tcg/arm: optimize register allocation order The beginning of the register allocation order list on the TCG arm target matches the list of clobbered registers. This means that when an helper is called, there is almost always clobbered registers that have to be spilled. Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
diff --git a/tcg/arm/tcg-target.c b/tcg/arm/tcg-target.c index a60637e..c07d284 100644 --- a/tcg/arm/tcg-target.c +++ b/tcg/arm/tcg-target.c
@@ -89,10 +89,6 @@ #endif static const int tcg_target_reg_alloc_order[] = { - TCG_REG_R0, - TCG_REG_R1, - TCG_REG_R2, - TCG_REG_R3, TCG_REG_R4, TCG_REG_R5, TCG_REG_R6, @@ -101,8 +97,12 @@ TCG_REG_R9, TCG_REG_R10, TCG_REG_R11, - TCG_REG_R12, TCG_REG_R13, + TCG_REG_R0, + TCG_REG_R1, + TCG_REG_R2, + TCG_REG_R3, + TCG_REG_R12, TCG_REG_R14, };