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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLESv2Validate.h"
#include <string.h>
bool GLESv2Validate::blendEquationMode(GLenum mode){
return mode == GL_FUNC_ADD ||
mode == GL_FUNC_SUBTRACT ||
mode == GL_FUNC_REVERSE_SUBTRACT;
}
bool GLESv2Validate::blendSrc(GLenum s) {
switch(s) {
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
case GL_SRC_ALPHA_SATURATE:
return true;
}
return false;
}
bool GLESv2Validate::blendDst(GLenum d) {
switch(d) {
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
return true;
}
return false;
}
bool GLESv2Validate::textureParams(GLenum param){
switch(param) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
return true;
default:
return false;
}
}
bool GLESv2Validate::hintTargetMode(GLenum target,GLenum mode){
switch(mode) {
case GL_FASTEST:
case GL_NICEST:
case GL_DONT_CARE:
break;
default: return false;
}
return target == GL_GENERATE_MIPMAP_HINT || target == GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES;
}
bool GLESv2Validate::capability(GLenum cap){
switch(cap){
case GL_BLEND:
case GL_CULL_FACE:
case GL_DEPTH_TEST:
case GL_DITHER:
case GL_POLYGON_OFFSET_FILL:
case GL_SAMPLE_ALPHA_TO_COVERAGE:
case GL_SAMPLE_COVERAGE:
case GL_SCISSOR_TEST:
case GL_STENCIL_TEST:
return true;
}
return false;
}
bool GLESv2Validate::pixelStoreParam(GLenum param){
return param == GL_PACK_ALIGNMENT || param == GL_UNPACK_ALIGNMENT;
}
bool GLESv2Validate::readPixelFrmt(GLenum format){
switch(format) {
case GL_ALPHA:
case GL_LUMINANCE_ALPHA:
case GL_RGB:
case GL_RGBA:
return true;
}
return false;
}
bool GLESv2Validate::shaderType(GLenum type){
return type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER;
}
bool GLESv2Validate::precisionType(GLenum type){
switch(type){
case GL_LOW_FLOAT:
case GL_MEDIUM_FLOAT:
case GL_HIGH_FLOAT:
case GL_LOW_INT:
case GL_MEDIUM_INT:
case GL_HIGH_INT:
return true;
}
return false;
}
bool GLESv2Validate::arrayIndex(GLEScontext * ctx,GLuint index) {
return index < (GLuint)ctx->getCaps()->maxVertexAttribs;
}
#define GL_RED 0x1903
#define GL_RG 0x8227
#define GL_R8 0x8229
#define GL_RG8 0x822B
#define GL_R16F 0x822D
#define GL_RG16F 0x822F
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
bool GLESv2Validate::pixelType(GLEScontext * ctx,GLenum type) {
if(type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_INT
|| type == GL_UNSIGNED_INT_10F_11F_11F_REV)
return true;
return GLESvalidate::pixelType(ctx, type);
}
bool GLESv2Validate::pixelFrmt(GLEScontext* ctx,GLenum format) {
switch (format) {
case GL_DEPTH_COMPONENT:
// GLES3 compatible
// Required in dEQP
case GL_RED:
case GL_RG:
return true;
}
return GLESvalidate::pixelFrmt(ctx, format);
}
bool GLESv2Validate::pixelItnlFrmt(GLEScontext* ctx ,GLenum internalformat) {
switch (internalformat) {
case GL_R8:
case GL_RG8:
case GL_R16F:
case GL_RG16F:
case GL_RGBA16F:
case GL_RGB16F:
case GL_R11F_G11F_B10F:
return true;
}
return pixelFrmt(ctx, internalformat);
}
bool GLESv2Validate::pixelSizedFrmt(GLEScontext* ctx, GLenum internalformat,
GLenum format, GLenum type) {
if (internalformat == format) {
return true;
}
switch (format) {
case GL_RED:
switch (type) {
case GL_UNSIGNED_BYTE:
return internalformat == GL_R8;
case GL_HALF_FLOAT:
case GL_FLOAT:
return internalformat == GL_R16F;
default:
return false;
}
break;
case GL_RG:
switch (type) {
case GL_UNSIGNED_BYTE:
return internalformat == GL_RG8;
case GL_HALF_FLOAT:
case GL_FLOAT:
return internalformat == GL_RG16F;
default:
return false;
}
break;
case GL_RGB:
switch (type) {
case GL_HALF_FLOAT:
case GL_FLOAT:
return internalformat == GL_RGB16F
|| internalformat == GL_R11F_G11F_B10F;
case GL_UNSIGNED_INT_10F_11F_11F_REV:
return internalformat == GL_R11F_G11F_B10F;
default:
return false;
}
break;
case GL_RGBA:
switch (type) {
case GL_HALF_FLOAT:
case GL_FLOAT:
return internalformat == GL_RGBA16F;
default:
return false;
}
break;
}
return false;
}
bool GLESv2Validate::attribName(const GLchar* name){
const GLchar* found = strstr(name,"gl_");
return (!found) ||
(found != name) ; // attrib name does not start with gl_
}
bool GLESv2Validate::attribIndex(int index){
return index >=0 && index < GL_MAX_VERTEX_ATTRIBS;
}
bool GLESv2Validate::programParam(GLenum pname){
switch(pname){
case GL_DELETE_STATUS:
case GL_LINK_STATUS:
case GL_VALIDATE_STATUS:
case GL_INFO_LOG_LENGTH:
case GL_ATTACHED_SHADERS:
case GL_ACTIVE_ATTRIBUTES:
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
case GL_ACTIVE_UNIFORMS:
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
return true;
}
return false;
}
bool GLESv2Validate::textureIsCubeMap(GLenum target){
switch(target){
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return true;
}
return false;
}