| // ********************************* |
| // ********************************* |
| // AUTOGENERATED CODE. DO NOT EDIT. |
| // ********************************* |
| // ********************************* |
| |
| #include "gles/pass_through.h" |
| #include "common/alog.h" |
| #include "common/dlog.h" |
| #include "common/rendering_interface.h" |
| #include "gles/debug.h" |
| #include "gles/gles_context.h" |
| |
| #include "GLES12Translator/underlying_apis.h" |
| #include "GLES12Translator/angle_gles2.h" |
| |
| #define DEBUG 0 |
| |
| #if DEBUG |
| #define DPRINT(fmt,...) do { \ |
| DLOG("gles12 underlying: " fmt, ##__VA_ARGS__); \ |
| } while(0) |
| #else |
| #define DPRINT(...) |
| #endif |
| |
| |
| class ContextAutoLock { |
| public: |
| ContextAutoLock(emugl::ContextGPU* context) : context_(context) { |
| } |
| |
| ~ContextAutoLock() { |
| } |
| |
| private: |
| emugl::ContextGPU* context_; |
| }; |
| |
| |
| void ActiveTextureCall(const GlesContext* c, GLenum texture) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("ActiveTextureCall(%p, %s (0x%x))", c, GetEnumString(texture), texture); |
| return _api->glActiveTexture(texture); |
| } |
| |
| |
| void AttachShaderCall(const GlesContext* c, GLuint program, GLuint shader) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("AttachShaderCall(%p, %u, %u)", c, program, shader); |
| return _api->glAttachShader(program, shader); |
| } |
| |
| |
| void BindAttribLocationCall(const GlesContext* c, GLuint program, GLuint index, const char* name) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("BindAttribLocationCall(%p, %u, %u, %p)", c, program, index, name); |
| return _api->glBindAttribLocation(program, index, name); |
| } |
| |
| |
| void BindBufferCall(const GlesContext* c, GLenum target, GLuint buffer) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("BindBufferCall(%p, %s (0x%x), %u)", c, GetEnumString(target), target, buffer); |
| return _api->glBindBuffer(target, buffer); |
| } |
| |
| |
| void BindFramebufferCall(const GlesContext* c, GLenum target, GLuint framebuffer) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("BindFramebufferCall(%p, %s (0x%x), %u)", c, GetEnumString(target), target, framebuffer); |
| return _api->glBindFramebuffer(target, framebuffer); |
| } |
| |
| |
| void BindRenderbufferCall(const GlesContext* c, GLenum target, GLuint renderbuffer) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("BindRenderbufferCall(%p, %s (0x%x), %u)", c, GetEnumString(target), target, renderbuffer); |
| return _api->glBindRenderbuffer(target, renderbuffer); |
| } |
| |
| |
| void BindTextureCall(const GlesContext* c, GLenum target, GLuint texture) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("BindTextureCall(%p, %s (0x%x), %u)", c, GetEnumString(target), target, texture); |
| return _api->glBindTexture(target, texture); |
| } |
| |
| |
| void BlendColorCall(const GlesContext* c, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("BlendColorCall(%p, %f, %f, %f, %f)", c, red, green, blue, alpha); |
| return _api->glBlendColor(red, green, blue, alpha); |
| } |
| |
| |
| void BlendEquationCall(const GlesContext* c, GLenum mode) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("BlendEquationCall(%p, %s (0x%x))", c, GetEnumString(mode), mode); |
| return _api->glBlendEquation(mode); |
| } |
| |
| |
| void BlendEquationSeparateCall(const GlesContext* c, GLenum modeRGB, GLenum modeAlpha) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("BlendEquationSeparateCall(%p, %s (0x%x), %s (0x%x))", c, GetEnumString(modeRGB), modeRGB, GetEnumString(modeAlpha), modeAlpha); |
| return _api->glBlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| |
| |
| void BlendFuncCall(const GlesContext* c, GLenum sfactor, GLenum dfactor) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("BlendFuncCall(%p, %s (0x%x), %s (0x%x))", c, GetEnumString(sfactor), sfactor, GetEnumString(dfactor), dfactor); |
| return _api->glBlendFunc(sfactor, dfactor); |
| } |
| |
| |
| void BlendFuncSeparateCall(const GlesContext* c, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("BlendFuncSeparateCall(%p, %s (0x%x), %s (0x%x), %s (0x%x), %s (0x%x))", c, GetEnumString(srcRGB), srcRGB, GetEnumString(dstRGB), dstRGB, GetEnumString(srcAlpha), srcAlpha, GetEnumString(dstAlpha), dstAlpha); |
| return _api->glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| |
| void BufferDataCall(const GlesContext* c, GLenum target, GLsizeiptr size, const void* data, GLenum usage) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("BufferDataCall(%p, %s (0x%x), %ld, %p, %s (0x%x))", c, GetEnumString(target), target, size, data, GetEnumString(usage), usage); |
| return _api->glBufferData(target, size, data, usage); |
| } |
| |
| |
| void BufferSubDataCall(const GlesContext* c, GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("BufferSubDataCall(%p, %s (0x%x), %ld, %ld, %p)", c, GetEnumString(target), target, offset, size, data); |
