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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _LIBRENDER_TEXTURERESIZE_H
#define _LIBRENDER_TEXTURERESIZE_H
#include <GLES2/gl2.h>
class TextureResize {
public:
TextureResize(GLuint width, GLuint height);
~TextureResize();
// Scales the given texture for the current viewport and returns the scaled
// texture. May return the input if no scaling is required.
GLuint update(GLuint texture);
struct Framebuffer {
GLuint texture;
GLuint framebuffer;
GLuint program;
GLuint aPosition;
GLuint uTexture;
};
private:
void setupFramebuffers(unsigned int factor);
void resize(GLuint texture);
private:
GLuint mWidth;
GLuint mHeight;
unsigned int mFactor;
Framebuffer mFBWidth;
Framebuffer mFBHeight;
GLuint mVertexBuffer;
GLenum mTextureDataType;
};
#endif