blob: 06ee78fa22318f1adb93efc3fdca52020b14ec90 [file] [log] [blame]
!gles2_extensions
# GLES 2.0 extensions
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
void glReleaseShaderCompiler(void);
void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);