| return _api->glBufferSubData(target, offset, size, data); |
| } |
| |
| |
| GLenum CheckFramebufferStatusCall(const GlesContext* c, GLenum target) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("CheckFramebufferStatusCall(%p, %s (0x%x))", c, GetEnumString(target), target); |
| return _api->glCheckFramebufferStatus(target); |
| } |
| |
| |
| void ClearCall(const GlesContext* c, GLbitfield mask) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("ClearCall(%p, 0x%x)", c, mask); |
| return _api->glClear(mask); |
| } |
| |
| |
| void ClearColorCall(const GlesContext* c, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("ClearColorCall(%p, %f, %f, %f, %f)", c, red, green, blue, alpha); |
| return _api->glClearColor(red, green, blue, alpha); |
| } |
| |
| |
| void ClearDepthfCall(const GlesContext* c, GLclampf depth) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("ClearDepthfCall(%p, %f)", c, depth); |
| return _api->glClearDepth((GLclampd)depth); |
| } |
| |
| |
| void ClearStencilCall(const GlesContext* c, GLint s) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("ClearStencilCall(%p, %d)", c, s); |
| return _api->glClearStencil(s); |
| } |
| |
| |
| void ColorMaskCall(const GlesContext* c, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("ColorMaskCall(%p, %d, %d, %d, %d)", c, red, green, blue, alpha); |
| return _api->glColorMask(red, green, blue, alpha); |
| } |
| |
| |
| void CompileShaderCall(const GlesContext* c, GLuint shader) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("CompileShaderCall(%p, %u)", c, shader); |
| return _api->glCompileShader(shader); |
| } |
| |
| |
| void CompressedTexImage2DCall(const GlesContext* c, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("CompressedTexImage2DCall(%p, %s (0x%x), %d, %s (0x%x), %zd, %zd, %d, %zd, %p)", c, GetEnumString(target), target, level, GetEnumString(internalformat), internalformat, width, height, border, imageSize, data); |
| return _api->glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| } |
| |
| |
| void CompressedTexSubImage2DCall(const GlesContext* c, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("CompressedTexSubImage2DCall(%p, %s (0x%x), %d, %d, %d, %zd, %zd, %s (0x%x), %zd, %p)", c, GetEnumString(target), target, level, xoffset, yoffset, width, height, GetEnumString(format), format, imageSize, data); |
| return _api->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| |
| |
| void CopyTexImage2DCall(const GlesContext* c, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("CopyTexImage2DCall(%p, %s (0x%x), %d, %s (0x%x), %d, %d, %zd, %zd, %d)", c, GetEnumString(target), target, level, GetEnumString(internalformat), internalformat, x, y, width, height, border); |
| return _api->glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| } |
| |
| |
| void CopyTexSubImage2DCall(const GlesContext* c, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("CopyTexSubImage2DCall(%p, %s (0x%x), %d, %d, %d, %d, %d, %zd, %zd)", c, GetEnumString(target), target, level, xoffset, yoffset, x, y, width, height); |
| return _api->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| |
| GLuint CreateProgramCall(const GlesContext* c) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("CreateProgramCall(%p)", c); |
| return _api->glCreateProgram(); |
| } |
| |
| |
| GLuint CreateShaderCall(const GlesContext* c, GLenum type) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("CreateShaderCall(%p, %s (0x%x))", c, GetEnumString(type), type); |
| return _api->glCreateShader(type); |
| } |
| |
| |
| void CullFaceCall(const GlesContext* c, GLenum mode) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("CullFaceCall(%p, %s (0x%x))", c, GetEnumString(mode), mode); |
| return _api->glCullFace(mode); |
| } |
| |
| |
| void DeleteBuffersCall(const GlesContext* c, GLsizei n, const GLuint* buffers) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DeleteBuffersCall(%p, %zd, %p)", c, n, buffers); |
| return _api->glDeleteBuffers(n, buffers); |
| } |
| |
| |
| void DeleteFramebuffersCall(const GlesContext* c, GLsizei n, const GLuint* framebuffers) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DeleteFramebuffersCall(%p, %zd, %p)", c, n, framebuffers); |
| return _api->glDeleteFramebuffers(n, framebuffers); |
| } |
| |
| |
| void DeleteProgramCall(const GlesContext* c, GLuint program) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DeleteProgramCall(%p, %u)", c, program); |
| return _api->glDeleteProgram(program); |
| } |
| |
| |
| void DeleteRenderbuffersCall(const GlesContext* c, GLsizei n, const GLuint* renderbuffers) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DeleteRenderbuffersCall(%p, %zd, %p)", c, n, renderbuffers); |
| return _api->glDeleteRenderbuffers(n, renderbuffers); |
| } |
| |
| |
| void DeleteShaderCall(const GlesContext* c, GLuint shader) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DeleteShaderCall(%p, %u)", c, shader); |
