| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "ColorBuffer.h" |
| |
| #include "DispatchTables.h" |
| #include "GLcommon/GLutils.h" |
| #include "RenderThreadInfo.h" |
| #include "TextureDraw.h" |
| #include "TextureResize.h" |
| |
| #include "OpenGLESDispatch/EGLDispatch.h" |
| |
| #include <stdio.h> |
| #include <string.h> |
| |
| namespace { |
| |
| // Lazily create and bind a framebuffer object to the current host context. |
| // |fbo| is the address of the framebuffer object name. |
| // |tex| is the name of a texture that is attached to the framebuffer object |
| // on creation only. I.e. all rendering operations will target it. |
| // returns true in case of success, false on failure. |
| bool bindFbo(GLuint* fbo, GLuint tex) { |
| if (*fbo) { |
| // fbo already exist - just bind |
| s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, *fbo); |
| return true; |
| } |
| |
| s_gles2.glGenFramebuffers(1, fbo); |
| s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, *fbo); |
| s_gles2.glFramebufferTexture2D(GL_FRAMEBUFFER, |
| GL_COLOR_ATTACHMENT0_OES, |
| GL_TEXTURE_2D, tex, 0); |
| GLenum status = s_gles2.glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| if (status != GL_FRAMEBUFFER_COMPLETE_OES) { |
| ERR("ColorBuffer::bindFbo: FBO not complete: %#x\n", status); |
| s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| s_gles2.glDeleteFramebuffers(1, fbo); |
| *fbo = 0; |
| return false; |
| } |
| return true; |
| } |
| |
| void unbindFbo() { |
| s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| } |
| |
| // Helper class to use a ColorBuffer::Helper context. |
| // Usage is pretty simple: |
| // |
| // { |
| // ScopedHelperContext context(m_helper); |
| // if (!context.isOk()) { |
| // return false; // something bad happened. |
| // } |
| // .... do something .... |
| // } // automatically calls m_helper->teardownContext(); |
| // |
| class ScopedHelperContext { |
| public: |
| ScopedHelperContext(ColorBuffer::Helper* helper) : mHelper(helper) { |
| if (!helper->setupContext()) { |
| mHelper = NULL; |
| } |
| } |
| |
| bool isOk() const { return mHelper != NULL; } |
| |
| ~ScopedHelperContext() { |
| release(); |
| } |
| |
| void release() { |
| if (mHelper) { |
| mHelper->teardownContext(); |
| mHelper = NULL; |
| } |
| } |
| private: |
| ColorBuffer::Helper* mHelper; |
| }; |
| |
| } // namespace |
| |
| // static |
| ColorBuffer* ColorBuffer::create(EGLDisplay p_display, |
| int p_width, |
| int p_height, |
| GLenum p_internalFormat, |
| bool has_eglimage_texture_2d, |
| Helper* helper) { |
| GLenum texInternalFormat = 0; |
| |
| switch (p_internalFormat) { |
| case GL_RGB: |
| case GL_RGB565_OES: |
| texInternalFormat = GL_RGB; |
| break; |
| |
| case GL_RGBA: |
| case GL_RGB5_A1_OES: |
| case GL_RGBA4_OES: |
| texInternalFormat = GL_RGBA; |
| break; |
| |
| default: |
| return NULL; |
| break; |
| } |
| |
| ScopedHelperContext context(helper); |
| if (!context.isOk()) { |
| return NULL; |
| } |
| |
| ColorBuffer *cb = new ColorBuffer(p_display, helper); |
| |
| s_gles2.glGenTextures(1, &cb->m_tex); |
| s_gles2.glBindTexture(GL_TEXTURE_2D, cb->m_tex); |
| |
| int nComp = (texInternalFormat == GL_RGB ? 3 : 4); |
| |
| unsigned long bufsize = nComp * p_width * p_height; |
| char* initialImage = static_cast<char*>(::malloc(bufsize)); |
| memset(initialImage, 0xff, bufsize); |
| |
| s_gles2.glTexImage2D(GL_TEXTURE_2D, |
| 0, |
| texInternalFormat, |
| p_width, |
| p_height, |
| 0, |
| texInternalFormat, |
| GL_UNSIGNED_BYTE, |
| initialImage); |
| ::free(initialImage); |
| |
| s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| // |
| // create another texture for that colorbuffer for blit |
| // |
| s_gles2.glGenTextures(1, &cb->m_blitTex); |
| s_gles2.glBindTexture(GL_TEXTURE_2D, cb->m_blitTex); |
| s_gles2.glTexImage2D(GL_TEXTURE_2D, |
| 0, |
| texInternalFormat, |
| p_width, |
| p_height, |
| 0, |
| texInternalFormat, |
| GL_UNSIGNED_BYTE, |
| NULL); |
| |
| s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| cb->m_width = p_width; |
| cb->m_height = p_height; |
| cb->m_internalFormat = texInternalFormat; |
| |
| if (has_eglimage_texture_2d) { |
| cb->m_eglImage = s_egl.eglCreateImageKHR( |
| p_display, |
| s_egl.eglGetCurrentContext(), |
| EGL_GL_TEXTURE_2D_KHR, |
| (EGLClientBuffer)SafePointerFromUInt(cb->m_tex), |
| NULL); |
| |
| cb->m_blitEGLImage = s_egl.eglCreateImageKHR( |
| p_display, |
| s_egl.eglGetCurrentContext(), |
| EGL_GL_TEXTURE_2D_KHR, |
| (EGLClientBuffer)SafePointerFromUInt(cb->m_blitTex), |
| NULL); |
| } |
| |
| cb->m_resizer = new TextureResize(p_width, p_height); |
| |
| s_gles2.glFinish(); |
| return cb; |
| } |
| |
| ColorBuffer::ColorBuffer(EGLDisplay display, Helper* helper) : |
