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 | @settitle QEMU Internals | 
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 | @c %**end of header | 
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 | @ifinfo | 
 | @direntry | 
 | * QEMU Internals: (qemu-tech).   The QEMU Emulator Internals. | 
 | @end direntry | 
 | @end ifinfo | 
 |  | 
 | @iftex | 
 | @titlepage | 
 | @sp 7 | 
 | @center @titlefont{QEMU Internals} | 
 | @sp 3 | 
 | @end titlepage | 
 | @end iftex | 
 |  | 
 | @ifnottex | 
 | @node Top | 
 | @top | 
 |  | 
 | @menu | 
 | * Introduction:: | 
 | * QEMU Internals:: | 
 | * Regression Tests:: | 
 | * Index:: | 
 | @end menu | 
 | @end ifnottex | 
 |  | 
 | @contents | 
 |  | 
 | @node Introduction | 
 | @chapter Introduction | 
 |  | 
 | @menu | 
 | * intro_features::         Features | 
 | * intro_x86_emulation::    x86 and x86-64 emulation | 
 | * intro_arm_emulation::    ARM emulation | 
 | * intro_mips_emulation::   MIPS emulation | 
 | * intro_ppc_emulation::    PowerPC emulation | 
 | * intro_sparc_emulation::  Sparc32 and Sparc64 emulation | 
 | * intro_xtensa_emulation:: Xtensa emulation | 
 | * intro_other_emulation::  Other CPU emulation | 
 | @end menu | 
 |  | 
 | @node intro_features | 
 | @section Features | 
 |  | 
 | QEMU is a FAST! processor emulator using a portable dynamic | 
 | translator. | 
 |  | 
 | QEMU has two operating modes: | 
 |  | 
 | @itemize @minus | 
 |  | 
 | @item | 
 | Full system emulation. In this mode (full platform virtualization), | 
 | QEMU emulates a full system (usually a PC), including a processor and | 
 | various peripherals. It can be used to launch several different | 
 | Operating Systems at once without rebooting the host machine or to | 
 | debug system code. | 
 |  | 
 | @item | 
 | User mode emulation. In this mode (application level virtualization), | 
 | QEMU can launch processes compiled for one CPU on another CPU, however | 
 | the Operating Systems must match. This can be used for example to ease | 
 | cross-compilation and cross-debugging. | 
 | @end itemize | 
 |  | 
 | As QEMU requires no host kernel driver to run, it is very safe and | 
 | easy to use. | 
 |  | 
 | QEMU generic features: | 
 |  | 
 | @itemize | 
 |  | 
 | @item User space only or full system emulation. | 
 |  | 
 | @item Using dynamic translation to native code for reasonable speed. | 
 |  | 
 | @item | 
 | Working on x86, x86_64 and PowerPC32/64 hosts. Being tested on ARM, | 
 | HPPA, Sparc32 and Sparc64. Previous versions had some support for | 
 | Alpha and S390 hosts, but TCG (see below) doesn't support those yet. | 
 |  | 
 | @item Self-modifying code support. | 
 |  | 
 | @item Precise exceptions support. | 
 |  | 
 | @item | 
 | Floating point library supporting both full software emulation and | 
 | native host FPU instructions. | 
 |  | 
 | @end itemize | 
 |  | 
 | QEMU user mode emulation features: | 
 | @itemize | 
 | @item Generic Linux system call converter, including most ioctls. | 
 |  | 
 | @item clone() emulation using native CPU clone() to use Linux scheduler for threads. | 
 |  | 
 | @item Accurate signal handling by remapping host signals to target signals. | 
 | @end itemize | 
 |  | 
 | Linux user emulator (Linux host only) can be used to launch the Wine | 
 | Windows API emulator (@url{http://www.winehq.org}). A BSD user emulator for BSD | 
 | hosts is under development. It would also be possible to develop a | 
 | similar user emulator for Solaris. | 
 |  | 
 | QEMU full system emulation features: | 
 | @itemize | 
 | @item | 
 | QEMU uses a full software MMU for maximum portability. | 
 |  | 
 | @item | 
 | QEMU can optionally use an in-kernel accelerator, like kvm. The accelerators  | 
 | execute some of the guest code natively, while | 
 | continuing to emulate the rest of the machine. | 
 |  | 
 | @item | 
