blob: 891b4e366aad2d4e032218ec22010bb5f122d320 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLEScmUtils.h"
size_t glParamSize(GLenum param)
{
size_t s = 0;
switch(param)
{
case GL_MAX_TEXTURE_SIZE:
//case GL_TEXTURE_GEN_MODE_OES:
case GL_TEXTURE_ENV_MODE:
case GL_FOG_MODE:
case GL_FOG_DENSITY:
case GL_FOG_START:
case GL_FOG_END:
case GL_SPOT_EXPONENT:
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
case GL_SHININESS:
case GL_LIGHT_MODEL_TWO_SIDE:
case GL_POINT_SIZE:
case GL_POINT_SIZE_MIN:
case GL_POINT_SIZE_MAX:
case GL_POINT_FADE_THRESHOLD_SIZE:
case GL_CULL_FACE_MODE:
case GL_FRONT_FACE:
case GL_SHADE_MODEL:
case GL_DEPTH_WRITEMASK:
case GL_DEPTH_CLEAR_VALUE:
case GL_STENCIL_FAIL:
case GL_STENCIL_PASS_DEPTH_FAIL:
case GL_STENCIL_PASS_DEPTH_PASS:
case GL_STENCIL_REF:
case GL_STENCIL_WRITEMASK:
case GL_MATRIX_MODE:
case GL_MODELVIEW_STACK_DEPTH:
case GL_PROJECTION_STACK_DEPTH:
case GL_TEXTURE_STACK_DEPTH:
case GL_ALPHA_TEST_FUNC:
case GL_ALPHA_TEST_REF:
case GL_BLEND_DST:
case GL_BLEND_SRC:
case GL_LOGIC_OP_MODE:
case GL_SCISSOR_TEST:
case GL_MAX_TEXTURE_UNITS:
s = 1;
break;
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_DEPTH_RANGE:
case GL_MAX_VIEWPORT_DIMS:
case GL_SMOOTH_POINT_SIZE_RANGE:
case GL_SMOOTH_LINE_WIDTH_RANGE:
s= 2;
break;
case GL_SPOT_DIRECTION:
case GL_POINT_DISTANCE_ATTENUATION:
case GL_CURRENT_NORMAL:
s = 3;
break;
case GL_CURRENT_TEXTURE_COORDS:
case GL_CURRENT_COLOR:
case GL_FOG_COLOR:
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_EMISSION:
case GL_POSITION:
case GL_LIGHT_MODEL_AMBIENT:
case GL_TEXTURE_ENV_COLOR:
case GL_SCISSOR_BOX:
case GL_VIEWPORT:
//case GL_TEXTURE_CROP_RECT_OES:
s = 4;
break;
case GL_MODELVIEW_MATRIX:
case GL_PROJECTION_MATRIX:
case GL_TEXTURE_MATRIX:
s = 16;
default:
s = 1; // assume 1
}
return s;
}