| return _api->glDeleteShader(shader); |
| } |
| |
| |
| void DeleteTexturesCall(const GlesContext* c, GLsizei n, const GLuint* textures) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DeleteTexturesCall(%p, %zd, %p)", c, n, textures); |
| return _api->glDeleteTextures(n, textures); |
| } |
| |
| |
| void DepthFuncCall(const GlesContext* c, GLenum func) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DepthFuncCall(%p, %s (0x%x))", c, GetEnumString(func), func); |
| return _api->glDepthFunc(func); |
| } |
| |
| |
| void DepthMaskCall(const GlesContext* c, GLboolean flag) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DepthMaskCall(%p, %d)", c, flag); |
| return _api->glDepthMask(flag); |
| } |
| |
| |
| void DepthRangefCall(const GlesContext* c, GLclampf zNear, GLclampf zFar) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DepthRangefCall(%p, %f, %f)", c, zNear, zFar); |
| return _api->glDepthRange((GLclampd)zNear, (GLclampd)zFar); |
| } |
| |
| |
| void DetachShaderCall(const GlesContext* c, GLuint program, GLuint shader) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DetachShaderCall(%p, %u, %u)", c, program, shader); |
| return _api->glDetachShader(program, shader); |
| } |
| |
| |
| void DisableCall(const GlesContext* c, GLenum cap) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DisableCall(%p, %s (0x%x))", c, GetEnumString(cap), cap); |
| return _api->glDisable(cap); |
| } |
| |
| |
| void DisableVertexAttribArrayCall(const GlesContext* c, GLuint index) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DisableVertexAttribArrayCall(%p, %u)", c, index); |
| return _api->glDisableVertexAttribArray(index); |
| } |
| |
| |
| void DrawArraysCall(const GlesContext* c, GLenum mode, GLint first, GLsizei count) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DrawArraysCall(%p, %s (0x%x), %d, %zd)", c, GetEnumString(mode), mode, first, count); |
| return _api->glDrawArrays(mode, first, count); |
| } |
| |
| |
| void DrawElementsCall(const GlesContext* c, GLenum mode, GLsizei count, GLenum type, const void* indices) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("DrawElementsCall(%p, %s (0x%x), %zd, %s (0x%x), %p)", c, GetEnumString(mode), mode, count, GetEnumString(type), type, indices); |
| return _api->glDrawElements(mode, count, type, indices); |
| } |
| |
| void EGLImageTargetTexture2DOESCall(const GlesContext* c, GLenum target, GLeglImageOES buffer) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| #ifdef DEBUG |
| DPRINT("EGLImageTargetTexture2DOESCall(%p, %s (0x%x), %p)", c, GetEnumString(target), target, buffer); |
| #endif |
| return _api->glEGLImageTargetTexture2DOES(target, buffer); |
| } |
| |
| void EnableCall(const GlesContext* c, GLenum cap) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("EnableCall(%p, %s (0x%x))", c, GetEnumString(cap), cap); |
| return _api->glEnable(cap); |
| } |
| |
| |
| void EnableVertexAttribArrayCall(const GlesContext* c, GLuint index) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("EnableVertexAttribArrayCall(%p, %u)", c, index); |
| return _api->glEnableVertexAttribArray(index); |
| } |
| |
| |
| void FinishCall(const GlesContext* c) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("FinishCall(%p)", c); |
| return _api->glFinish(); |
| } |
| |
| |
| void FlushCall(const GlesContext* c) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("FlushCall(%p)", c); |
| return _api->glFlush(); |
| } |
| |
| |
| void FramebufferRenderbufferCall(const GlesContext* c, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("FramebufferRenderbufferCall(%p, %s (0x%x), %s (0x%x), %s (0x%x), %u)", c, GetEnumString(target), target, GetEnumString(attachment), attachment, GetEnumString(renderbuffertarget), renderbuffertarget, renderbuffer); |
| return _api->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| |
| void FramebufferTexture2DCall(const GlesContext* c, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("FramebufferTexture2DCall(%p, %s (0x%x), %s (0x%x), %s (0x%x), %u, %d)", c, GetEnumString(target), target, GetEnumString(attachment), attachment, GetEnumString(textarget), textarget, texture, level); |
| return _api->glFramebufferTexture2D(target, attachment, textarget, texture, level); |
| } |
| |
| |
| void FrontFaceCall(const GlesContext* c, GLenum mode) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("FrontFaceCall(%p, %s (0x%x))", c, GetEnumString(mode), mode); |
| return _api->glFrontFace(mode); |
| } |
| |
| |
| void GenBuffersCall(const GlesContext* c, GLsizei n, GLuint* buffers) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GenBuffersCall(%p, %zd, %p)", c, n, buffers); |
| return _api->glGenBuffers(n, buffers); |
| } |
| |
| |
| void GenerateMipmapCall(const GlesContext* c, GLenum target) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GenerateMipmapCall(%p, %s (0x%x))", c, GetEnumString(target), target); |
| return _api->glGenerateMipmap(target); |
