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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GLES_CM_CONTEX_H
#define GLES_CM_CONTEX_H
#include <GLcommon/GLDispatch.h>
#include <GLcommon/GLESpointer.h>
#include <GLcommon/GLESbuffer.h>
#include <GLcommon/GLEScontext.h>
#include <vector>
#include <string>
#include <unordered_map>
typedef std::unordered_map<GLfloat,std::vector<int> > PointSizeIndices;
class GlLibrary;
class GLEScmContext: public GLEScontext
{
public:
virtual void init(GlLibrary* glLib);
GLEScmContext();
void setActiveTexture(GLenum tex);
void setClientActiveTexture(GLenum tex);
GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture;};
GLenum getClientActiveTexture() { return GL_TEXTURE0 + m_clientActiveTexture;};
void setupArraysPointers(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct);
void drawPointsArrs(GLESConversionArrays& arrs,GLint first,GLsizei count);
void drawPointsElems(GLESConversionArrays& arrs,GLsizei count,GLenum type,const GLvoid* indices);
virtual const GLESpointer* getPointer(GLenum arrType);
int getMaxTexUnits();
virtual bool glGetIntegerv(GLenum pname, GLint *params);
virtual bool glGetBooleanv(GLenum pname, GLboolean *params);
virtual bool glGetFloatv(GLenum pname, GLfloat *params);
virtual bool glGetFixedv(GLenum pname, GLfixed *params);
~GLEScmContext();
protected:
bool needConvert(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id);
private:
void setupArrayPointerHelper(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLenum array_id,GLESpointer* p);
void setupArr(const GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int pointsIndex = -1);
void drawPoints(PointSizeIndices* points);
void drawPointsData(GLESConversionArrays& arrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices_in,bool isElemsDraw);
void initExtensionString();
GLESpointer* m_texCoords = nullptr;
int m_pointsIndex = -1;
unsigned int m_clientActiveTexture = 0;
};
#endif