 | Various hardware devices can be emulated and in some cases, host | 
 | devices (e.g. serial and parallel ports, USB, drives) can be used | 
 | transparently by the guest Operating System. Host device passthrough | 
 | can be used for talking to external physical peripherals (e.g. a | 
 | webcam, modem or tape drive). | 
 |  | 
 | @item | 
 | Symmetric multiprocessing (SMP) even on a host with a single CPU. On a | 
 | SMP host system, QEMU can use only one CPU fully due to difficulty in | 
 | implementing atomic memory accesses efficiently. | 
 |  | 
 | @end itemize | 
 |  | 
 | @node intro_x86_emulation | 
 | @section x86 and x86-64 emulation | 
 |  | 
 | QEMU x86 target features: | 
 |  | 
 | @itemize | 
 |  | 
 | @item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation. | 
 | LDT/GDT and IDT are emulated. VM86 mode is also supported to run | 
 | DOSEMU. There is some support for MMX/3DNow!, SSE, SSE2, SSE3, SSSE3, | 
 | and SSE4 as well as x86-64 SVM. | 
 |  | 
 | @item Support of host page sizes bigger than 4KB in user mode emulation. | 
 |  | 
 | @item QEMU can emulate itself on x86. | 
 |  | 
 | @item An extensive Linux x86 CPU test program is included @file{tests/test-i386}. | 
 | It can be used to test other x86 virtual CPUs. | 
 |  | 
 | @end itemize | 
 |  | 
 | Current QEMU limitations: | 
 |  | 
 | @itemize | 
 |  | 
 | @item Limited x86-64 support. | 
 |  | 
 | @item IPC syscalls are missing. | 
 |  | 
 | @item The x86 segment limits and access rights are not tested at every | 
 | memory access (yet). Hopefully, very few OSes seem to rely on that for | 
 | normal use. | 
 |  | 
 | @end itemize | 
 |  | 
 | @node intro_arm_emulation | 
 | @section ARM emulation | 
 |  | 
 | @itemize | 
 |  | 
 | @item Full ARM 7 user emulation. | 
 |  | 
 | @item NWFPE FPU support included in user Linux emulation. | 
 |  | 
 | @item Can run most ARM Linux binaries. | 
 |  | 
 | @end itemize | 
 |  | 
 | @node intro_mips_emulation | 
 | @section MIPS emulation | 
 |  | 
 | @itemize | 
 |  | 
 | @item The system emulation allows full MIPS32/MIPS64 Release 2 emulation, | 
 | including privileged instructions, FPU and MMU, in both little and big | 
 | endian modes. | 
 |  | 
 | @item The Linux userland emulation can run many 32 bit MIPS Linux binaries. | 
 |  | 
 | @end itemize | 
 |  | 
 | Current QEMU limitations: | 
 |  | 
 | @itemize | 
 |  | 
 | @item Self-modifying code is not always handled correctly. | 
 |  | 
 | @item 64 bit userland emulation is not implemented. | 
 |  | 
 | @item The system emulation is not complete enough to run real firmware. | 
 |  | 
 | @item The watchpoint debug facility is not implemented. | 
 |  | 
 | @end itemize | 
 |  | 
 | @node intro_ppc_emulation | 
 | @section PowerPC emulation | 
 |  | 
 | @itemize | 
 |  | 
 | @item Full PowerPC 32 bit emulation, including privileged instructions, | 
 | FPU and MMU. | 
 |  | 
 | @item Can run most PowerPC Linux binaries. | 
 |  | 
 | @end itemize | 
 |  | 
 | @node intro_sparc_emulation | 
 | @section Sparc32 and Sparc64 emulation | 
 |  | 
 | @itemize | 
 |  | 
 | @item Full SPARC V8 emulation, including privileged | 
 | instructions, FPU and MMU. SPARC V9 emulation includes most privileged | 
 | and VIS instructions, FPU and I/D MMU. Alignment is fully enforced. | 
 |  | 
 | @item Can run most 32-bit SPARC Linux binaries, SPARC32PLUS Linux binaries and | 
 | some 64-bit SPARC Linux binaries. | 
 |  | 
 | @end itemize | 
 |  | 
 | Current QEMU limitations: | 
 |  | 
 | @itemize | 
 |  | 
 | @item IPC syscalls are missing. | 
 |  | 
 | @item Floating point exception support is buggy. | 
 |  | 
 | @item Atomic instructions are not correctly implemented. | 
 |  | 
 | @item There are still some problems with Sparc64 emulators. | 
 |  | 
 | @end itemize | 
 |  | 
 | @node intro_xtensa_emulation | 
 | @section Xtensa emulation | 
 |  | 
 | @itemize | 