| } |
| |
| |
| void GenFramebuffersCall(const GlesContext* c, GLsizei n, GLuint* framebuffers) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GenFramebuffersCall(%p, %zd, %p)", c, n, framebuffers); |
| return _api->glGenFramebuffers(n, framebuffers); |
| } |
| |
| |
| void GenRenderbuffersCall(const GlesContext* c, GLsizei n, GLuint* renderbuffers) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GenRenderbuffersCall(%p, %zd, %p)", c, n, renderbuffers); |
| return _api->glGenRenderbuffers(n, renderbuffers); |
| } |
| |
| |
| void GenTexturesCall(const GlesContext* c, GLsizei n, GLuint* textures) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GenTexturesCall(%p, %zd, %p)", c, n, textures); |
| return _api->glGenTextures(n, textures); |
| } |
| |
| |
| void GetActiveAttribCall(const GlesContext* c, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetActiveAttribCall(%p, %u, %u, %zd, %p, %p, %p, %p)", c, program, index, bufsize, length, size, type, name); |
| return _api->glGetActiveAttrib(program, index, bufsize, length, size, type, name); |
| } |
| |
| |
| void GetActiveUniformCall(const GlesContext* c, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetActiveUniformCall(%p, %u, %u, %zd, %p, %p, %p, %p)", c, program, index, bufsize, length, size, type, name); |
| return _api->glGetActiveUniform(program, index, bufsize, length, size, type, name); |
| } |
| |
| |
| void GetAttachedShadersCall(const GlesContext* c, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetAttachedShadersCall(%p, %u, %zd, %p, %p)", c, program, maxcount, count, shaders); |
| return _api->glGetAttachedShaders(program, maxcount, count, shaders); |
| } |
| |
| |
| GLint GetAttribLocationCall(const GlesContext* c, GLuint program, const char* name) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetAttribLocationCall(%p, %u, %p)", c, program, name); |
| return _api->glGetAttribLocation(program, name); |
| } |
| |
| |
| void GetBooleanvCall(const GlesContext* c, GLenum pname, GLboolean* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetBooleanvCall(%p, %s (0x%x), %p)", c, GetEnumString(pname), pname, params); |
| return _api->glGetBooleanv(pname, params); |
| } |
| |
| |
| void GetBufferParameterivCall(const GlesContext* c, GLenum target, GLenum pname, GLint* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetBufferParameterivCall(%p, %s (0x%x), %s (0x%x), %p)", c, GetEnumString(target), target, GetEnumString(pname), pname, params); |
| return _api->glGetBufferParameteriv(target, pname, params); |
| } |
| |
| |
| GLenum GetErrorCall(const GlesContext* c) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetErrorCall(%p)", c); |
| return _api->glGetError(); |
| } |
| |
| |
| void GetFloatvCall(const GlesContext* c, GLenum pname, GLfloat* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetFloatvCall(%p, %s (0x%x), %p)", c, GetEnumString(pname), pname, params); |
| return _api->glGetFloatv(pname, params); |
| } |
| |
| |
| void GetIntegervCall(const GlesContext* c, GLenum pname, GLint* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetIntegervCall(%p, %s (0x%x), %p)", c, GetEnumString(pname), pname, params); |
| return _api->glGetIntegerv(pname, params); |
| } |
| |
| |
| void GetProgramivCall(const GlesContext* c, GLuint program, GLenum pname, GLint* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetProgramivCall(%p, %u, %s (0x%x), %p)", c, program, GetEnumString(pname), pname, params); |
| return _api->glGetProgramiv(program, pname, params); |
| } |
| |
| |
| void GetProgramInfoLogCall(const GlesContext* c, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetProgramInfoLogCall(%p, %u, %zd, %p, %p)", c, program, bufsize, length, infolog); |
| return _api->glGetProgramInfoLog(program, bufsize, length, infolog); |
| } |
| |
| |
| void GetRenderbufferParameterivCall(const GlesContext* c, GLenum target, GLenum pname, GLint* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetRenderbufferParameterivCall(%p, %s (0x%x), %s (0x%x), %p)", c, GetEnumString(target), target, GetEnumString(pname), pname, params); |
| return _api->glGetRenderbufferParameteriv(target, pname, params); |
| } |
| |
| |
| void GetShaderivCall(const GlesContext* c, GLuint shader, GLenum pname, GLint* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetShaderivCall(%p, %u, %s (0x%x), %p)", c, shader, GetEnumString(pname), pname, params); |
| return _api->glGetShaderiv(shader, pname, params); |
| } |
| |
| |
| void GetShaderInfoLogCall(const GlesContext* c, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetShaderInfoLogCall(%p, %u, %zd, %p, %p)", c, shader, bufsize, length, infolog); |
| return _api->glGetShaderInfoLog(shader, bufsize, length, infolog); |
| } |
| |
| |
| void GetShaderPrecisionFormatCall(const GlesContext* c, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetShaderPrecisionFormatCall(%p, %s (0x%x), %s (0x%x), %p, %p)", c, GetEnumString(shadertype), shadertype, GetEnumString(precisiontype), precisiontype, range, precision); |
