blob: d4aad7e18185401a9d7cfa50e66c04ff335eaf85 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _LIBRENDER_WINDOW_SURFACE_H
#define _LIBRENDER_WINDOW_SURFACE_H
#include "ColorBuffer.h"
#include "RenderContext.h"
#include "emugl/common/smart_ptr.h"
#include <EGL/egl.h>
#include <GLES/gl.h>
// A class used to model a guest-side window surface. The implementation
// uses a host Pbuffer to act as the EGL rendering surface instead.
class WindowSurface {
public:
// Create a new WindowSurface instance.
// |display| is the host EGLDisplay value.
// |config| is the host EGLConfig value.
// |width| and |height| are the initial size of the Pbuffer.
// Return a new WindowSurface instance on success, or NULL on failure.
static WindowSurface* create(EGLDisplay display,
EGLConfig config,
int width,
int height);
// Destructor.
~WindowSurface();
// Retrieve the host EGLSurface of the WindowSurface's Pbuffer.
EGLSurface getEGLSurface() const { return mSurface; }
// Attach a ColorBuffer to this WindowSurface.
// Once attached, calling flushColorBuffer() will copy the Pbuffer's
// pixels to the color buffer.
//
// IMPORTANT: This automatically resizes the Pbuffer's to the ColorBuffer's
// dimensions. Potentially losing pixel values in the process.
void setColorBuffer(ColorBufferPtr p_colorBuffer);
// Copy the Pbuffer's pixels to the attached color buffer.
// Returns true on success, or false on error (e.g. if there is no
// attached color buffer).
bool flushColorBuffer();
// Used by bind() below.
enum BindType {
BIND_READ,
BIND_DRAW,
BIND_READDRAW
};
// TODO(digit): What is this used for exactly? For example, the
// mReadContext is never used by this class. The mDrawContext is only
// used temporarily during flushColorBuffer() operation, and could be
// passed as a parameter to the function instead. Maybe this is only used
// to increment reference counts on the smart pointers.
//
// Bind a context to the WindowSurface (huh? Normally you would bind a
// surface to the context, not the other way around)
//
// |p_ctx| is a RenderContext pointer.
// |p_bindType| is the type of bind. For BIND_READ, this assigns |p_ctx|
// to mReadContext, for BIND_DRAW, it assigns it to mDrawContext, and for
// for BIND_READDRAW, it assigns it to both.
void bind(RenderContextPtr p_ctx, BindType p_bindType);
GLuint getWidth() const;
GLuint getHeight() const;
private:
WindowSurface(const WindowSurface& other) = delete;
WindowSurface(EGLDisplay display, EGLConfig config);
bool resize(unsigned int p_width, unsigned int p_height);
private:
EGLSurface mSurface = EGL_NO_SURFACE;
ColorBufferPtr mAttachedColorBuffer;
RenderContextPtr mReadContext;
RenderContextPtr mDrawContext;
GLuint mWidth = 0;
GLuint mHeight = 0;
EGLConfig mConfig = nullptr;
EGLDisplay mDisplay = EGL_NO_DISPLAY;
};
typedef emugl::SmartPtr<WindowSurface> WindowSurfacePtr;
#endif // _LIBRENDER_WINDOW_SURFACE_H