|  | /* | 
|  | * Hierarchical Bitmap Data Type | 
|  | * | 
|  | * Copyright Red Hat, Inc., 2012 | 
|  | * | 
|  | * Author: Paolo Bonzini <pbonzini@redhat.com> | 
|  | * | 
|  | * This work is licensed under the terms of the GNU GPL, version 2 or | 
|  | * later.  See the COPYING file in the top-level directory. | 
|  | */ | 
|  |  | 
|  | #include <string.h> | 
|  | #include <glib.h> | 
|  | #include <assert.h> | 
|  | #include "qemu/osdep.h" | 
|  | #include "qemu/hbitmap.h" | 
|  | #include "qemu/host-utils.h" | 
|  | #include "trace.h" | 
|  |  | 
|  | /* HBitmaps provides an array of bits.  The bits are stored as usual in an | 
|  | * array of unsigned longs, but HBitmap is also optimized to provide fast | 
|  | * iteration over set bits; going from one bit to the next is O(logB n) | 
|  | * worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough | 
|  | * that the number of levels is in fact fixed. | 
|  | * | 
|  | * In order to do this, it stacks multiple bitmaps with progressively coarser | 
|  | * granularity; in all levels except the last, bit N is set iff the N-th | 
|  | * unsigned long is nonzero in the immediately next level.  When iteration | 
|  | * completes on the last level it can examine the 2nd-last level to quickly | 
|  | * skip entire words, and even do so recursively to skip blocks of 64 words or | 
|  | * powers thereof (32 on 32-bit machines). | 
|  | * | 
|  | * Given an index in the bitmap, it can be split in group of bits like | 
|  | * this (for the 64-bit case): | 
|  | * | 
|  | *   bits 0-57 => word in the last bitmap     | bits 58-63 => bit in the word | 
|  | *   bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word | 
|  | *   bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word | 
|  | * | 
|  | * So it is easy to move up simply by shifting the index right by | 
|  | * log2(BITS_PER_LONG) bits.  To move down, you shift the index left | 
|  | * similarly, and add the word index within the group.  Iteration uses | 
|  | * ffs (find first set bit) to find the next word to examine; this | 
|  | * operation can be done in constant time in most current architectures. | 
|  | * | 
|  | * Setting or clearing a range of m bits on all levels, the work to perform | 
|  | * is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap. | 
|  | * | 
|  | * When iterating on a bitmap, each bit (on any level) is only visited | 
|  | * once.  Hence, The total cost of visiting a bitmap with m bits in it is | 
|  | * the number of bits that are set in all bitmaps.  Unless the bitmap is | 
|  | * extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized | 
|  | * cost of advancing from one bit to the next is usually constant (worst case | 
|  | * O(logB n) as in the non-amortized complexity). | 
|  | */ | 
|  |  | 
|  | struct HBitmap { | 
|  | /* Number of total bits in the bottom level.  */ | 
|  | uint64_t size; | 
|  |  | 
|  | /* Number of set bits in the bottom level.  */ | 
|  | uint64_t count; | 
|  |  | 
|  | /* A scaling factor.  Given a granularity of G, each bit in the bitmap will | 
|  | * will actually represent a group of 2^G elements.  Each operation on a | 
|  | * range of bits first rounds the bits to determine which group they land | 
|  | * in, and then affect the entire page; iteration will only visit the first | 
|  | * bit of each group.  Here is an example of operations in a size-16, | 
|  | * granularity-1 HBitmap: | 
|  | * | 
|  | *    initial state            00000000 | 