| m_display(display), |
| m_helper(helper) {} |
| |
| ColorBuffer::~ColorBuffer() { |
| ScopedHelperContext context(m_helper); |
| |
| if (m_blitEGLImage) { |
| s_egl.eglDestroyImageKHR(m_display, m_blitEGLImage); |
| } |
| if (m_eglImage) { |
| s_egl.eglDestroyImageKHR(m_display, m_eglImage); |
| } |
| |
| if (m_fbo) { |
| s_gles2.glDeleteFramebuffers(1, &m_fbo); |
| } |
| |
| GLuint tex[2] = {m_tex, m_blitTex}; |
| s_gles2.glDeleteTextures(2, tex); |
| |
| delete m_resizer; |
| } |
| |
| void ColorBuffer::readPixels(int x, |
| int y, |
| int width, |
| int height, |
| GLenum p_format, |
| GLenum p_type, |
| void* pixels) { |
| ScopedHelperContext context(m_helper); |
| if (!context.isOk()) { |
| return; |
| } |
| |
| if (bindFbo(&m_fbo, m_tex)) { |
| s_gles2.glReadPixels(x, y, width, height, p_format, p_type, pixels); |
| unbindFbo(); |
| } |
| } |
| |
| void ColorBuffer::subUpdate(int x, |
| int y, |
| int width, |
| int height, |
| GLenum p_format, |
| GLenum p_type, |
| void* pixels) { |
| ScopedHelperContext context(m_helper); |
| if (!context.isOk()) { |
| return; |
| } |
| |
| s_gles2.glBindTexture(GL_TEXTURE_2D, m_tex); |
| s_gles2.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| s_gles2.glTexSubImage2D( |
| GL_TEXTURE_2D, 0, x, y, width, height, p_format, p_type, pixels); |
| } |
| |
| bool ColorBuffer::blitFromCurrentReadBuffer() |
| { |
| RenderThreadInfo *tInfo = RenderThreadInfo::get(); |
| if (!tInfo->currContext.get()) { |
| // no Current context |
| return false; |
| } |
| |
| // Copy the content of the current read surface into m_blitEGLImage. |
| // This is done by creating a temporary texture, bind it to the EGLImage |
| // then call glCopyTexSubImage2D(). |
| GLuint tmpTex; |
| GLint currTexBind; |
| if (tInfo->currContext->isGL2()) { |
| s_gles2.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind); |
| s_gles2.glGenTextures(1,&tmpTex); |
| s_gles2.glBindTexture(GL_TEXTURE_2D, tmpTex); |
| s_gles2.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_blitEGLImage); |
| s_gles2.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, |
| m_width, m_height); |
| s_gles2.glDeleteTextures(1, &tmpTex); |
| s_gles2.glBindTexture(GL_TEXTURE_2D, currTexBind); |
| } |
| else { |
| s_gles1.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind); |
| s_gles1.glGenTextures(1,&tmpTex); |
| s_gles1.glBindTexture(GL_TEXTURE_2D, tmpTex); |
| s_gles1.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_blitEGLImage); |
| s_gles1.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, |
| m_width, m_height); |
| s_gles1.glDeleteTextures(1, &tmpTex); |
| s_gles1.glBindTexture(GL_TEXTURE_2D, currTexBind); |
| } |
| |
| ScopedHelperContext context(m_helper); |
| if (!context.isOk()) { |
| return false; |
| } |
| |
| if (!bindFbo(&m_fbo, m_tex)) { |
| return false; |
| } |
| |
| // Save current viewport and match it to the current colorbuffer size. |
| GLint vport[4] = { 0, }; |
| s_gles2.glGetIntegerv(GL_VIEWPORT, vport); |
| s_gles2.glViewport(0, 0, m_width, m_height); |
| |
| // render m_blitTex |
| m_helper->getTextureDraw()->draw(m_blitTex, 0., 0, 0); |
| |
| // Restore previous viewport. |
| s_gles2.glViewport(vport[0], vport[1], vport[2], vport[3]); |
| unbindFbo(); |
| |
| return true; |
| } |
| |
| bool ColorBuffer::bindToTexture() { |
| if (!m_eglImage) { |
| return false; |
| } |
| RenderThreadInfo *tInfo = RenderThreadInfo::get(); |
| if (!tInfo->currContext.get()) { |
| return false; |
| } |
| if (tInfo->currContext->isGL2()) { |
| s_gles2.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_eglImage); |
| } |
| else { |
| s_gles1.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_eglImage); |
| } |
| return true; |
| } |
| |
| bool ColorBuffer::bindToRenderbuffer() { |
| if (!m_eglImage) { |
| return false; |
| } |
| RenderThreadInfo *tInfo = RenderThreadInfo::get(); |
| if (!tInfo->currContext.get()) { |
| return false; |
| } |
| if (tInfo->currContext->isGL2()) { |
| s_gles2.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER_OES, m_eglImage); |
| } |
| else { |
| s_gles1.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER_OES, m_eglImage); |
| } |
| return true; |
| } |
| |
| bool ColorBuffer::post(float rotation, float dx, float dy) { |
| // NOTE: Do not call m_helper->setupContext() here! |
| return m_helper->getTextureDraw()->draw(m_resizer->update(m_tex), rotation, dx, dy); |
| } |
| |
| void ColorBuffer::readback(unsigned char* img) { |
| ScopedHelperContext context(m_helper); |
| if (!context.isOk()) { |
| return; |
| } |
| if (bindFbo(&m_fbo, m_tex)) { |
| s_gles2.glReadPixels( |
| 0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, img); |
| unbindFbo(); |
| } |
| } |