: propagate up if the new |
| * value is zero. |
| */ |
| static inline bool hb_reset_elem(unsigned long *elem, uint64_t start, uint64_t last) |
| { |
| unsigned long mask; |
| bool blanked; |
| |
| assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL)); |
| assert(start <= last); |
| |
| mask = 2UL << (last & (BITS_PER_LONG - 1)); |
| mask -= 1UL << (start & (BITS_PER_LONG - 1)); |
| blanked = *elem != 0 && ((*elem & ~mask) == 0); |
| *elem &= ~mask; |
| return blanked; |
| } |
| |
| /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */ |
| static void hb_reset_between(HBitmap *hb, int level, uint64_t start, uint64_t last) |
| { |
| size_t pos = start >> BITS_PER_LEVEL; |
| size_t lastpos = last >> BITS_PER_LEVEL; |
| bool changed = false; |
| size_t i; |
| |
| i = pos; |
| if (i < lastpos) { |
| uint64_t next = (start | (BITS_PER_LONG - 1)) + 1; |
| |
| /* Here we need a more complex test than when setting bits. Even if |
| * something was changed, we must not blank bits in the upper level |
| * unless the lower-level word became entirely zero. So, remove pos |
| * from the upper-level range if bits remain set. |
| */ |
| if (hb_reset_elem(&hb->levels[level][i], start, next - 1)) { |
| changed = true; |
| } else { |
| pos++; |
| } |
| |
| for (;;) { |
| start = next; |
| next += BITS_PER_LONG; |
| if (++i == lastpos) { |
| break; |
| } |
| changed |= (hb->levels[level][i] != 0); |
| hb->levels[level][i] = 0UL; |
| } |
| } |
| |
| /* Same as above, this time for lastpos. */ |
| if (hb_reset_elem(&hb->levels[level][i], start, last)) { |
| changed = true; |
| } else { |
| lastpos--; |
| } |
| |
| if (level > 0 && changed) { |
| hb_reset_between(hb, level - 1, pos, lastpos); |
| } |
| } |
| |
| void hbitmap_reset(HBitmap *hb, uint64_t start, uint64_t count) |
| { |
| /* Compute range in the last layer. */ |
| uint64_t last = start + count - 1; |
| |
| trace_hbitmap_reset(hb, start, count, |
| start >> hb->granularity, last >> hb->granularity); |
| |
| start >>= hb->granularity; |
| last >>= hb->granularity; |
| assert(last < hb->size); |
| |
| hb->count -= hb_count_between(hb, start, last); |
| hb_reset_between(hb, HBITMAP_LEVELS - 1, start, last); |
| } |
| |
| void hbitmap_reset_all(HBitmap *hb) |
| { |
| unsigned int i; |
| |
| /* Same as hbitmap_alloc() except for memset() instead of malloc() */ |
| for (i = HBITMAP_LEVELS; --i >= 1; ) { |
| memset(hb->levels[i], 0, hb->sizes[i] * sizeof(unsigned long)); |
| } |
| |
| hb->levels[0][0] = 1UL << (BITS_PER_LONG - 1); |
| hb->count = 0; |
| } |
| |
| bool hbitmap_get(const HBitmap *hb, uint64_t item) |
| { |
| /* Compute position and bit in the last layer. */ |
| uint64_t pos = item >> hb->granularity; |
| unsigned long bit = 1UL << (pos & (BITS_PER_LONG - 1)); |
| assert(pos < hb->size); |
| |
| return (hb->levels[HBITMAP_LEVELS - 1][pos >> BITS_PER_LEVEL] & bit) != 0; |
| } |
| |
| void hbitmap_free(HBitmap *hb) |
| { |
| unsigned i; |
| for (i = HBITMAP_LEVELS; i-- > 0; ) { |
| g_free(hb->levels[i]); |
| } |
| g_free(hb); |
| } |
| |
| HBitmap *hbitmap_alloc(uint64_t size, int granularity) |
| { |
| HBitmap *hb = g_new0(struct HBitmap, 1); |
| unsigned i; |
| |
| assert(granularity >= 0 && granularity < 64); |
| size = (size + (1ULL << granularity) - 1) >> granularity; |
| assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE)); |
| |
| hb->size = size; |
| hb->granularity = granularity; |
| for (i = HBITMAP_LEVELS; i-- > 0; ) { |
| size = MAX((size + BITS_PER_LONG - 1) >> BITS_PER_LEVEL, 1); |
| hb->sizes[i] = size; |
| hb->levels[i] = g_new0(unsigned long, size); |
| } |
| |
| /* We necessarily have free bits in level 0 due to the definition |
| * of HBITMAP_LEVELS, so use one for a sentinel. This speeds up |
| * hbitmap_iter_skip_words. |
| */ |
| assert(size == 1); |
| hb->levels[0][0] |= 1UL << (BITS_PER_LONG - 1); |
| return hb; |
| } |
| |
| void hbitmap_truncate(HBitmap *hb, uint64_t size) |
| { |
| bool shrink; |
| unsigned i; |
| uint64_t num_elements = size; |
| uint64_t old; |
| |
| /* Size comes in as logical elements, adjust for granularity. */ |
| size = (size + (1ULL << hb->granularity) - 1) >> hb->granularity; |
| assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE)); |
| shrink = size < hb->size; |
| |
| /* bit sizes are identical; nothing to do. */ |
| if (size == hb->size) { |
| return; |
| } |
| |
| /* If we're losing bits, let's clear those bits before we invalidate all of |
| * our invariants. This helps keep the bitcount consistent, and will prevent |
| * us from carrying around garbage bits beyond the end of the map. |
| */ |
| if (shrink) { |
| /* Don't clear partial granularity groups; |
| * start at the first full one. */ |
| uint64_t start = QEMU_ALIGN_UP(num_elements, 1 << hb->granularity); |
| uint64_t fix_count = (hb->size << hb->granularity) - start; |
| |
| assert(fix_count); |
| hbitmap_reset(hb, start, fix_count); |
| } |
| |
| hb->size = size; |
| for (i = HBITMAP_LEVELS; i-- > 0; ) { |
| size = MAX(BITS_TO_LONGS(size), 1); |
| if (hb->sizes[i] == size) { |
| break; |
| } |
| old = hb->sizes[i]; |
| hb->sizes[i] = size; |
| hb->levels[i] = g_realloc(hb->levels[i], size * sizeof(unsigned long)); |
| if (!shrink) { |
| memset(&hb->levels[i][old], 0x00, |
| (size - old) * sizeof(*hb->levels[i])); |
| } |
| } |
| } |
| |
| |
| /** |
| * Given HBitmaps A and B, let A := A (BITOR) B. |
| * Bitmap B will not be modified. |
| * |
| * @return true if the merge was successful, |
| * false if it was not attempted. |
| */ |
| bool hbitmap_merge(HBitmap *a, const HBitmap *b) |
| { |
| int i; |
| uint64_t j; |
| |
| if ((a->size != b->size) || (a->granularity != b->granularity)) { |
| return false; |
| } |
| |
| if (hbitmap_count(b) == 0) { |
| return true; |
| } |
| |
| /* This merge is O(size), as BITS_PER_LONG and HBITMAP_LEVELS are constant. |
| * It may be possible to improve running times for sparsely populated maps |
| * by using hbitmap_iter_next, but this is suboptimal for dense maps. |
| */ |
| for (i = HBITMAP_LEVELS - 1; i >= 0; i--) { |
| for (j = 0; j < a->sizes[i]; j++) { |
| a->levels[i][j] |= b->levels[i][j]; |
| } |
| } |
| |
| return true; |
| } |