|  | *    set(start=0, count=9)    11111000 (iter: 0, 2, 4, 6, 8) | 
|  | *    reset(start=1, count=3)  00111000 (iter: 4, 6, 8) | 
|  | *    set(start=9, count=2)    00111100 (iter: 4, 6, 8, 10) | 
|  | *    reset(start=5, count=5)  00000000 | 
|  | * | 
|  | * From an implementation point of view, when setting or resetting bits, | 
|  | * the bitmap will scale bit numbers right by this amount of bits.  When | 
|  | * iterating, the bitmap will scale bit numbers left by this amount of | 
|  | * bits. | 
|  | */ | 
|  | int granularity; | 
|  |  | 
|  | /* A number of progressively less coarse bitmaps (i.e. level 0 is the | 
|  | * coarsest).  Each bit in level N represents a word in level N+1 that | 
|  | * has a set bit, except the last level where each bit represents the | 
|  | * actual bitmap. | 
|  | * | 
|  | * Note that all bitmaps have the same number of levels.  Even a 1-bit | 
|  | * bitmap will still allocate HBITMAP_LEVELS arrays. | 
|  | */ | 
|  | unsigned long *levels[HBITMAP_LEVELS]; | 
|  |  | 
|  | /* The length of each levels[] array. */ | 
|  | uint64_t sizes[HBITMAP_LEVELS]; | 
|  | }; | 
|  |  | 
|  | /* Advance hbi to the next nonzero word and return it.  hbi->pos | 
|  | * is updated.  Returns zero if we reach the end of the bitmap. | 
|  | */ | 
|  | unsigned long hbitmap_iter_skip_words(HBitmapIter *hbi) | 
|  | { | 
|  | size_t pos = hbi->pos; | 
|  | const HBitmap *hb = hbi->hb; | 
|  | unsigned i = HBITMAP_LEVELS - 1; | 
|  |  | 
|  | unsigned long cur; | 
|  | do { | 
|  | cur = hbi->cur[--i]; | 
|  | pos >>= BITS_PER_LEVEL; | 
|  | } while (cur == 0); | 
|  |  | 
|  | /* Check for end of iteration.  We always use fewer than BITS_PER_LONG | 
|  | * bits in the level 0 bitmap; thus we can repurpose the most significant | 
|  | * bit as a sentinel.  The sentinel is set in hbitmap_alloc and ensures | 
|  | * that the above loop ends even without an explicit check on i. | 
|  | */ | 
|  |  | 
|  | if (i == 0 && cur == (1UL << (BITS_PER_LONG - 1))) { | 
|  | return 0; | 
|  | } | 
|  | for (; i < HBITMAP_LEVELS - 1; i++) { | 
|  | /* Shift back pos to the left, matching the right shifts above. | 
|  | * The index of this word's least significant set bit provides | 
|  | * the low-order bits. | 
|  | */ | 
|  | assert(cur); | 
|  | pos = (pos << BITS_PER_LEVEL) + ctzl(cur); | 
|  | hbi->cur[i] = cur & (cur - 1); | 
|  |  | 
|  | /* Set up next level for iteration.  */ | 
|  | cur = hb->levels[i + 1][pos]; | 
|  | } | 
|  |  | 
|  | hbi->pos = pos; | 
|  | trace_hbitmap_iter_skip_words(hbi->hb, hbi, pos, cur); | 
|  |  | 
|  | assert(cur); | 
|  | return cur; | 
|  | } | 
|  |  | 
|  | void hbitmap_iter_init(HBitmapIter *hbi, const HBitmap *hb, uint64_t first) | 
|  | { | 
|  | unsigned i, bit; | 
|  | uint64_t pos; | 
|  |  | 
|  | hbi->hb = hb; | 
|  | pos = first >> hb->granularity; | 
|  | assert(pos < hb->size); | 
|  | hbi->pos = pos >> BITS_PER_LEVEL; | 
|  | hbi->granularity = hb->granularity; | 
|  |  | 
|  | for (i = HBITMAP_LEVELS; i-- > 0; ) { | 
|  | bit = pos & (BITS_PER_LONG - 1); | 
|  | pos >>= BITS_PER_LEVEL; | 
|  |  | 
|  | /* Drop bits representing items before first.  */ | 
|  | hbi->cur[i] = hb->levels[i][pos] & ~((1UL << bit) - 1); | 
|  |  | 
|  | /* We have already added level i+1, so the lowest set bit has | 
|  | * been processed.  Clear it. | 
|  | */ | 
|  | if (i != HBITMAP_LEVELS - 1) { | 
|  | hbi->cur[i] &= ~(1UL << bit); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool hbitmap_empty(const HBitmap *hb) | 
