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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GRAPHICS_TRANSLATION_GLES_OBJECT_DATA_H_
#define GRAPHICS_TRANSLATION_GLES_OBJECT_DATA_H_
#include <utils/RefBase.h>
// The global name is the name generated by the underlying GL implementation
// (eg. Pepper Graphics, GLX, etc.)
typedef uint32_t ObjectGlobalName;
// The local name is the name that can be used by the client to reference GL
// objects.
typedef uint32_t ObjectLocalName;
// The different GL object types.
enum ObjectType {
BUFFER,
FRAMEBUFFER,
RENDERBUFFER,
TEXTURE,
VERTEX_SHADER,
FRAGMENT_SHADER,
PROGRAM,
NUM_OBJECT_TYPES,
// Shaders are a bit special in that both vertex shaders and fragment shaders
// are both considered Shader objects.
SHADER = VERTEX_SHADER
};
// The base class for GL object wrappers.
class ObjectData : public android::RefBase {
public:
explicit ObjectData(ObjectType type)
: type_(type),
local_name_(0) {
}
ObjectData(ObjectType type, ObjectLocalName name)
: type_(type),
local_name_(name) {
}
ObjectType GetDataType() const {
return type_;
}
ObjectLocalName GetLocalName() const {
return local_name_;
}
protected:
virtual ~ObjectData() {
}
private:
ObjectType type_;
ObjectLocalName local_name_;
ObjectData(const ObjectData&);
ObjectData& operator=(const ObjectData&);
};
typedef android::sp<ObjectData> ObjectDataPtr;
#endif // GRAPHICS_TRANSLATION_GLES_OBJECT_DATA_H_