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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GRAPHICS_TRANSLATION_GLES_TEXTURE_CODECS_H_
#define GRAPHICS_TRANSLATION_GLES_TEXTURE_CODECS_H_
#include <stddef.h>
#include <GLES/gl.h>
class ConverterBase;
class TextureConverter {
public:
TextureConverter(GLenum src_format, GLenum src_type,
GLenum dst_format, GLenum dst_type);
~TextureConverter();
bool IsValid() const;
void* Convert(size_t width, size_t height, size_t alignment,
const void* __restrict__ src, void* __restrict__ dst) const;
private:
void InitializeConverter();
ConverterBase* converter_;
GLenum src_format_;
GLenum src_type_;
GLenum dst_format_;
GLenum dst_type_;
TextureConverter(const TextureConverter&);
TextureConverter& operator=(const TextureConverter&);
};
#endif // GRAPHICS_TRANSLATION_GLES_TEXTURE_CODECS_H_