|  | { | 
|  | return hb->count == 0; | 
|  | } | 
|  |  | 
|  | int hbitmap_granularity(const HBitmap *hb) | 
|  | { | 
|  | return hb->granularity; | 
|  | } | 
|  |  | 
|  | uint64_t hbitmap_count(const HBitmap *hb) | 
|  | { | 
|  | return hb->count << hb->granularity; | 
|  | } | 
|  |  | 
|  | /* Count the number of set bits between start and end, not accounting for | 
|  | * the granularity.  Also an example of how to use hbitmap_iter_next_word. | 
|  | */ | 
|  | static uint64_t hb_count_between(HBitmap *hb, uint64_t start, uint64_t last) | 
|  | { | 
|  | HBitmapIter hbi; | 
|  | uint64_t count = 0; | 
|  | uint64_t end = last + 1; | 
|  | unsigned long cur; | 
|  | size_t pos; | 
|  |  | 
|  | hbitmap_iter_init(&hbi, hb, start << hb->granularity); | 
|  | for (;;) { | 
|  | pos = hbitmap_iter_next_word(&hbi, &cur); | 
|  | if (pos >= (end >> BITS_PER_LEVEL)) { | 
|  | break; | 
|  | } | 
|  | count += ctpopl(cur); | 
|  | } | 
|  |  | 
|  | if (pos == (end >> BITS_PER_LEVEL)) { | 
|  | /* Drop bits representing the END-th and subsequent items.  */ | 
|  | int bit = end & (BITS_PER_LONG - 1); | 
|  | cur &= (1UL << bit) - 1; | 
|  | count += ctpopl(cur); | 
|  | } | 
|  |  | 
|  | return count; | 
|  | } | 
|  |  | 
|  | /* Setting starts at the last layer and propagates up if an element | 
|  | * changes from zero to non-zero. | 
|  | */ | 
|  | static inline bool hb_set_elem(unsigned long *elem, uint64_t start, uint64_t last) | 
|  | { | 
|  | unsigned long mask; | 
|  | bool changed; | 
|  |  | 
|  | assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL)); | 
|  | assert(start <= last); | 
|  |  | 
|  | mask = 2UL << (last & (BITS_PER_LONG - 1)); | 
|  | mask -= 1UL << (start & (BITS_PER_LONG - 1)); | 
|  | changed = (*elem == 0); | 
|  | *elem |= mask; | 
|  | return changed; | 
|  | } | 
|  |  | 
|  | /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */ | 
|  | static void hb_set_between(HBitmap *hb, int level, uint64_t start, uint64_t last) | 
|  | { | 
|  | size_t pos = start >> BITS_PER_LEVEL; | 
|  | size_t lastpos = last >> BITS_PER_LEVEL; | 
|  | bool changed = false; | 
|  | size_t i; | 
|  |  | 
|  | i = pos; | 
|  | if (i < lastpos) { | 
|  | uint64_t next = (start | (BITS_PER_LONG - 1)) + 1; | 
|  | changed |= hb_set_elem(&hb->levels[level][i], start, next - 1); | 
|  | for (;;) { | 
|  | start = next; | 
|  | next += BITS_PER_LONG; | 
|  | if (++i == lastpos) { | 
|  | break; | 
|  | } | 
|  | changed |= (hb->levels[level][i] == 0); | 
|  | hb->levels[level][i] = ~0UL; | 
|  | } | 
|  | } | 
|  | changed |= hb_set_elem(&hb->levels[level][i], start, last); | 
|  |  | 
|  | /* If there was any change in this layer, we may have to update | 
|  | * the one above. | 
|  | */ | 
|  | if (level > 0 && changed) { | 
|  | hb_set_between(hb, level - 1, pos, lastpos); | 
|  | } | 
|  | } | 
|  |  | 
|  | void hbitmap_set(HBitmap *hb, uint64_t start, uint64_t count) | 
|  | { | 
|  | /* Compute range in the last layer.  */ | 
|  | uint64_t last = start + count - 1; | 
|  |  | 
|  | trace_hbitmap_set(hb, start, count, | 
|  | start >> hb->granularity, last >> hb->granularity); | 
|  |  | 
|  | start >>= hb->granularity; | 
|  | last >>= hb->granularity; | 
|  | count = last - start + 1; | 
|  |  | 
|  | hb->count += count - hb_count_between(hb, start, last); | 
|  | hb_set_between(hb, HBITMAP_LEVELS - 1, start, last); | 
|  | } | 
|  |  | 
|  | /* Resetting works the other way round: propagate up if the new | 
