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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GL_DISPATCHH
#define GL_DISPATCHH
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES3/gl3.h>
#include "OpenGLESDispatch/gldefs.h"
#include "OpenGLESDispatch/gles_functions.h"
#include "GLutils.h"
#include "emugl/common/mutex.h"
#define GLAPIENTRY GL_APIENTRY
typedef void (*FUNCPTR_NO_ARGS_RET_VOID)();
typedef GLsync (*FUNCPTR_FENCE_SYNC)(GLenum, GLbitfield);
typedef GLenum (*FUNCPTR_CLIENT_WAIT_SYNC)(GLsync, GLbitfield, GLuint64);
typedef void (*FUNCPTR_DELETE_SYNC)(GLsync);
class GlLibrary;
#define GLES_DECLARE_METHOD(return_type, function_name, signature, args) \
static GL_APICALL return_type (GL_APIENTRY *function_name) signature;
class GLDispatch {
public:
// Constructor.
GLDispatch();
bool isInitialized() const;
void dispatchFuncs(GLESVersion version, GlLibrary* glLib);
LIST_GLES_FUNCTIONS(GLES_DECLARE_METHOD, GLES_DECLARE_METHOD)
private:
bool m_isLoaded;
static emugl::Mutex s_lock;
};
#endif // GL_DISPATCH_H