 |  | 
 | @item Core Xtensa ISA emulation, including most options: code density, | 
 | loop, extended L32R, 16- and 32-bit multiplication, 32-bit division, | 
 | MAC16, miscellaneous operations, boolean, FP coprocessor, coprocessor | 
 | context, debug, multiprocessor synchronization, | 
 | conditional store, exceptions, relocatable vectors, unaligned exception, | 
 | interrupts (including high priority and timer), hardware alignment, | 
 | region protection, region translation, MMU, windowed registers, thread | 
 | pointer, processor ID. | 
 |  | 
 | @item Not implemented options: data/instruction cache (including cache | 
 | prefetch and locking), XLMI, processor interface. Also options not | 
 | covered by the core ISA (e.g. FLIX, wide branches) are not implemented. | 
 |  | 
 | @item Can run most Xtensa Linux binaries. | 
 |  | 
 | @item New core configuration that requires no additional instructions | 
 | may be created from overlay with minimal amount of hand-written code. | 
 |  | 
 | @end itemize | 
 |  | 
 | @node intro_other_emulation | 
 | @section Other CPU emulation | 
 |  | 
 | In addition to the above, QEMU supports emulation of other CPUs with | 
 | varying levels of success. These are: | 
 |  | 
 | @itemize | 
 |  | 
 | @item | 
 | Alpha | 
 | @item | 
 | CRIS | 
 | @item | 
 | M68k | 
 | @item | 
 | SH4 | 
 | @end itemize | 
 |  | 
 | @node QEMU Internals | 
 | @chapter QEMU Internals | 
 |  | 
 | @menu | 
 | * QEMU compared to other emulators:: | 
 | * Portable dynamic translation:: | 
 | * Condition code optimisations:: | 
 | * CPU state optimisations:: | 
 | * Translation cache:: | 
 | * Direct block chaining:: | 
 | * Self-modifying code and translated code invalidation:: | 
 | * Exception support:: | 
 | * MMU emulation:: | 
 | * Device emulation:: | 
 | * Hardware interrupts:: | 
 | * User emulation specific details:: | 
 | * Bibliography:: | 
 | @end menu | 
 |  | 
 | @node QEMU compared to other emulators | 
 | @section QEMU compared to other emulators | 
 |  | 
 | Like bochs [1], QEMU emulates an x86 CPU. But QEMU is much faster than | 
 | bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC | 
 | emulation while QEMU can emulate several processors. | 
 |  | 
 | Like Valgrind [2], QEMU does user space emulation and dynamic | 
 | translation. Valgrind is mainly a memory debugger while QEMU has no | 
 | support for it (QEMU could be used to detect out of bound memory | 
 | accesses as Valgrind, but it has no support to track uninitialised data | 
 | as Valgrind does). The Valgrind dynamic translator generates better code | 
 | than QEMU (in particular it does register allocation) but it is closely | 
 | tied to an x86 host and target and has no support for precise exceptions | 
 | and system emulation. | 
 |  | 
 | EM86 [3] is the closest project to user space QEMU (and QEMU still uses | 
 | some of its code, in particular the ELF file loader). EM86 was limited | 
 | to an alpha host and used a proprietary and slow interpreter (the | 
 | interpreter part of the FX!32 Digital Win32 code translator [4]). | 
 |  | 
 | TWIN from Willows Software was a Windows API emulator like Wine. It is less | 
 | accurate than Wine but includes a protected mode x86 interpreter to launch | 
 | x86 Windows executables. Such an approach has greater potential because most | 
 | of the Windows API is executed natively but it is far more difficult to | 
 | develop because all the data structures and function parameters exchanged | 
 | between the API and the x86 code must be converted. | 
 |  | 
 | User mode Linux [5] was the only solution before QEMU to launch a | 
 | Linux kernel as a process while not needing any host kernel | 
 | patches. However, user mode Linux requires heavy kernel patches while | 
 | QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is | 
 | slower. | 
 |  | 
