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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLcommon/RangeManip.h>
bool Range::rangeIntersection(const Range& r,Range& rOut) const {
if(m_start > r.getEnd() || r.getStart() > m_end) return false;
int max_start = (m_start > r.getStart())? m_start:r.getStart();
int min_end = (m_end < r.getEnd())?m_end:r.getEnd();
int size = min_end - max_start;
if(size) {
rOut.setRange(max_start,min_end-max_start);
return true;
}
return false;
}
bool Range::rangeUnion(const Range& r,Range& rOut) const {
if(m_start > r.getEnd() || r.getStart() > m_end) return false;
int min_start = (m_start < r.getStart())?m_start:r.getStart();
int max_end = (m_end > r.getEnd())?m_end:r.getEnd();
int size = max_end - min_start;
if(size) {
rOut.setRange(min_start,max_end-min_start);
return true;
}
return false;
}
void RangeList::addRange(const Range& r) {
if(r.getSize())
list.push_back(r);
}
void RangeList::addRanges(const RangeList& rl) {
for(int i =0; i< rl.size();i++) {
addRange(rl.list[i]);
}
}
void RangeList::delRanges(const RangeList& rl,RangeList& deleted) {
for(int i =0; i< rl.size();i++) {
delRange(rl.list[i],deleted);
}
}
bool RangeList::empty() const{
return list.empty();
}
int RangeList::size() const{
return list.size();
}
void RangeList::clear() {
return list.clear();
}
void RangeList::erase(unsigned int i) {
if(i > list.size()) return;
list.erase(list.begin() +i);
}
void RangeList::delRange(const Range& r,RangeList& deleted) {
if(r.getSize() == 0) return;
Range intersection;
Range temp;
// compare new rect to each and any of the rects on the list
for (int i=0;i<(int)list.size();i++) { // i must be signed for i-- below
// if there is intersection
if (r.rangeIntersection(list[i],intersection)) {
Range old=list[i];
// remove old as it is about to be split
erase(i);
i--;
if (intersection!=old) { // otherwise split:
//intersection on right side
if(old.getStart() != intersection.getStart()) {
list.insert(list.begin(),Range(old.getStart(),intersection.getStart() - old.getStart()));
}
//intersection on left side
if(old.getEnd() != intersection.getEnd()) {
list.insert(list.begin(),Range(intersection.getEnd(),old.getEnd() - intersection.getEnd()));
}
}
deleted.addRange(intersection);
}
}
}
void RangeList::merge() {
if(list.empty()) return;
Range temp;
bool changed;
do { // re-run if changed in last run
changed=0;
// run for each combinations of two rects in the list
for (int i=0;i<(((int)list.size())-1) && !changed ;i++)
{
for (int j=i+1;j<(int)list.size() && !changed ;j++)
{
if (list[i].rangeUnion(list[j],temp)) {
// are them exactly one on left of the other
list[i] = temp;
erase(j);
changed=1;
}
}
}
} while (changed);
}