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// Copyright (C) 2016 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "OpenglRender/IOStream.h"
#include "RenderChannelImpl.h"
#include <memory>
namespace emugl {
// An IOStream instance that can be used by the host RenderThread to
// wrap a RenderChannelImpl channel.
class ChannelStream final : public IOStream {
public:
ChannelStream(std::shared_ptr<RenderChannelImpl> channel, size_t bufSize);
void forceStop();
protected:
virtual void* allocBuffer(size_t minSize) override final;
virtual int commitBuffer(size_t size) override final;
virtual const unsigned char* readRaw(void* buf, size_t* inout_len)
override final;
private:
std::shared_ptr<RenderChannelImpl> mChannel;
RenderChannel::Buffer mWriteBuffer;
RenderChannel::Buffer mReadBuffer;
size_t mReadBufferLeft = 0;
};
} // namespace emugl