| return _api->glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
| } |
| |
| |
| void GetShaderSourceCall(const GlesContext* c, GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetShaderSourceCall(%p, %u, %zd, %p, %p)", c, shader, bufsize, length, source); |
| return _api->glGetShaderSource(shader, bufsize, length, source); |
| } |
| |
| |
| const GLubyte* GetStringCall(const GlesContext* c, GLenum name) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetStringCall(%p, %s (0x%x))", c, GetEnumString(name), name); |
| return _api->glGetString(name); |
| } |
| |
| |
| void GetTexParameterfvCall(const GlesContext* c, GLenum target, GLenum pname, GLfloat* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetTexParameterfvCall(%p, %s (0x%x), %s (0x%x), %p)", c, GetEnumString(target), target, GetEnumString(pname), pname, params); |
| return _api->glGetTexParameterfv(target, pname, params); |
| } |
| |
| |
| void GetTexParameterivCall(const GlesContext* c, GLenum target, GLenum pname, GLint* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetTexParameterivCall(%p, %s (0x%x), %s (0x%x), %p)", c, GetEnumString(target), target, GetEnumString(pname), pname, params); |
| return _api->glGetTexParameteriv(target, pname, params); |
| } |
| |
| |
| void GetUniformfvCall(const GlesContext* c, GLuint program, GLint location, GLfloat* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetUniformfvCall(%p, %u, %d, %p)", c, program, location, params); |
| return _api->glGetUniformfv(program, location, params); |
| } |
| |
| |
| void GetUniformivCall(const GlesContext* c, GLuint program, GLint location, GLint* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetUniformivCall(%p, %u, %d, %p)", c, program, location, params); |
| return _api->glGetUniformiv(program, location, params); |
| } |
| |
| |
| GLint GetUniformLocationCall(const GlesContext* c, GLuint program, const char* name) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetUniformLocationCall(%p, %u, %p)", c, program, name); |
| return _api->glGetUniformLocation(program, name); |
| } |
| |
| |
| void GetVertexAttribfvCall(const GlesContext* c, GLuint index, GLenum pname, GLfloat* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetVertexAttribfvCall(%p, %u, %s (0x%x), %p)", c, index, GetEnumString(pname), pname, params); |
| return _api->glGetVertexAttribfv(index, pname, params); |
| } |
| |
| |
| void GetVertexAttribivCall(const GlesContext* c, GLuint index, GLenum pname, GLint* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetVertexAttribivCall(%p, %u, %s (0x%x), %p)", c, index, GetEnumString(pname), pname, params); |
| return _api->glGetVertexAttribiv(index, pname, params); |
| } |
| |
| |
| void GetVertexAttribPointervCall(const GlesContext* c, GLuint index, GLenum pname, void** pointer) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("GetVertexAttribPointervCall(%p, %u, %s (0x%x), %p)", c, index, GetEnumString(pname), pname, pointer); |
| return _api->glGetVertexAttribPointerv(index, pname, pointer); |
| } |
| |
| |
| void HintCall(const GlesContext* c, GLenum target, GLenum mode) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("HintCall(%p, %s (0x%x), %s (0x%x))", c, GetEnumString(target), target, GetEnumString(mode), mode); |
| return _api->glHint(target, mode); |
| } |
| |
| |
| GLboolean IsBufferCall(const GlesContext* c, GLuint buffer) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("IsBufferCall(%p, %u)", c, buffer); |
| return _api->glIsBuffer(buffer); |
| } |
| |
| |
| GLboolean IsEnabledCall(const GlesContext* c, GLenum cap) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("IsEnabledCall(%p, %s (0x%x))", c, GetEnumString(cap), cap); |
| return _api->glIsEnabled(cap); |
| } |
| |
| |
| GLboolean IsProgramCall(const GlesContext* c, GLuint program) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("IsProgramCall(%p, %u)", c, program); |
| return _api->glIsProgram(program); |
| } |
| |
| |
| GLboolean IsRenderbufferCall(const GlesContext* c, GLuint renderbuffer) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("IsRenderbufferCall(%p, %u)", c, renderbuffer); |
| return _api->glIsRenderbuffer(renderbuffer); |
| } |
| |
| |
| GLboolean IsShaderCall(const GlesContext* c, GLuint shader) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("IsShaderCall(%p, %u)", c, shader); |
| return _api->glIsShader(shader); |
| } |
| |
| |
| GLboolean IsTextureCall(const GlesContext* c, GLuint texture) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("IsTextureCall(%p, %u)", c, texture); |
| return _api->glIsTexture(texture); |
| } |
| |
| |
| void LineWidthCall(const GlesContext* c, GLfloat width) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("LineWidthCall(%p, %f)", c, width); |
| return _api->glLineWidth(width); |
| } |
| |
| |
