blob: 0751248533777103f1e34daa16d962d2db05f3c1 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLcommon/GLDispatch.h"
#include "GLcommon/GLLibrary.h"
#include "emugl/common/lazy_instance.h"
#include "emugl/common/shared_library.h"
#include "OpenglCodecCommon/ErrorLog.h"
#ifdef __linux__
#include <GL/glx.h>
#elif defined(WIN32)
#include <windows.h>
#endif
#include <stdio.h>
typedef GlLibrary::GlFunctionPointer GL_FUNC_PTR;
static GL_FUNC_PTR getGLFuncAddress(const char *funcName, GlLibrary* glLib) {
return glLib->findSymbol(funcName);
}
#define LOAD_GL_FUNC(return_type, func_name, signature, args) do { \
if (!func_name) { \
void* address = (void *)getGLFuncAddress(#func_name, glLib); \
if (address) { \
func_name = (__typeof__(func_name))(address); \
} else { \
fprintf(stderr, "Could not load func %s\n", #func_name); \
func_name = (__typeof__(func_name))(dummy_##func_name); \
} \
} \
} while (0);
#define LOAD_GLEXT_FUNC(return_type, func_name, signature, args) do { \
if (!func_name) { \
void* address = (void *)getGLFuncAddress(#func_name, glLib); \
if (address) { \
func_name = (__typeof__(func_name))(address); \
} \
} \
} while (0);
// Define dummy functions, only for non-extensions.
#define RETURN_void return
#define RETURN_GLboolean return GL_FALSE
#define RETURN_GLint return 0
#define RETURN_GLuint return 0U
#define RETURN_GLenum return 0
#define RETURN_int return 0
#define RETURN_GLconstubyteptr return NULL
#define RETURN_(x) RETURN_ ## x
#define DEFINE_DUMMY_FUNCTION(return_type, func_name, signature, args) \
static return_type dummy_##func_name signature { \
RETURN_(return_type); \
}
#define DEFINE_DUMMY_EXTENSION_FUNCTION(return_type, func_name, signature, args) \
// nothing here
LIST_GLES_FUNCTIONS(DEFINE_DUMMY_FUNCTION, DEFINE_DUMMY_EXTENSION_FUNCTION)
// Initializing static GLDispatch members*/
emugl::Mutex GLDispatch::s_lock;
#define GL_DISPATCH_DEFINE_POINTER(return_type, function_name, signature, args) \
GL_APICALL return_type (GL_APIENTRY *GLDispatch::function_name) signature = NULL;
LIST_GLES_FUNCTIONS(GL_DISPATCH_DEFINE_POINTER, GL_DISPATCH_DEFINE_POINTER)
// Constructor.
GLDispatch::GLDispatch() : m_isLoaded(false) {}
bool GLDispatch::isInitialized() const {
return m_isLoaded;
}
void GLDispatch::dispatchFuncs(GLESVersion version, GlLibrary* glLib) {
emugl::Mutex::AutoLock mutex(s_lock);
if(m_isLoaded)
return;
/* Loading OpenGL functions which are needed for implementing BOTH GLES 1.1 & GLES 2.0*/
LIST_GLES_COMMON_FUNCTIONS(LOAD_GL_FUNC)
LIST_GLES_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC)
/* Loading OpenGL functions which are needed ONLY for implementing GLES 1.1*/
if(version == GLES_1_1){
LIST_GLES1_ONLY_FUNCTIONS(LOAD_GL_FUNC)
LIST_GLES1_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC)
} else if (version == GLES_2_0){
LIST_GLES2_ONLY_FUNCTIONS(LOAD_GL_FUNC)
LIST_GLES2_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC)
}
/* Load glGetStringi() if it is available, so use LOAD_GLEXT_FUNC */
LIST_GLES3_ONLY_FUNCTIONS(LOAD_GLEXT_FUNC)
m_isLoaded = true;
}