|  | * value is zero. | 
|  | */ | 
|  | static inline bool hb_reset_elem(unsigned long *elem, uint64_t start, uint64_t last) | 
|  | { | 
|  | unsigned long mask; | 
|  | bool blanked; | 
|  |  | 
|  | assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL)); | 
|  | assert(start <= last); | 
|  |  | 
|  | mask = 2UL << (last & (BITS_PER_LONG - 1)); | 
|  | mask -= 1UL << (start & (BITS_PER_LONG - 1)); | 
|  | blanked = *elem != 0 && ((*elem & ~mask) == 0); | 
|  | *elem &= ~mask; | 
|  | return blanked; | 
|  | } | 
|  |  | 
|  | /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */ | 
|  | static void hb_reset_between(HBitmap *hb, int level, uint64_t start, uint64_t last) | 
|  | { | 
|  | size_t pos = start >> BITS_PER_LEVEL; | 
|  | size_t lastpos = last >> BITS_PER_LEVEL; | 
|  | bool changed = false; | 
|  | size_t i; | 
|  |  | 
|  | i = pos; | 
|  | if (i < lastpos) { | 
|  | uint64_t next = (start | (BITS_PER_LONG - 1)) + 1; | 
|  |  | 
|  | /* Here we need a more complex test than when setting bits.  Even if | 
|  | * something was changed, we must not blank bits in the upper level | 
|  | * unless the lower-level word became entirely zero.  So, remove pos | 
|  | * from the upper-level range if bits remain set. | 
|  | */ | 
|  | if (hb_reset_elem(&hb->levels[level][i], start, next - 1)) { | 
|  | changed = true; | 
|  | } else { | 
|  | pos++; | 
|  | } | 
|  |  | 
|  | for (;;) { | 
|  | start = next; | 
|  | next += BITS_PER_LONG; | 
|  | if (++i == lastpos) { | 
|  | break; | 
|  | } | 
|  | changed |= (hb->levels[level][i] != 0); | 
|  | hb->levels[level][i] = 0UL; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Same as above, this time for lastpos.  */ | 
|  | if (hb_reset_elem(&hb->levels[level][i], start, last)) { | 
|  | changed = true; | 
|  | } else { | 
|  | lastpos--; | 
|  | } | 
|  |  | 
|  | if (level > 0 && changed) { | 
|  | hb_reset_between(hb, level - 1, pos, lastpos); | 
|  | } | 
|  | } | 
|  |  | 
|  | void hbitmap_reset(HBitmap *hb, uint64_t start, uint64_t count) | 
|  | { | 
|  | /* Compute range in the last layer.  */ | 
|  | uint64_t last = start + count - 1; | 
|  |  | 
|  | trace_hbitmap_reset(hb, start, count, | 
|  | start >> hb->granularity, last >> hb->granularity); | 
|  |  | 
|  | start >>= hb->granularity; | 
|  | last >>= hb->granularity; | 
|  |  | 
|  | hb->count -= hb_count_between(hb, start, last); | 
|  | hb_reset_between(hb, HBITMAP_LEVELS - 1, start, last); | 
|  | } | 
|  |  | 
|  | void hbitmap_reset_all(HBitmap *hb) | 
|  | { | 
|  | unsigned int i; | 
|  |  | 
|  | /* Same as hbitmap_alloc() except for memset() instead of malloc() */ | 
|  | for (i = HBITMAP_LEVELS; --i >= 1; ) { | 
|  | memset(hb->levels[i], 0, hb->sizes[i] * sizeof(unsigned long)); | 
|  | } | 
|  |  | 
|  | hb->levels[0][0] = 1UL << (BITS_PER_LONG - 1); | 
|  | hb->count = 0; | 
|  | } | 
|  |  | 
|  | bool hbitmap_get(const HBitmap *hb, uint64_t item) | 
|  | { | 
|  | /* Compute position and bit in the last layer.  */ | 
|  | uint64_t pos = item >> hb->granularity; | 
|  | unsigned long bit = 1UL << (pos & (BITS_PER_LONG - 1)); | 
|  |  | 
|  | return (hb->levels[HBITMAP_LEVELS - 1][pos >> BITS_PER_LEVEL] & bit) != 0; | 
|  | } | 
|  |  | 
|  | void hbitmap_free(HBitmap *hb) | 
|  | { | 
|  | unsigned i; | 
|  | for (i = HBITMAP_LEVELS; i-- > 0; ) { | 
|  | g_free(hb->levels[i]); | 
|  | } | 
|  | g_free(hb); | 
|  | } | 
|  |  | 
|  | HBitmap *hbitmap_alloc(uint64_t size, int granularity) | 
