blob: 86c9c03f636afea424ea84144aeab6aaebe6ce48 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef PROGRAM_DATA_H
#define PROGRAM_DATA_H
#include <memory>
class ProgramData:public ObjectData{
public:
ProgramData();
GLuint getAttachedVertexShader() const;
GLuint getAttachedFragmentShader() const;
GLuint getAttachedShader(GLenum type) const;
bool attachShader(GLuint shader,GLenum type);
bool isAttached(GLuint shader) const;
bool detachShader(GLuint shader);
void setLinkStatus(GLint status);
GLint getLinkStatus() const;
void setInfoLog(const GLchar *log);
const GLchar* getInfoLog() const;
bool isInUse() const { return IsInUse; }
void setInUse(bool inUse) { IsInUse = inUse; }
bool getDeleteStatus() const { return DeleteStatus; }
void setDeleteStatus(bool status) { DeleteStatus = status; }
private:
GLuint AttachedVertexShader;
GLuint AttachedFragmentShader;
std::unique_ptr<const GLchar[]> infoLog;
GLint LinkStatus;
bool IsInUse;
bool DeleteStatus;
};
#endif