blob: 086afaafb04abc843d080c67fdd34f06f778dc2d [file] [log] [blame]
/*
* Copyright (C) 2011-2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "OpenglRender/render_api.h"
#include "ErrorLog.h"
#include "OpenGLESDispatch/EGLDispatch.h"
#include "OpenGLESDispatch/GLESv1Dispatch.h"
#include "OpenGLESDispatch/GLESv2Dispatch.h"
#include "RenderLibImpl.h"
#include <memory>
GLESv2Dispatch s_gles2;
GLESv1Dispatch s_gles1;
RENDER_APICALL emugl::RenderLibPtr RENDER_APIENTRY initLibrary()
{
//
// Load EGL Plugin
//
if (!init_egl_dispatch()) {
// Failed to load EGL
printf("Failed to init_egl_dispatch\n");
return nullptr;
}
//
// Load GLES Plugin
//
if (!gles1_dispatch_init(&s_gles1)) {
// Failed to load GLES
ERR("Failed to gles1_dispatch_init\n");
return nullptr;
}
/* failure to init the GLES2 dispatch table is not fatal */
if (!gles2_dispatch_init(&s_gles2)) {
ERR("Failed to gles2_dispatch_init\n");
return nullptr;
}
return emugl::RenderLibPtr(new emugl::RenderLibImpl());
}