| /* |
| * Copyright 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef GLES_V2_CONTEXT_H |
| #define GLES_V2_CONTEXT_H |
| |
| #include <GLcommon/GLDispatch.h> |
| #include <GLcommon/GLEScontext.h> |
| #include <GLcommon/objectNameManager.h> |
| |
| class GLESv2Context : public GLEScontext{ |
| public: |
| virtual void init(GlLibrary* glLib); |
| virtual ~GLESv2Context(); |
| void setupArraysPointers(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct); |
| int getMaxCombinedTexUnits() override; |
| int getMaxTexUnits() override; |
| |
| // This whole att0 thing is about a incompatibility between GLES and OpenGL. |
| // GLES allows a vertex shader attribute to be in location 0 and have a |
| // current value, while OpenGL is not very clear about this, which results |
| // in each implementation doing something different. |
| void setAttribute0value(float x, float y, float z, float w); |
| bool needAtt0PreDrawValidation(); |
| void validateAtt0PreDraw(unsigned int count); |
| void validateAtt0PostDraw(void); |
| const float* getAtt0(void) const {return m_attribute0value;} |
| |
| protected: |
| bool needConvert(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id); |
| private: |
| void setupArr(const GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int pointsIndex = -1); |
| void initExtensionString(); |
| |
| float m_attribute0value[4] = {}; |
| bool m_attribute0valueChanged = true; |
| GLfloat* m_att0Array = nullptr; |
| unsigned int m_att0ArrayLength = 0; |
| bool m_att0NeedsDisable = false; |
| }; |
| |
| #endif |