 | The Plex86 [6] PC virtualizer is done in the same spirit as the now | 
 | obsolete qemu-fast system emulator. It requires a patched Linux kernel | 
 | to work (you cannot launch the same kernel on your PC), but the | 
 | patches are really small. As it is a PC virtualizer (no emulation is | 
 | done except for some privileged instructions), it has the potential of | 
 | being faster than QEMU. The downside is that a complicated (and | 
 | potentially unsafe) host kernel patch is needed. | 
 |  | 
 | The commercial PC Virtualizers (VMWare [7], VirtualPC [8]) are faster | 
 | than QEMU (without virtualization), but they all need specific, proprietary | 
 | and potentially unsafe host drivers. Moreover, they are unable to | 
 | provide cycle exact simulation as an emulator can. | 
 |  | 
 | VirtualBox [9], Xen [10] and KVM [11] are based on QEMU. QEMU-SystemC | 
 | [12] uses QEMU to simulate a system where some hardware devices are | 
 | developed in SystemC. | 
 |  | 
 | @node Portable dynamic translation | 
 | @section Portable dynamic translation | 
 |  | 
 | QEMU is a dynamic translator. When it first encounters a piece of code, | 
 | it converts it to the host instruction set. Usually dynamic translators | 
 | are very complicated and highly CPU dependent. QEMU uses some tricks | 
 | which make it relatively easily portable and simple while achieving good | 
 | performances. | 
 |  | 
 | After the release of version 0.9.1, QEMU switched to a new method of | 
 | generating code, Tiny Code Generator or TCG. TCG relaxes the | 
 | dependency on the exact version of the compiler used. The basic idea | 
 | is to split every target instruction into a couple of RISC-like TCG | 
 | ops (see @code{target-i386/translate.c}). Some optimizations can be | 
 | performed at this stage, including liveness analysis and trivial | 
 | constant expression evaluation. TCG ops are then implemented in the | 
 | host CPU back end, also known as TCG target (see | 
 | @code{tcg/i386/tcg-target.inc.c}). For more information, please take a | 
 | look at @code{tcg/README}. | 
 |  | 
 | @node Condition code optimisations | 
 | @section Condition code optimisations | 
 |  | 
 | Lazy evaluation of CPU condition codes (@code{EFLAGS} register on x86) | 
 | is important for CPUs where every instruction sets the condition | 
 | codes. It tends to be less important on conventional RISC systems | 
 | where condition codes are only updated when explicitly requested. On | 
 | Sparc64, costly update of both 32 and 64 bit condition codes can be | 
 | avoided with lazy evaluation. | 
 |  | 
 | Instead of computing the condition codes after each x86 instruction, | 
 | QEMU just stores one operand (called @code{CC_SRC}), the result | 
 | (called @code{CC_DST}) and the type of operation (called | 
 | @code{CC_OP}). When the condition codes are needed, the condition | 
 | codes can be calculated using this information. In addition, an | 
 | optimized calculation can be performed for some instruction types like | 
 | conditional branches. | 
 |  | 
 | @code{CC_OP} is almost never explicitly set in the generated code | 
 | because it is known at translation time. | 
 |  | 
 | The lazy condition code evaluation is used on x86, m68k, cris and | 
 | Sparc. ARM uses a simplified variant for the N and Z flags. | 
 |  | 
 | @node CPU state optimisations | 
 | @section CPU state optimisations | 
 |  | 
 | The target CPUs have many internal states which change the way it | 
 | evaluates instructions. In order to achieve a good speed, the | 
 | translation phase considers that some state information of the virtual | 
 | CPU cannot change in it. The state is recorded in the Translation | 
 | Block (TB). If the state changes (e.g. privilege level), a new TB will | 
 | be generated and the previous TB won't be used anymore until the state | 
 | matches the state recorded in the previous TB. For example, if the SS, | 