| void LinkProgramCall(const GlesContext* c, GLuint program) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("LinkProgramCall(%p, %u)", c, program); |
| return _api->glLinkProgram(program); |
| } |
| |
| |
| void PixelStoreiCall(const GlesContext* c, GLenum pname, GLint param) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("PixelStoreiCall(%p, %s (0x%x), %d)", c, GetEnumString(pname), pname, param); |
| return _api->glPixelStorei(pname, param); |
| } |
| |
| |
| void PolygonOffsetCall(const GlesContext* c, GLfloat factor, GLfloat units) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("PolygonOffsetCall(%p, %f, %f)", c, factor, units); |
| return _api->glPolygonOffset(factor, units); |
| } |
| |
| |
| void ReadPixelsCall(const GlesContext* c, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("ReadPixelsCall(%p, %d, %d, %zd, %zd, %s (0x%x), %s (0x%x), %p)", c, x, y, width, height, GetEnumString(format), format, GetEnumString(type), type, pixels); |
| return _api->glReadPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| |
| void ReleaseShaderCompilerCall(const GlesContext* c) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("ReleaseShaderCompilerCall(%p)", c); |
| return _api->glReleaseShaderCompiler(); |
| } |
| |
| |
| void RenderbufferStorageCall(const GlesContext* c, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("RenderbufferStorageCall(%p, %s (0x%x), %s (0x%x), %zd, %zd)", c, GetEnumString(target), target, GetEnumString(internalformat), internalformat, width, height); |
| return _api->glRenderbufferStorage(target, internalformat, width, height); |
| } |
| |
| |
| void SampleCoverageCall(const GlesContext* c, GLclampf value, GLboolean invert) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("SampleCoverageCall(%p, %f, %d)", c, value, invert); |
| return _api->glSampleCoverage(value, invert); |
| } |
| |
| |
| void ScissorCall(const GlesContext* c, GLint x, GLint y, GLsizei width, GLsizei height) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("ScissorCall(%p, %d, %d, %zd, %zd)", c, x, y, width, height); |
| return _api->glScissor(x, y, width, height); |
| } |
| |
| |
| void ShaderBinaryCall(const GlesContext* c, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("ShaderBinaryCall(%p, %zd, %p, %s (0x%x), %p, %zd)", c, n, shaders, GetEnumString(binaryformat), binaryformat, binary, length); |
| return _api->glShaderBinary(n, shaders, binaryformat, binary, length); |
| } |
| |
| |
| void ShaderSourceCall(const GlesContext* c, GLuint shader, GLsizei count, const char** str, const GLint* length) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("ShaderSourceCall(%p, %u, %zd, %p, %p)", c, shader, count, str, length); |
| return _api->glShaderSource(shader, count, str, length); |
| } |
| |
| |
| void StencilFuncCall(const GlesContext* c, GLenum func, GLint ref, GLuint mask) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("StencilFuncCall(%p, %s (0x%x), %d, %u)", c, GetEnumString(func), func, ref, mask); |
| return _api->glStencilFunc(func, ref, mask); |
| } |
| |
| |
| void StencilFuncSeparateCall(const GlesContext* c, GLenum face, GLenum func, GLint ref, GLuint mask) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("StencilFuncSeparateCall(%p, %s (0x%x), %s (0x%x), %d, %u)", c, GetEnumString(face), face, GetEnumString(func), func, ref, mask); |
| return _api->glStencilFuncSeparate(face, func, ref, mask); |
| } |
| |
| |
| void StencilMaskCall(const GlesContext* c, GLuint mask) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("StencilMaskCall(%p, %u)", c, mask); |
| return _api->glStencilMask(mask); |
| } |
| |
| |
| void StencilMaskSeparateCall(const GlesContext* c, GLenum face, GLuint mask) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("StencilMaskSeparateCall(%p, %s (0x%x), %u)", c, GetEnumString(face), face, mask); |
| return _api->glStencilMaskSeparate(face, mask); |
| } |
| |
| |
| void StencilOpCall(const GlesContext* c, GLenum fail, GLenum zfail, GLenum zpass) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("StencilOpCall(%p, %s (0x%x), %s (0x%x), %s (0x%x))", c, GetEnumString(fail), fail, GetEnumString(zfail), zfail, GetEnumString(zpass), zpass); |
| return _api->glStencilOp(fail, zfail, zpass); |
| } |
| |
| |
| void StencilOpSeparateCall(const GlesContext* c, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("StencilOpSeparateCall(%p, %s (0x%x), %s (0x%x), %s (0x%x), %s (0x%x))", c, GetEnumString(face), face, GetEnumString(fail), fail, GetEnumString(zfail), zfail, GetEnumString(zpass), zpass); |
| return _api->glStencilOpSeparate(face, fail, zfail, zpass); |
| } |
| |
| |
| void TexImage2DCall(const GlesContext* c, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("TexImage2DCall(%p, %s (0x%x), %d, %d, %zd, %zd, %d, %s (0x%x), %s (0x%x), %p)", c, GetEnumString(target), target, level, internalformat, width, height, border, GetEnumString(format), format, GetEnumString(type), type, pixels); |
| return _api->glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| } |
