blob: 54674b5dc48c125f2df0c05483182ab02ffc349b [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "NativeSubWindow.h"
#include <Cocoa/Cocoa.h>
/*
* EmuGLView inherit from NSView and override the isOpaque
* method to return YES. That prevents drawing of underlying window/view
* when the view needs to be redrawn.
*/
@interface EmuGLView : NSView {
} @end
@implementation EmuGLView
- (BOOL)isOpaque {
return YES;
}
@end
EGLNativeWindowType createSubWindow(FBNativeWindowType p_window,
int x,
int y,
int width,
int height,
SubWindowRepaintCallback repaint_callback,
void* repaint_callback_param) {
NSWindow* win = (NSWindow *)p_window;
if (!win) {
return NULL;
}
/* (x,y) assume an upper-left origin, but Cocoa uses a lower-left origin */
NSRect content_rect = [win contentRectForFrameRect:[win frame]];
int cocoa_y = (int)content_rect.size.height - (y + height);
NSRect contentRect = NSMakeRect(x, cocoa_y, width, height);
NSView *glView = [[EmuGLView alloc] initWithFrame:contentRect];
if (glView) {
[glView setWantsBestResolutionOpenGLSurface:YES];
[[win contentView] addSubview:glView];
[win makeKeyAndOrderFront:nil];
}
return (EGLNativeWindowType)glView;
}
void destroySubWindow(EGLNativeWindowType win) {
if(win){
NSView *glView = (NSView *)win;
[glView removeFromSuperview];
[glView release];
}
}
int moveSubWindow(FBNativeWindowType p_parent_window,
EGLNativeWindowType p_sub_window,
int x,
int y,
int width,
int height) {
NSWindow *win = (NSWindow *)p_parent_window;
if (!win) {
return 0;
}
NSView *glView = (NSView *)p_sub_window;
if (!glView) {
return 0;
}
/* The view must be removed from the hierarchy to be properly resized */
[glView removeFromSuperview];
/* (x,y) assume an upper-left origin, but Cocoa uses a lower-left origin */
NSRect content_rect = [win contentRectForFrameRect:[win frame]];
int cocoa_y = (int)content_rect.size.height - (y + height);
NSRect newFrame = NSMakeRect(x, cocoa_y, width, height);
[glView setFrame:newFrame];
/* Re-add the sub-window to the view hierarchy */
[[win contentView] addSubview:glView];
[win makeKeyAndOrderFront:nil];
return 1;
}