 | DS and ES segments have a zero base, then the translator does not even | 
 | generate an addition for the segment base. | 
 |  | 
 | [The FPU stack pointer register is not handled that way yet]. | 
 |  | 
 | @node Translation cache | 
 | @section Translation cache | 
 |  | 
 | A 32 MByte cache holds the most recently used translations. For | 
 | simplicity, it is completely flushed when it is full. A translation unit | 
 | contains just a single basic block (a block of x86 instructions | 
 | terminated by a jump or by a virtual CPU state change which the | 
 | translator cannot deduce statically). | 
 |  | 
 | @node Direct block chaining | 
 | @section Direct block chaining | 
 |  | 
 | After each translated basic block is executed, QEMU uses the simulated | 
 | Program Counter (PC) and other cpu state information (such as the CS | 
 | segment base value) to find the next basic block. | 
 |  | 
 | In order to accelerate the most common cases where the new simulated PC | 
 | is known, QEMU can patch a basic block so that it jumps directly to the | 
 | next one. | 
 |  | 
 | The most portable code uses an indirect jump. An indirect jump makes | 
 | it easier to make the jump target modification atomic. On some host | 
 | architectures (such as x86 or PowerPC), the @code{JUMP} opcode is | 
 | directly patched so that the block chaining has no overhead. | 
 |  | 
 | @node Self-modifying code and translated code invalidation | 
 | @section Self-modifying code and translated code invalidation | 
 |  | 
 | Self-modifying code is a special challenge in x86 emulation because no | 
 | instruction cache invalidation is signaled by the application when code | 
 | is modified. | 
 |  | 
 | When translated code is generated for a basic block, the corresponding | 
 | host page is write protected if it is not already read-only. Then, if | 
 | a write access is done to the page, Linux raises a SEGV signal. QEMU | 
 | then invalidates all the translated code in the page and enables write | 
 | accesses to the page. | 
 |  | 
 | Correct translated code invalidation is done efficiently by maintaining | 
 | a linked list of every translated block contained in a given page. Other | 
 | linked lists are also maintained to undo direct block chaining. | 
 |  | 
 | On RISC targets, correctly written software uses memory barriers and | 
 | cache flushes, so some of the protection above would not be | 
 | necessary. However, QEMU still requires that the generated code always | 
 | matches the target instructions in memory in order to handle | 
 | exceptions correctly. | 
 |  | 
 | @node Exception support | 
 | @section Exception support | 
 |  | 
 | longjmp() is used when an exception such as division by zero is | 
 | encountered. | 
 |  | 
 | The host SIGSEGV and SIGBUS signal handlers are used to get invalid | 
 | memory accesses. The simulated program counter is found by | 
 | retranslating the corresponding basic block and by looking where the | 
 | host program counter was at the exception point. | 
 |  | 
 | The virtual CPU cannot retrieve the exact @code{EFLAGS} register because | 
 | in some cases it is not computed because of condition code | 
 | optimisations. It is not a big concern because the emulated code can | 
 | still be restarted in any cases. | 
 |  | 
 | @node MMU emulation | 
 | @section MMU emulation | 
 |  | 
 | For system emulation QEMU supports a soft MMU. In that mode, the MMU | 
 | virtual to physical address translation is done at every memory | 
 | access. QEMU uses an address translation cache to speed up the | 
 | translation. | 
 |  | 
 | In order to avoid flushing the translated code each time the MMU | 
 | mappings change, QEMU uses a physically indexed translation cache. It | 
 | means that each basic block is indexed with its physical address. | 
 |  | 