|  | { | 
|  | HBitmap *hb = g_new0(struct HBitmap, 1); | 
|  | unsigned i; | 
|  |  | 
|  | assert(granularity >= 0 && granularity < 64); | 
|  | size = (size + (1ULL << granularity) - 1) >> granularity; | 
|  | assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE)); | 
|  |  | 
|  | hb->size = size; | 
|  | hb->granularity = granularity; | 
|  | for (i = HBITMAP_LEVELS; i-- > 0; ) { | 
|  | size = MAX((size + BITS_PER_LONG - 1) >> BITS_PER_LEVEL, 1); | 
|  | hb->sizes[i] = size; | 
|  | hb->levels[i] = g_new0(unsigned long, size); | 
|  | } | 
|  |  | 
|  | /* We necessarily have free bits in level 0 due to the definition | 
|  | * of HBITMAP_LEVELS, so use one for a sentinel.  This speeds up | 
|  | * hbitmap_iter_skip_words. | 
|  | */ | 
|  | assert(size == 1); | 
|  | hb->levels[0][0] |= 1UL << (BITS_PER_LONG - 1); | 
|  | return hb; | 
|  | } | 
|  |  | 
|  | void hbitmap_truncate(HBitmap *hb, uint64_t size) | 
|  | { | 
|  | bool shrink; | 
|  | unsigned i; | 
|  | uint64_t num_elements = size; | 
|  | uint64_t old; | 
|  |  | 
|  | /* Size comes in as logical elements, adjust for granularity. */ | 
|  | size = (size + (1ULL << hb->granularity) - 1) >> hb->granularity; | 
|  | assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE)); | 
|  | shrink = size < hb->size; | 
|  |  | 
|  | /* bit sizes are identical; nothing to do. */ | 
|  | if (size == hb->size) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | /* If we're losing bits, let's clear those bits before we invalidate all of | 
|  | * our invariants. This helps keep the bitcount consistent, and will prevent | 
|  | * us from carrying around garbage bits beyond the end of the map. | 
|  | */ | 
|  | if (shrink) { | 
|  | /* Don't clear partial granularity groups; | 
|  | * start at the first full one. */ | 
|  | uint64_t start = QEMU_ALIGN_UP(num_elements, 1 << hb->granularity); | 
|  | uint64_t fix_count = (hb->size << hb->granularity) - start; | 
|  |  | 
|  | assert(fix_count); | 
|  | hbitmap_reset(hb, start, fix_count); | 
|  | } | 
|  |  | 
|  | hb->size = size; | 
|  | for (i = HBITMAP_LEVELS; i-- > 0; ) { | 
|  | size = MAX(BITS_TO_LONGS(size), 1); | 
|  | if (hb->sizes[i] == size) { | 
|  | break; | 
|  | } | 
|  | old = hb->sizes[i]; | 
|  | hb->sizes[i] = size; | 
|  | hb->levels[i] = g_realloc(hb->levels[i], size * sizeof(unsigned long)); | 
|  | if (!shrink) { | 
|  | memset(&hb->levels[i][old], 0x00, | 
|  | (size - old) * sizeof(*hb->levels[i])); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Given HBitmaps A and B, let A := A (BITOR) B. | 
|  | * Bitmap B will not be modified. | 
|  | * | 
|  | * @return true if the merge was successful, | 
|  | *         false if it was not attempted. | 
|  | */ | 
|  | bool hbitmap_merge(HBitmap *a, const HBitmap *b) | 
|  | { | 
|  | int i; | 
|  | uint64_t j; | 
|  |  | 
|  | if ((a->size != b->size) || (a->granularity != b->granularity)) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (hbitmap_count(b) == 0) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /* This merge is O(size), as BITS_PER_LONG and HBITMAP_LEVELS are constant. | 
|  | * It may be possible to improve running times for sparsely populated maps | 
|  | * by using hbitmap_iter_next, but this is suboptimal for dense maps. | 
|  | */ | 
|  | for (i = HBITMAP_LEVELS - 1; i >= 0; i--) { | 
|  | for (j = 0; j < a->sizes[i]; j++) { | 
|  | a->levels[i][j] |= b->levels[i][j]; | 
|  | } | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } |