!gles2_extensions | |
# GLES 2.0 extensions | |
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); | |
void glReleaseShaderCompiler(void); | |
void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); |