| |
| |
| void TexParameterfCall(const GlesContext* c, GLenum target, GLenum pname, GLfloat param) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("TexParameterfCall(%p, %s (0x%x), %s (0x%x), %f)", c, GetEnumString(target), target, GetEnumString(pname), pname, param); |
| return _api->glTexParameterf(target, pname, param); |
| } |
| |
| |
| void TexParameterfvCall(const GlesContext* c, GLenum target, GLenum pname, const GLfloat* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("TexParameterfvCall(%p, %s (0x%x), %s (0x%x), %p)", c, GetEnumString(target), target, GetEnumString(pname), pname, params); |
| return _api->glTexParameterfv(target, pname, params); |
| } |
| |
| |
| void TexParameteriCall(const GlesContext* c, GLenum target, GLenum pname, GLint param) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("TexParameteriCall(%p, %s (0x%x), %s (0x%x), %d)", c, GetEnumString(target), target, GetEnumString(pname), pname, param); |
| return _api->glTexParameteri(target, pname, param); |
| } |
| |
| |
| void TexParameterivCall(const GlesContext* c, GLenum target, GLenum pname, const GLint* params) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("TexParameterivCall(%p, %s (0x%x), %s (0x%x), %p)", c, GetEnumString(target), target, GetEnumString(pname), pname, params); |
| return _api->glTexParameteriv(target, pname, params); |
| } |
| |
| |
| void TexSubImage2DCall(const GlesContext* c, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("TexSubImage2DCall(%p, %s (0x%x), %d, %d, %d, %zd, %zd, %s (0x%x), %s (0x%x), %p)", c, GetEnumString(target), target, level, xoffset, yoffset, width, height, GetEnumString(format), format, GetEnumString(type), type, pixels); |
| return _api->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| |
| void Uniform1fCall(const GlesContext* c, GLint location, GLfloat x) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform1fCall(%p, %d, %f)", c, location, x); |
| return _api->glUniform1f(location, x); |
| } |
| |
| |
| void Uniform1fvCall(const GlesContext* c, GLint location, GLsizei count, const GLfloat* v) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform1fvCall(%p, %d, %zd, %p)", c, location, count, v); |
| return _api->glUniform1fv(location, count, v); |
| } |
| |
| |
| void Uniform1iCall(const GlesContext* c, GLint location, GLint x) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform1iCall(%p, %d, %d)", c, location, x); |
| return _api->glUniform1i(location, x); |
| } |
| |
| |
| void Uniform1ivCall(const GlesContext* c, GLint location, GLsizei count, const GLint* v) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform1ivCall(%p, %d, %zd, %p)", c, location, count, v); |
| return _api->glUniform1iv(location, count, v); |
| } |
| |
| |
| void Uniform2fCall(const GlesContext* c, GLint location, GLfloat x, GLfloat y) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform2fCall(%p, %d, %f, %f)", c, location, x, y); |
| return _api->glUniform2f(location, x, y); |
| } |
| |
| |
| void Uniform2fvCall(const GlesContext* c, GLint location, GLsizei count, const GLfloat* v) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform2fvCall(%p, %d, %zd, %p)", c, location, count, v); |
| return _api->glUniform2fv(location, count, v); |
| } |
| |
| |
| void Uniform2iCall(const GlesContext* c, GLint location, GLint x, GLint y) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform2iCall(%p, %d, %d, %d)", c, location, x, y); |
| return _api->glUniform2i(location, x, y); |
| } |
| |
| |
| void Uniform2ivCall(const GlesContext* c, GLint location, GLsizei count, const GLint* v) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform2ivCall(%p, %d, %zd, %p)", c, location, count, v); |
| return _api->glUniform2iv(location, count, v); |
| } |
| |
| |
| void Uniform3fCall(const GlesContext* c, GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform3fCall(%p, %d, %f, %f, %f)", c, location, x, y, z); |
| return _api->glUniform3f(location, x, y, z); |
| } |
| |
| |
| void Uniform3fvCall(const GlesContext* c, GLint location, GLsizei count, const GLfloat* v) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform3fvCall(%p, %d, %zd, %p)", c, location, count, v); |
| return _api->glUniform3fv(location, count, v); |
| } |
| |
| |
| void Uniform3iCall(const GlesContext* c, GLint location, GLint x, GLint y, GLint z) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform3iCall(%p, %d, %d, %d, %d)", c, location, x, y, z); |
| return _api->glUniform3i(location, x, y, z); |
| } |
| |
| |
| void Uniform3ivCall(const GlesContext* c, GLint location, GLsizei count, const GLint* v) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform3ivCall(%p, %d, %zd, %p)", c, location, count, v); |
| return _api->glUniform3iv(location, count, v); |
| } |
| |
| |
| void Uniform4fCall(const GlesContext* c, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform4fCall(%p, %d, %f, %f, %f, %f)", c, location, x, y, z, w); |