 | When MMU mappings change, only the chaining of the basic blocks is | 
 | reset (i.e. a basic block can no longer jump directly to another one). | 
 |  | 
 | @node Device emulation | 
 | @section Device emulation | 
 |  | 
 | Systems emulated by QEMU are organized by boards. At initialization | 
 | phase, each board instantiates a number of CPUs, devices, RAM and | 
 | ROM. Each device in turn can assign I/O ports or memory areas (for | 
 | MMIO) to its handlers. When the emulation starts, an access to the | 
 | ports or MMIO memory areas assigned to the device causes the | 
 | corresponding handler to be called. | 
 |  | 
 | RAM and ROM are handled more optimally, only the offset to the host | 
 | memory needs to be added to the guest address. | 
 |  | 
 | The video RAM of VGA and other display cards is special: it can be | 
 | read or written directly like RAM, but write accesses cause the memory | 
 | to be marked with VGA_DIRTY flag as well. | 
 |  | 
 | QEMU supports some device classes like serial and parallel ports, USB, | 
 | drives and network devices, by providing APIs for easier connection to | 
 | the generic, higher level implementations. The API hides the | 
 | implementation details from the devices, like native device use or | 
 | advanced block device formats like QCOW. | 
 |  | 
 | Usually the devices implement a reset method and register support for | 
 | saving and loading of the device state. The devices can also use | 
 | timers, especially together with the use of bottom halves (BHs). | 
 |  | 
 | @node Hardware interrupts | 
 | @section Hardware interrupts | 
 |  | 
 | In order to be faster, QEMU does not check at every basic block if a | 
 | hardware interrupt is pending. Instead, the user must asynchronously | 
 | call a specific function to tell that an interrupt is pending. This | 
 | function resets the chaining of the currently executing basic | 
 | block. It ensures that the execution will return soon in the main loop | 
 | of the CPU emulator. Then the main loop can test if the interrupt is | 
 | pending and handle it. | 
 |  | 
 | @node User emulation specific details | 
 | @section User emulation specific details | 
 |  | 
 | @subsection Linux system call translation | 
 |  | 
 | QEMU includes a generic system call translator for Linux. It means that | 
 | the parameters of the system calls can be converted to fix the | 
 | endianness and 32/64 bit issues. The IOCTLs are converted with a generic | 
 | type description system (see @file{ioctls.h} and @file{thunk.c}). | 
 |  | 
 | QEMU supports host CPUs which have pages bigger than 4KB. It records all | 
 | the mappings the process does and try to emulated the @code{mmap()} | 
 | system calls in cases where the host @code{mmap()} call would fail | 
 | because of bad page alignment. | 
 |  | 
 | @subsection Linux signals | 
 |  | 
 | Normal and real-time signals are queued along with their information | 
 | (@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt | 
 | request is done to the virtual CPU. When it is interrupted, one queued | 
 | signal is handled by generating a stack frame in the virtual CPU as the | 
 | Linux kernel does. The @code{sigreturn()} system call is emulated to return | 
 | from the virtual signal handler. | 
 |  | 
 | Some signals (such as SIGALRM) directly come from the host. Other | 
 | signals are synthesized from the virtual CPU exceptions such as SIGFPE | 
 | when a division by zero is done (see @code{main.c:cpu_loop()}). | 
 |  | 
 | The blocked signal mask is still handled by the host Linux kernel so | 
 | that most signal system calls can be redirected directly to the host | 
 | Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system | 
 | calls need to be fully emulated (see @file{signal.c}). | 
 |  | 
 | @subsection clone() system call and threads | 
 |  | 
 | The Linux clone() system call is usually used to create a thread. QEMU | 
