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// Copyright (C) 2014 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef EMUGL_COMMON_TESTING_TEST_THREAD_H
#define EMUGL_COMMON_TESTING_TEST_THREAD_H
#ifdef _WIN32
# define WIN32_LEAN_AND_MEAN 1
# include <windows.h>
#else
# include <pthread.h>
#endif
namespace emugl {
// Very basic platform thread wrapper that only uses a tiny stack.
// This shall only be used during unit testing, and allows test code
// to not depend on the implementation of emugl::Thread.
class TestThread {
public:
// Main thread function type.
typedef void* (ThreadFunction)(void* param);
// Constructor actually launches a new platform thread.
TestThread(ThreadFunction* func, void* funcParam) {
#ifdef _WIN32
mThread = CreateThread(NULL,
16384,
(DWORD WINAPI (*)(void*))func,
funcParam,
0,
NULL);
#else
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setstacksize(&attr, 16384);
pthread_create(&mThread, &attr, func, funcParam);
pthread_attr_destroy(&attr);
#endif
}
~TestThread() {
#ifdef _WIN32
CloseHandle(mThread);
#endif
}
void join() {
#ifdef _WIN32
WaitForSingleObject(mThread, INFINITE);
#else
void* ret = NULL;
pthread_join(mThread, &ret);
#endif
}
private:
#ifdef _WIN32
HANDLE mThread;
#else
pthread_t mThread;
#endif
};
} // namespace emugl
#endif // EMUGL_COMMON_TESTING_TEST_THREAD_H