| return _api->glUniform4f(location, x, y, z, w); |
| } |
| |
| |
| void Uniform4fvCall(const GlesContext* c, GLint location, GLsizei count, const GLfloat* v) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform4fvCall(%p, %d, %zd, %p)", c, location, count, v); |
| return _api->glUniform4fv(location, count, v); |
| } |
| |
| |
| void Uniform4iCall(const GlesContext* c, GLint location, GLint x, GLint y, GLint z, GLint w) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform4iCall(%p, %d, %d, %d, %d, %d)", c, location, x, y, z, w); |
| return _api->glUniform4i(location, x, y, z, w); |
| } |
| |
| |
| void Uniform4ivCall(const GlesContext* c, GLint location, GLsizei count, const GLint* v) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("Uniform4ivCall(%p, %d, %zd, %p)", c, location, count, v); |
| return _api->glUniform4iv(location, count, v); |
| } |
| |
| |
| void UniformMatrix2fvCall(const GlesContext* c, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("UniformMatrix2fvCall(%p, %d, %zd, %d, %p)", c, location, count, transpose, value); |
| return _api->glUniformMatrix2fv(location, count, transpose, value); |
| } |
| |
| |
| void UniformMatrix3fvCall(const GlesContext* c, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("UniformMatrix3fvCall(%p, %d, %zd, %d, %p)", c, location, count, transpose, value); |
| return _api->glUniformMatrix3fv(location, count, transpose, value); |
| } |
| |
| |
| void UniformMatrix4fvCall(const GlesContext* c, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("UniformMatrix4fvCall(%p, %d, %zd, %d, %p)", c, location, count, transpose, value); |
| return _api->glUniformMatrix4fv(location, count, transpose, value); |
| } |
| |
| |
| void UseProgramCall(const GlesContext* c, GLuint program) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("UseProgramCall(%p, %u)", c, program); |
| return _api->glUseProgram(program); |
| } |
| |
| |
| void ValidateProgramCall(const GlesContext* c, GLuint program) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("ValidateProgramCall(%p, %u)", c, program); |
| return _api->glValidateProgram(program); |
| } |
| |
| |
| void VertexAttrib1fCall(const GlesContext* c, GLuint indx, GLfloat x) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("VertexAttrib1fCall(%p, %u, %f)", c, indx, x); |
| return _api->glVertexAttrib1f(indx, x); |
| } |
| |
| |
| void VertexAttrib1fvCall(const GlesContext* c, GLuint indx, const GLfloat* values) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("VertexAttrib1fvCall(%p, %u, %p)", c, indx, values); |
| return _api->glVertexAttrib1fv(indx, values); |
| } |
| |
| |
| void VertexAttrib2fCall(const GlesContext* c, GLuint indx, GLfloat x, GLfloat y) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("VertexAttrib2fCall(%p, %u, %f, %f)", c, indx, x, y); |
| return _api->glVertexAttrib2f(indx, x, y); |
| } |
| |
| |
| void VertexAttrib2fvCall(const GlesContext* c, GLuint indx, const GLfloat* values) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("VertexAttrib2fvCall(%p, %u, %p)", c, indx, values); |
| return _api->glVertexAttrib2fv(indx, values); |
| } |
| |
| |
| void VertexAttrib3fCall(const GlesContext* c, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("VertexAttrib3fCall(%p, %u, %f, %f, %f)", c, indx, x, y, z); |
| return _api->glVertexAttrib3f(indx, x, y, z); |
| } |
| |
| |
| void VertexAttrib3fvCall(const GlesContext* c, GLuint indx, const GLfloat* values) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("VertexAttrib3fvCall(%p, %u, %p)", c, indx, values); |
| return _api->glVertexAttrib3fv(indx, values); |
| } |
| |
| |
| void VertexAttrib4fCall(const GlesContext* c, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("VertexAttrib4fCall(%p, %u, %f, %f, %f, %f)", c, indx, x, y, z, w); |
| return _api->glVertexAttrib4f(indx, x, y, z, w); |
| } |
| |
| |
| void VertexAttrib4fvCall(const GlesContext* c, GLuint indx, const GLfloat* values) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("VertexAttrib4fvCall(%p, %u, %p)", c, indx, values); |
| return _api->glVertexAttrib4fv(indx, values); |
| } |
| |
| |
| void VertexAttribPointerCall(const GlesContext* c, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("VertexAttribPointerCall(%p, %u, %d, %s (0x%x), %d, %zd, %p)", c, indx, size, GetEnumString(type), type, normalized, stride, ptr); |
| return _api->glVertexAttribPointer(indx, size, type, normalized, stride, ptr); |
| } |
| |
| |
| void ViewportCall(const GlesContext* c, GLint x, GLint y, GLsizei width, GLsizei height) { |
| emugl::ContextGPU* context = static_cast<emugl::ContextGPU*>(c->Impl()); |
| ContextAutoLock lock(context); |
| const GraphicsApis* angle_apis = |
| static_cast<const GraphicsApis*>(c->Apis()); |
| const ANGLE_GLES2* _api = |
| static_cast<const ANGLE_GLES2*>(angle_apis->angle); |
| DPRINT("ViewportCall(%p, %d, %d, %zd, %zd)", c, x, y, width, height); |
| return _api->glViewport(x, y, width, height); |
| } |
| |