 | uses the host clone() system call so that real host threads are created | 
 | for each emulated thread. One virtual CPU instance is created for each | 
 | thread. | 
 |  | 
 | The virtual x86 CPU atomic operations are emulated with a global lock so | 
 | that their semantic is preserved. | 
 |  | 
 | Note that currently there are still some locking issues in QEMU. In | 
 | particular, the translated cache flush is not protected yet against | 
 | reentrancy. | 
 |  | 
 | @subsection Self-virtualization | 
 |  | 
 | QEMU was conceived so that ultimately it can emulate itself. Although | 
 | it is not very useful, it is an important test to show the power of the | 
 | emulator. | 
 |  | 
 | Achieving self-virtualization is not easy because there may be address | 
 | space conflicts. QEMU user emulators solve this problem by being an | 
 | executable ELF shared object as the ld-linux.so ELF interpreter. That | 
 | way, it can be relocated at load time. | 
 |  | 
 | @node Bibliography | 
 | @section Bibliography | 
 |  | 
 | @table @asis | 
 |  | 
 | @item [1] | 
 | @url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project, | 
 | by Kevin Lawton et al. | 
 |  | 
 | @item [2] | 
 | @url{http://www.valgrind.org/}, Valgrind, an open-source memory debugger | 
 | for GNU/Linux. | 
 |  | 
 | @item [3] | 
 | @url{http://ftp.dreamtime.org/pub/linux/Linux-Alpha/em86/v0.2/docs/em86.html}, | 
 | the EM86 x86 emulator on Alpha-Linux. | 
 |  | 
 | @item [4] | 
 | @url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/@/full_papers/chernoff/chernoff.pdf}, | 
 | DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton | 
 | Chernoff and Ray Hookway. | 
 |  | 
 | @item [5] | 
 | @url{http://user-mode-linux.sourceforge.net/}, | 
 | The User-mode Linux Kernel. | 
 |  | 
 | @item [6] | 
 | @url{http://www.plex86.org/}, | 
 | The new Plex86 project. | 
 |  | 
 | @item [7] | 
 | @url{http://www.vmware.com/}, | 
 | The VMWare PC virtualizer. | 
 |  | 
 | @item [8] | 
 | @url{https://www.microsoft.com/download/details.aspx?id=3702}, | 
 | The VirtualPC PC virtualizer. | 
 |  | 
 | @item [9] | 
 | @url{http://virtualbox.org/}, | 
 | The VirtualBox PC virtualizer. | 
 |  | 
 | @item [10] | 
 | @url{http://www.xen.org/}, | 
 | The Xen hypervisor. | 
 |  | 
 | @item [11] | 
 | @url{http://www.linux-kvm.org/}, | 
 | Kernel Based Virtual Machine (KVM). | 
 |  | 
 | @item [12] | 
 | @url{http://www.greensocs.com/projects/QEMUSystemC}, | 
 | QEMU-SystemC, a hardware co-simulator. | 
 |  | 
 | @end table | 
 |  | 
 | @node Regression Tests | 
 | @chapter Regression Tests | 
 |  | 
 | In the directory @file{tests/}, various interesting testing programs | 
 | are available. They are used for regression testing. | 
 |  | 
 | @menu | 
 | * test-i386:: | 
 | * linux-test:: | 
 | @end menu | 
 |  | 
 | @node test-i386 | 
 | @section @file{test-i386} | 
 |  | 
 | This program executes most of the 16 bit and 32 bit x86 instructions and | 
 | generates a text output. It can be compared with the output obtained with | 
 | a real CPU or another emulator. The target @code{make test} runs this | 
 | program and a @code{diff} on the generated output. | 
 |  | 
 | The Linux system call @code{modify_ldt()} is used to create x86 selectors | 
 | to test some 16 bit addressing and 32 bit with segmentation cases. | 
 |  | 
 | The Linux system call @code{vm86()} is used to test vm86 emulation. | 
 |  | 
 | Various exceptions are raised to test most of the x86 user space | 
 | exception reporting. | 
 |  | 
 | @node linux-test | 
 | @section @file{linux-test} | 
 |  | 
 | This program tests various Linux system calls. It is used to verify | 
 | that the system call parameters are correctly converted between target | 
 | and host CPUs. | 
 |  | 
 | @node Index | 
 | @chapter Index | 
 | @printindex cp | 
 |  | 
 | @bye |